merge space and retro themes
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@@ -79,7 +79,7 @@ export class InstancedMino extends THREE.InstancedMesh {
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}
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set theme(theme) {
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if (theme == "Retro") {
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if (theme == "Space") {
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this.resetColor()
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this.update = this.updateOffset
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if (this.materials["Retro"]) {
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@@ -94,8 +94,10 @@ export class InstancedMino extends THREE.InstancedMesh {
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map: texture,
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bumpMap: texture,
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bumpScale: 1.5,
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roughness: 0.25,
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metalness: 0.9,
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envMap: environment,
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envMapIntensity: 5,
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roughness: 0.07,
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metalness: 1,
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transparent: true,
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}, 8, 8)
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})
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@@ -108,8 +110,10 @@ export class InstancedMino extends THREE.InstancedMesh {
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map: texture,
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bumpMap: texture,
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bumpScale: 1.5,
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roughness: 0.25,
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metalness: 0.9,
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envMap: environment,
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envMapIntensity: 5,
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roughness: 0.07,
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metalness: 1,
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transparent: true,
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}, 1, 1)
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})
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@@ -164,9 +168,9 @@ InstancedMino.prototype.materials = {
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envMap: environment,
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side: THREE.DoubleSide,
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transparent: true,
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opacity: 0.55,
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roughness: 0.5,
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metalness: 0.9,
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opacity: 0.6,
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roughness: 0.1,
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metalness: 0.95,
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}),
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Space: new THREE.MeshStandardMaterial({
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envMap: environment,
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@@ -483,8 +487,8 @@ class Playfield extends THREE.Group {
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.lineTo(COLUMNS, 0)
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.lineTo(COLUMNS, SKYLINE)
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.lineTo(COLUMNS + 1, SKYLINE)
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.lineTo(COLUMNS + 1, -1/3)
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.lineTo(-1, -1/3)
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.lineTo(COLUMNS + 1, -1)
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.lineTo(-1, -1)
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.moveTo(-1, SKYLINE)
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const retroEdgeTexture = new THREE.TextureLoader(loadingManager).load("images/edge.png", (texture) => {
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texture.wrapS = THREE.RepeatWrapping
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@@ -494,9 +498,11 @@ class Playfield extends THREE.Group {
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color: COLORS.RETRO,
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map: retroEdgeTexture,
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bumpMap: retroEdgeTexture,
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envMap: environment,
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envMapIntensity: 5,
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bumpScale: 1.5,
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roughness: 0.25,
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metalness: 0.8,
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roughness: 0.07,
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metalness: 1
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})
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this.retroEdge = new THREE.Mesh(
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new THREE.ExtrudeGeometry(retroEdgeShape, {
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@@ -506,11 +512,15 @@ class Playfield extends THREE.Group {
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[retroEdgeMaterial, sideMaterial, sideMaterial, sideMaterial, sideMaterial, sideMaterial],
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)
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const back = new THREE.Mesh(
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new THREE.PlaneGeometry(COLUMNS, SKYLINE),
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new THREE.MeshStandardMaterial({
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color: 0xc5d0a1,
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roughness: 0.1,
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metalness: 0.9,
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new THREE.PlaneGeometry(COLUMNS, SKYLINE),
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new THREE.MeshStandardMaterial({
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color: 0xc5d0a1,
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envMap: environment,
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envMapIntensity: 5,
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roughness: 0.1,
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metalness: 0.9,
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opacity: 0.1,
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transparent: true
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})
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)
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back.position.set(COLUMNS/2, SKYLINE/2)
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