explode
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@ -120,7 +120,7 @@ class Mino extends THREE.Object3D {
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this.angularVelocity = 5 - 10 * Math.random()
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}
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update(delta) {
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explode(delta) {
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this.velocity.y += delta * GRAVITY
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this.position.addScaledVector(this.velocity, delta)
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this.rotateOnWorldAxis(this.rotationAngle, delta * this.angularVelocity)
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@ -468,9 +468,9 @@ class Playfield extends THREE.Group {
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}
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updateFreedMinoes(delta) {
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this.freedMinoes.forEach(mino => mino.update(delta))
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this.freedMinoes.forEach(mino => mino.explode(delta))
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this.freedMinoes = this.freedMinoes.filter(mino =>
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Math.sqrt(mino.position.x * mino.position.x + mino.position.z * mino.position.z) <= 40 && mino.position.y > -50
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Math.sqrt(mino.position.x * mino.position.x + mino.position.z * mino.position.z) <= 40 && mino.position.y < -50
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) || []
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this.freedMeshes.count = this.freedMinoes.length
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