hold queue position
This commit is contained in:
6
app.js
6
app.js
@ -767,7 +767,7 @@ controls.minPolarAngle = 0.9
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controls.maxPolarAngle = 2.14
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controls.maxPolarAngle = 2.14
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controls.minAzimuthAngle = 0.9 - Math.PI/2
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controls.minAzimuthAngle = 0.9 - Math.PI/2
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controls.maxAzimuthAngle = 2.14 - Math.PI/2
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controls.maxAzimuthAngle = 2.14 - Math.PI/2
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controls.target = P(5, 9)
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controls.target = P(5, 10)
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controls.update()
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controls.update()
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const showFPS = window.location.search.includes("fps")
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const showFPS = window.location.search.includes("fps")
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@ -855,12 +855,12 @@ const edge = new THREE.Mesh(
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scene.add(edge)
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scene.add(edge)
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const holdQueue = new THREE.Group()
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const holdQueue = new THREE.Group()
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holdQueue.position.set(-5, 16)
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holdQueue.position.set(-5, SKYLINE)
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scene.add(holdQueue)
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scene.add(holdQueue)
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const matrix = new Matrix()
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const matrix = new Matrix()
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scene.add(matrix)
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scene.add(matrix)
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const nextQueue = new NextQueue()
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const nextQueue = new NextQueue()
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nextQueue.position.set(4, SKYLINE+3)
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nextQueue.position.set(4, SKYLINE + 3)
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scene.add(nextQueue)
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scene.add(nextQueue)
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let ghost = new Ghost()
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let ghost = new Ghost()
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