From 4962baf442d447f787fe1913a7f24a5fa63ff5c2 Mon Sep 17 00:00:00 2001 From: adrien Date: Sat, 1 Jul 2023 18:06:02 +0200 Subject: [PATCH] debug --- app.js | 14 +++++++++++--- 1 file changed, 11 insertions(+), 3 deletions(-) diff --git a/app.js b/app.js index 80920ba..d43ec83 100644 --- a/app.js +++ b/app.js @@ -803,9 +803,9 @@ controls.update() controls.addEventListener("start", () => renderer.domElement.style.cursor = "grabbing") controls.addEventListener("end", () => renderer.domElement.style.cursor = "grab") -const showFPS = window.location.search.includes("fps") +const debug = window.location.search.includes("debug") const fps = new FPS.default(); -if (showFPS) document.body.appendChild(fps.dom); +if (debug) document.body.appendChild(fps.dom); const GLOBAL_ROTATION = 0.15625 @@ -933,7 +933,7 @@ function animate() { renderer.render(scene, camera) minoCamera.update(renderer, scene) - if (showFPS) fps.update(); + if (debug) fps.update(); } window.addEventListener("resize", () => { @@ -1150,6 +1150,14 @@ let startButton = gui.add(game, "start").name("Démarrer") let settings = new Settings(gui) let stats = new Stats(gui) +if (debug) { + let debugFolder = gui.addFolder("debug") + let cameraPosition = debugFolder.addFolder("camera.position") + cameraPosition.add(camera.position, "x") + cameraPosition.add(camera.position, "y") + cameraPosition.add(camera.position, "z") +} + game.init() // Handle player inputs