dev menu
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95
jsm/Menu.js
95
jsm/Menu.js
@ -23,7 +23,6 @@ export class Menu extends GUI {
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this.stats.add(stats, "maxCombo").name("Combos max").disable().listen()
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this.stats.add(stats, "maxB2B").name("BàB max").disable().listen()
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this.settings = this.addFolder("Options")
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this.settings.add(settings, "startLevel").name("Niveau initial").min(1).max(15).step(1)
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@ -39,6 +38,7 @@ export class Menu extends GUI {
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playfield.retroEdge.visible = false
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music.src = "audio/benevolence.m4a"
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}
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if (dev) changeMaterial()
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})
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this.settings.key = this.settings.addFolder("Commandes").open()
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@ -73,33 +73,11 @@ export class Menu extends GUI {
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scene.hardDropSound.setVolume(volume/100)
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})
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this.settings.dev = window.location.search.includes("dev")
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if (this.settings.dev) {
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let dev = this.settings.addFolder("dev")
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let cameraPosition = dev.addFolder("camera").close()
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cameraPosition.add(scene.camera.position, "x")
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cameraPosition.add(scene.camera.position, "y")
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cameraPosition.add(scene.camera.position, "z")
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cameraPosition.add(scene.camera, "fov", 0, 200).onChange(() => scene.camera.updateProjectionMatrix())
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let light = dev.addFolder("lights intensity").close()
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light.add(scene.ambientLight, "intensity").name("ambient").min(0).max(20).listen()
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light.add(scene.directionalLight, "intensity").name("directional").min(0).max(20).listen()
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let directionalLightPosition = dev.addFolder("directionalLight.position").close()
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directionalLightPosition.add(scene.directionalLight.position, "x").listen()
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directionalLightPosition.add(scene.directionalLight.position, "y").listen()
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directionalLightPosition.add(scene.directionalLight.position, "z").listen()
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let vortex = dev.addFolder("vortex opacity").close()
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vortex.add(scene.vortex.darkCylinder.material, "opacity").name("dark").min(0).max(1)
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vortex.add(scene.vortex.colorFullCylinder.material, "opacity").name("colorFull").min(0).max(1)
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let material
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function changeMaterial(type) {
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material?.destroy()
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material = dev.addFolder("minoes material")
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material.add(Mino.meshes.material, "constructor", ["MeshBasicMaterial", "MeshStandardMaterial", "MeshPhysicalMaterial"]).name("type").onChange(changeMaterial)
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let material
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function changeMaterial() {
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material?.destroy()
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material = dev.addFolder("minoes material")
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material.add(Mino.meshes.material, "constructor", ["MeshBasicMaterial", "MeshStandardMaterial", "MeshPhysicalMaterial"]).listen().onChange(type => {
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switch(type) {
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case "MeshBasicMaterial":
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Mino.meshes.material = new THREE.MeshBasicMaterial({
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@ -133,25 +111,50 @@ export class Menu extends GUI {
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})
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break
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}
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if ("opacity" in Mino.meshes.material) material.add(Mino.meshes.material, "opacity" ).min(0).max(1).listen()
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if ("reflectivity" in Mino.meshes.material) material.add(Mino.meshes.material, "reflectivity" ).min(0).max(1).listen()
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if ("roughness" in Mino.meshes.material) material.add(Mino.meshes.material, "roughness" ).min(0).max(1).listen()
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if ("metalness" in Mino.meshes.material) material.add(Mino.meshes.material, "metalness" ).min(0).max(1).listen()
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if ("attenuationDistance" in Mino.meshes.material) material.add(Mino.meshes.material, "attenuationDistance").min(0).listen()
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if ("ior" in Mino.meshes.material) material.add(Mino.meshes.material, "ior" ).min(1).max(2).listen()
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if ("sheen" in Mino.meshes.material) material.add(Mino.meshes.material, "sheen" ).min(0).max(1).listen()
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if ("sheenRoughness" in Mino.meshes.material) material.add(Mino.meshes.material, "sheenRoughness" ).min(0).max(1).listen()
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if ("specularIntensity" in Mino.meshes.material) material.add(Mino.meshes.material, "specularIntensity" ).min(0).max(1).listen()
