retro material tweak
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1b3f837bf0
commit
653befdc02
@ -172,9 +172,9 @@ class Mino extends THREE.Object3D {
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color: COLORS.RETRO,
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color: COLORS.RETRO,
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map: texture,
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map: texture,
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bumpMap: texture,
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bumpMap: texture,
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bumpScale: 2,
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bumpScale: 1.5,
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roughness: 0.25,
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roughness: 0.25,
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metalness: 0.8,
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metalness: 0.9,
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transparent: true,
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transparent: true,
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}, 8, 8)
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}, 8, 8)
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})
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})
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@ -183,9 +183,9 @@ class Mino extends THREE.Object3D {
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color: COLORS.RETRO,
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color: COLORS.RETRO,
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map: texture,
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map: texture,
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bumpMap: texture,
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bumpMap: texture,
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bumpScale: 2,
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bumpScale: 1.5,
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roughness: 0.25,
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roughness: 0.25,
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metalness: 0.8,
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metalness: 0.9,
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transparent: true,
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transparent: true,
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}, 1, 1)
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}, 1, 1)
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})
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})
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@ -507,9 +507,9 @@ class Playfield extends THREE.Group {
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color: COLORS.RETRO,
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color: COLORS.RETRO,
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map: retroEdgeTexture,
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map: retroEdgeTexture,
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bumpMap: retroEdgeTexture,
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bumpMap: retroEdgeTexture,
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bumpScale: 0.3,
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bumpScale: 1.5,
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roughness: 0.25,
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roughness: 0.25,
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metalness: 0.8,
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metalness: 0.9,
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})
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})
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this.retroEdge = new THREE.Mesh(
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this.retroEdge = new THREE.Mesh(
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new THREE.ExtrudeGeometry(retroEdgeShape, {
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new THREE.ExtrudeGeometry(retroEdgeShape, {
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