retro material tweak

This commit is contained in:
Adrien MALINGREY 2024-10-01 20:50:28 +02:00
parent 1b3f837bf0
commit 653befdc02

View File

@ -172,9 +172,9 @@ class Mino extends THREE.Object3D {
color: COLORS.RETRO,
map: texture,
bumpMap: texture,
bumpScale: 2,
bumpScale: 1.5,
roughness: 0.25,
metalness: 0.8,
metalness: 0.9,
transparent: true,
}, 8, 8)
})
@ -183,9 +183,9 @@ class Mino extends THREE.Object3D {
color: COLORS.RETRO,
map: texture,
bumpMap: texture,
bumpScale: 2,
bumpScale: 1.5,
roughness: 0.25,
metalness: 0.8,
metalness: 0.9,
transparent: true,
}, 1, 1)
})
@ -507,9 +507,9 @@ class Playfield extends THREE.Group {
color: COLORS.RETRO,
map: retroEdgeTexture,
bumpMap: retroEdgeTexture,
bumpScale: 0.3,
bumpScale: 1.5,
roughness: 0.25,
metalness: 0.8,
metalness: 0.9,
})
this.retroEdge = new THREE.Mesh(
new THREE.ExtrudeGeometry(retroEdgeShape, {