delta
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31
app.js
31
app.js
@ -247,9 +247,12 @@ class MinoMaterial extends THREE.MeshBasicMaterial {
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constructor(color) {
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super({
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side: THREE.DoubleSide,
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color: color,
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reflectivity: 0.95,
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envMap: minoRenderTarget.texture
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envMap: minoRenderTarget.texture,
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transparent: true,
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opacity: 0.8
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})
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}
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@ -819,14 +822,14 @@ const fps = new FPS.default();
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if (showFPS) document.body.appendChild(fps.dom);
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const GLOBAL_ROTATION = 0.0025
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const GLOBAL_ROTATION = 0.15625
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const darkTextureRotation = 0.0006
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const darkMoveForward = -0.0007
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const darkTextureRotation = 0.0375
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const darkMoveForward = -0.04375
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const darkOpacity = 0.2
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const colorFullTextureRotation = 0.0006
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const colorFullMoveForward = -0.0012
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const colorFullTextureRotation = 0.0375
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const colorFullMoveForward = -0.075
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const colorFullOpacity = 0.2
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const commonCylinderGeometry = new THREE.CylinderGeometry(25, 25, 500, 12, 1, true)
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@ -939,18 +942,18 @@ let clock = new THREE.Clock()
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function animate() {
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darkCylinder.rotation.y += GLOBAL_ROTATION
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darkCylinderTexture.offset.y -= darkMoveForward
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darkCylinderTexture.offset.x -= darkTextureRotation
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const delta = clock.getDelta()
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colorFullCylinder.rotation.y += GLOBAL_ROTATION
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colorFullCylinderTexture.offset.y -= colorFullMoveForward
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colorFullCylinderTexture.offset.x -= colorFullTextureRotation
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darkCylinder.rotation.y += GLOBAL_ROTATION * delta
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darkCylinderTexture.offset.y -= darkMoveForward * delta
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darkCylinderTexture.offset.x -= darkTextureRotation * delta
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colorFullCylinder.rotation.y += GLOBAL_ROTATION * delta
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colorFullCylinderTexture.offset.y -= colorFullMoveForward * delta
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colorFullCylinderTexture.offset.x -= colorFullTextureRotation * delta
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controls.update()
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const delta = clock.getDelta()
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matrix.updateUnlockedMinoes(delta)
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if (mixer) mixer.update(delta)
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