From 4c68b05db18f56dacf8b1f9686b72f21da11954b Mon Sep 17 00:00:00 2001 From: adrien Date: Mon, 17 Jul 2023 01:10:21 +0200 Subject: [PATCH] explode --- jsm/gamelogic.js | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/jsm/gamelogic.js b/jsm/gamelogic.js index c8680b0..46de0df 100644 --- a/jsm/gamelogic.js +++ b/jsm/gamelogic.js @@ -120,7 +120,7 @@ class Mino extends THREE.Object3D { this.angularVelocity = 5 - 10 * Math.random() } - update(delta) { + explode(delta) { this.velocity.y += delta * GRAVITY this.position.addScaledVector(this.velocity, delta) this.rotateOnWorldAxis(this.rotationAngle, delta * this.angularVelocity) @@ -468,9 +468,9 @@ class Playfield extends THREE.Group { } updateFreedMinoes(delta) { - this.freedMinoes.forEach(mino => mino.update(delta)) + this.freedMinoes.forEach(mino => mino.explode(delta)) this.freedMinoes = this.freedMinoes.filter(mino => - Math.sqrt(mino.position.x * mino.position.x + mino.position.z * mino.position.z) <= 40 && mino.position.y > -50 + Math.sqrt(mino.position.x * mino.position.x + mino.position.z * mino.position.z) <= 40 && mino.position.y < -50 ) || [] this.freedMeshes.count = this.freedMinoes.length