hold queue position
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							| @ -767,7 +767,7 @@ controls.minPolarAngle = 0.9 | |||||||
| controls.maxPolarAngle = 2.14 | controls.maxPolarAngle = 2.14 | ||||||
| controls.minAzimuthAngle = 0.9 - Math.PI/2 | controls.minAzimuthAngle = 0.9 - Math.PI/2 | ||||||
| controls.maxAzimuthAngle = 2.14 - Math.PI/2 | controls.maxAzimuthAngle = 2.14 - Math.PI/2 | ||||||
| controls.target = P(5, 9) | controls.target = P(5, 10) | ||||||
| controls.update() | controls.update() | ||||||
|  |  | ||||||
| const showFPS = window.location.search.includes("fps") | const showFPS = window.location.search.includes("fps") | ||||||
| @ -855,7 +855,7 @@ const edge = new THREE.Mesh( | |||||||
| scene.add(edge) | scene.add(edge) | ||||||
|  |  | ||||||
| const holdQueue = new THREE.Group() | const holdQueue = new THREE.Group() | ||||||
| holdQueue.position.set(-5, 16) | holdQueue.position.set(-5, SKYLINE) | ||||||
| scene.add(holdQueue) | scene.add(holdQueue) | ||||||
| const matrix = new Matrix() | const matrix = new Matrix() | ||||||
| scene.add(matrix) | scene.add(matrix) | ||||||
|  | |||||||
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