retro material tweak

This commit is contained in:
Adrien MALINGREY 2024-10-01 20:50:28 +02:00
parent 1b3f837bf0
commit 653befdc02

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@ -172,9 +172,9 @@ class Mino extends THREE.Object3D {
color: COLORS.RETRO, color: COLORS.RETRO,
map: texture, map: texture,
bumpMap: texture, bumpMap: texture,
bumpScale: 2, bumpScale: 1.5,
roughness: 0.25, roughness: 0.25,
metalness: 0.8, metalness: 0.9,
transparent: true, transparent: true,
}, 8, 8) }, 8, 8)
}) })
@ -183,9 +183,9 @@ class Mino extends THREE.Object3D {
color: COLORS.RETRO, color: COLORS.RETRO,
map: texture, map: texture,
bumpMap: texture, bumpMap: texture,
bumpScale: 2, bumpScale: 1.5,
roughness: 0.25, roughness: 0.25,
metalness: 0.8, metalness: 0.9,
transparent: true, transparent: true,
}, 1, 1) }, 1, 1)
}) })
@ -507,9 +507,9 @@ class Playfield extends THREE.Group {
color: COLORS.RETRO, color: COLORS.RETRO,
map: retroEdgeTexture, map: retroEdgeTexture,
bumpMap: retroEdgeTexture, bumpMap: retroEdgeTexture,
bumpScale: 0.3, bumpScale: 1.5,
roughness: 0.25, roughness: 0.25,
metalness: 0.8, metalness: 0.9,
}) })
this.retroEdge = new THREE.Mesh( this.retroEdge = new THREE.Mesh(
new THREE.ExtrudeGeometry(retroEdgeShape, { new THREE.ExtrudeGeometry(retroEdgeShape, {