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if ("thickness" in Mino.meshes.material) material.add(Mino.meshes.material, "thickness" ).min(0).max(5).listen()
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if ("transmission" in Mino.meshes.material) material.add(Mino.meshes.material, "transmission" ).min(0).max(1).listen()
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}
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changeMaterial(this.settings.materialType)
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Mino.meshes.update = Mino.meshes.updateColor
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changeMaterial()
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})
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console.log("lnlnl")
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let minoMaterial = Mino.meshes.material instanceof Array ? Mino.meshes.material[0] : Mino.meshes.material
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if ("opacity" in minoMaterial) material.add(minoMaterial, "opacity" ).min(0).max(1)
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if ("reflectivity" in minoMaterial) material.add(minoMaterial, "reflectivity" ).min(0).max(1)
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if ("roughness" in minoMaterial) material.add(minoMaterial, "roughness" ).min(0).max(1)
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if ("bumpScale" in minoMaterial) material.add(minoMaterial, "bumpScale" ).min(0).max(5)
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if ("metalness" in minoMaterial) material.add(minoMaterial, "metalness" ).min(0).max(1)
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if ("attenuationDistance" in minoMaterial) material.add(minoMaterial, "attenuationDistance").min(0)
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if ("ior" in minoMaterial) material.add(minoMaterial, "ior" ).min(1).max(2)
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if ("sheen" in minoMaterial) material.add(minoMaterial, "sheen" ).min(0).max(1)
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if ("sheenRoughness" in minoMaterial) material.add(minoMaterial, "sheenRoughness" ).min(0).max(1)
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if ("specularIntensity" in minoMaterial) material.add(minoMaterial, "specularIntensity" ).min(0).max(1)
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if ("thickness" in minoMaterial) material.add(minoMaterial, "thickness" ).min(0).max(5)
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if ("transmission" in minoMaterial) material.add(minoMaterial, "transmission" ).min(0).max(1)
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}
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let dev
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if (window.location.search.includes("dev")) {
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dev = this.addFolder("dev")
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let cameraPosition = dev.addFolder("camera").close()
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cameraPosition.add(scene.camera.position, "x").listen()
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cameraPosition.add(scene.camera.position, "y").listen()
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cameraPosition.add(scene.camera.position, "z").listen()
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cameraPosition.add(scene.camera, "fov", 0, 200).onChange(() => scene.camera.updateProjectionMatrix()).listen()
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let light = dev.addFolder("lights intensity").close()
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light.add(scene.ambientLight, "intensity").name("ambient").min(0).max(20).listen()
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light.add(scene.directionalLight, "intensity").name("directional").min(0).max(20).listen()
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let directionalLightPosition = dev.addFolder("directionalLight.position").close()
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directionalLightPosition.add(scene.directionalLight.position, "x").listen()
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directionalLightPosition.add(scene.directionalLight.position, "y").listen()
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directionalLightPosition.add(scene.directionalLight.position, "z").listen()
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let vortex = dev.addFolder("vortex opacity").close()
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vortex.add(scene.vortex.darkCylinder.material, "opacity").name("dark").min(0).max(1)
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vortex.add(scene.vortex.colorFullCylinder.material, "opacity").name("colorFull").min(0).max(1)
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changeMaterial(Mino.meshes.material.constructor.name)
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material.close()
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controls.addEventListener("change", () => cameraPosition.controllersRecursive().forEach((control) => {
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control.updateDisplay()
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}))
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}
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}
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@ -92,12 +92,12 @@ class InstancedMino extends THREE.InstancedMesh {
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set theme(theme) {
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this._theme = theme
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Mino.meshes.material = Mino.materials[theme]
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this.material = Mino.materials[theme]
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if (theme == "Rétro") {
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this.resetColor()
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this.update = Mino.meshes.updateOffset
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this.update = this.updateOffset
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} else {
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this.update = Mino.meshes.updateColor
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this.update = this.updateColor
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}
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}
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