pause on fullscreen exit
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@@ -93,7 +93,7 @@ export class InstancedMino extends THREE.InstancedMesh {
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color: COLORS.RETRO,
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map: texture,
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bumpMap: texture,
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bumpScale: 5,
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bumpScale: 1,
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envMap: environment,
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envMapIntensity: 5,
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roughness: 0.03,
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@@ -109,7 +109,7 @@ export class InstancedMino extends THREE.InstancedMesh {
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color: COLORS.RETRO,
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map: texture,
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bumpMap: texture,
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bumpScale: 5,
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bumpScale: 1,
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envMap: environment,
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envMapIntensity: 5,
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roughness: 0.03,
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@@ -170,7 +170,7 @@ InstancedMino.prototype.materials = {
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transparent: true,
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opacity: 0.66,
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roughness: 0.1,
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metalness: 0.95,
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metalness: 0.6,
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onBeforeCompile: shader => {
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shader.vertexShader = `
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varying vec3 vPos;
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@@ -478,8 +478,8 @@ class Playfield extends THREE.Group {
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.lineTo(COLUMNS, 0)
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.lineTo(COLUMNS, SKYLINE)
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.lineTo(COLUMNS + 1, SKYLINE)
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.lineTo(COLUMNS + 1, -1)
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.lineTo(-1, -1)
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.lineTo(COLUMNS + 1, -6/8)
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.lineTo(-1, -6/8)
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.moveTo(-1, SKYLINE)
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const retroEdgeTexture = new THREE.TextureLoader(loadingManager).load("images/edge.png", (texture) => {
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texture.wrapS = THREE.RepeatWrapping
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@@ -489,7 +489,7 @@ class Playfield extends THREE.Group {
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color: COLORS.RETRO,
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map: retroEdgeTexture,
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bumpMap: retroEdgeTexture,
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bumpScale: 5,
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bumpScale: 1,
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envMap: environment,
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envMapIntensity: 5,
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roughness: 0.03,
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