change vortex speed

This commit is contained in:
2023-07-09 11:12:30 +02:00
parent 9877f21818
commit 4b357d5250
3 changed files with 37 additions and 19 deletions

View File

@@ -1,21 +1,21 @@
import * as THREE from 'three'
const GLOBAL_ROTATION = 0.028
const darkTextureRotation = 0.006
const darkMoveForward = 0.007
const colorFullTextureRotation = 0.006
const colorFullMoveForward = 0.02
class Vortex extends THREE.Group {
constructor(loadingManager) {
super()
const commonCylinderGeometry = new THREE.CylinderGeometry(35, 35, 500, 12, 1, true)
this.globalRotation = 0.028
this.darkTextureRotation = 0.006
this.darkMoveForward = 0.007
this.colorFullTextureRotation = 0.006
this.colorFullMoveForward = 0.02
this.background = "Plasma"
this.darkCylinder = new THREE.Mesh(
@@ -52,13 +52,13 @@ class Vortex extends THREE.Group {
}
update(delta) {
this.darkCylinder.rotation.y += GLOBAL_ROTATION * delta
this.darkCylinder.material.map.offset.y += darkMoveForward * delta
this.darkCylinder.material.map.offset.x += darkTextureRotation * delta
this.darkCylinder.rotation.y += this.globalRotation * delta
this.darkCylinder.material.map.offset.y += this.darkMoveForward * delta
this.darkCylinder.material.map.offset.x += this.darkTextureRotation * delta
this.colorFullCylinder.rotation.y += GLOBAL_ROTATION * delta
this.colorFullCylinder.material.map.offset.y += colorFullMoveForward * delta
this.colorFullCylinder.material.map.offset.x += colorFullTextureRotation * delta
this.colorFullCylinder.rotation.y += this.globalRotation * delta
this.colorFullCylinder.material.map.offset.y += this.colorFullMoveForward * delta
this.colorFullCylinder.material.map.offset.x += this.colorFullTextureRotation * delta
}
}