add directional light
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										10
									
								
								app.js
									
									
									
									
									
								
							
							
						
						
									
										10
									
								
								app.js
									
									
									
									
									
								
							@ -539,7 +539,7 @@ class Settings {
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window.changeKey = function(input) {
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					window.changeKey = function(input) {
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    let prevValue = input.value
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					    let prevValue = input.value
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    input.value = ""
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					    input.select()
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    input.onkeydown = function (event) {
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					    input.onkeydown = function (event) {
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        event.preventDefault()
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					        event.preventDefault()
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        input.value = KEY_NAMES[event.key] || event.key
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					        input.value = KEY_NAMES[event.key] || event.key
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@ -822,8 +822,12 @@ const colorFullCylinder = new THREE.Mesh(
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colorFullCylinder.position.set(5, 10, -10)
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					colorFullCylinder.position.set(5, 10, -10)
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scene.add(colorFullCylinder)
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					scene.add(colorFullCylinder)
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const light = new THREE.AmbientLight(0xffffff, 2)
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					const ambientLight = new THREE.AmbientLight(0xffffff, 2)
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scene.add(light)
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					scene.add(ambientLight)
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					const directionalLight = new THREE.DirectionalLight(0xffffff, 2)
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					directionalLight.position.set(5, -30, 0)
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					scene.add(directionalLight)
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const edgeMaterial = new THREE.MeshBasicMaterial({
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					const edgeMaterial = new THREE.MeshBasicMaterial({
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    color: 0x88abe0,
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					    color: 0x88abe0,
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