quatuor/js/game_logic.js
2023-12-06 01:07:15 +01:00

458 lines
14 KiB
JavaScript

/* Constants */
const TRANSLATION = {
NONE: [ 0, 0],
LEFT: [-1, 0],
RIGHT: [ 1, 0],
DOWN: [ 0, 1],
}
const ROTATION = {
CW: 1, // ClockWise
CCW: -1, // CounterClockWise
}
const T_SPIN = {
NONE: "",
MINI: "PETITE<br/>PIROUETTE",
T_SPIN: "PIROUETTE"
}
// score = AWARDED_LINE_CLEARS[tSpin][nbClearedLines]
const AWARDED_LINE_CLEARS = {
[T_SPIN.NONE]: [0, 1, 3, 5, 8],
[T_SPIN.MINI]: [1, 2],
[T_SPIN.T_SPIN]: [4, 8, 12, 16]
}
const CLEARED_LINES_NAMES = [
"",
"SOLO",
"DUO",
"TRIO",
"QUATUOR",
]
const DELAY = {
LOCK: 500,
FALL: 1000,
}
const FACING = {
NORTH: 0,
EAST: 1,
SOUTH: 2,
WEST: 3,
}
const KEY_NAMES = new Proxy({
["ArrowLeft"] : "←",
["←"] : "ArrowLeft",
["ArrowRight"] : "→",
["→"] : "ArrowRight",
["ArrowUp"] : "↑",
["↑"] : "ArrowUp",
["ArrowDown"] : "↓",
["↓"] : "ArrowDown",
[" "] : "Espace",
["Espace"] : " ",
["Escape"] : "Échap.",
["Échap."] : "Escape",
["Backspace"] : "Ret. arrière",
["Ret. arrière"]: "Backspace",
["Enter"] : "Entrée",
["Entrée"] : "Enter",
}, {
get(obj, keyName) {
return keyName in obj? obj[keyName] : keyName
}
})
/* Customize Array to be use as position */
Object.defineProperties(Array.prototype, {
"x": {
get: function() { return this[0] },
set: function(x) { this[0] = x }
},
"y": {
get: function() { return this[1] },
set: function(y) { this[1] = y }
}
})
Array.prototype.add = function(other) { return this.map((x, i) => x + other[i]) }
Array.prototype.mul = function(k) { return this.map(x => k * x) }
Array.prototype.translate = function(vector) { return this.map(pos => pos.add(vector)) }
Array.prototype.rotate = function(rotation) { return [-rotation*this.y, rotation*this.x] }
Array.prototype.pick = function() { return this.splice(Math.floor(Math.random()*this.length), 1)[0] }
HTMLElement.prototype.addNewChild = function(tag, properties) {
let child = document.createElement(tag)
for (key in properties) {
child[key] = properties[key]
}
this.appendChild(child)
}
/* Classes */
class Scheduler {
constructor() {
this.intervalTasks = new Map()
this.timeoutTasks = new Map()
}
setInterval(func, delay, ...args) {
this.intervalTasks.set(func, window.setInterval(func, delay, ...args))
}
setTimeout(func, delay, ...args) {
this.timeoutTasks.set(func, window.setTimeout(func, delay, ...args))
}
clearInterval(func) {
if (this.intervalTasks.has(func)) {
window.clearInterval(this.intervalTasks.get(func))
this.intervalTasks.delete(func)
}
}
clearTimeout(func) {
if (this.timeoutTasks.has(func)) {
window.clearTimeout(this.timeoutTasks.get(func))
this.timeoutTasks.delete(func)
}
}
}
class MinoesTable {
constructor(id) {
this.table = document.getElementById(id)
Array.from(this.table.getElementsByTagName("tr")).forEach((tr, row) => {
tr.style.setProperty('--row', row)
Array.from(tr.getElementsByTagName("td")).forEach((td, column) => {
td.style.setProperty('--column', column)
})
})
this.rows = this.table.rows.length
this.columns = this.table.rows[0].childElementCount
}
init() {
this._piece = null
}
get piece() {
return this._piece
}
set piece(piece) {
this._piece = piece
this._piece.center = Array.from(this.init_center)
this.redraw()
this.drawPiece()
}
drawMino(position, className) {
this.table.rows[position.y].cells[position.x].className = className
}
drawPiece(piece=this.piece, className=piece.className) {
piece.minoesPosition[piece.facing]
.translate(piece.center)
.forEach(minoPosition => {
this.drawMino(minoPosition, className)
})
}
redraw() {
for (let y=0; y<this.rows; y++) {
for (let x=0; x<this.columns; x++) {
this.drawMino([x, y], "")
}
}
}
}
MinoesTable.prototype.init_center = [2, 2]
class NextQueue extends MinoesTable {
constructor() {
super("nextTable")
}
init() {
this.pieces = this.init_centers.map(center => {
let piece = new Tetromino.pick()
piece.center = Array.from(center)
return piece
})
}
shift() {
let fistPiece = this.pieces.shift()
this.pieces.push(new Tetromino.pick())
this.pieces.forEach((piece, i) => {
piece.center = Array.from(this.init_centers[i])
})
this.redraw()
return fistPiece
}
redraw() {
super.redraw()
this.pieces.forEach((piece) => {
this.drawPiece(piece)
})
}
}
NextQueue.prototype.init_centers = [[2, 2], [2, 5], [2, 8], [2, 11], [2, 14]]
class Matrix extends MinoesTable {
constructor() {
super("matrixTable")
}
init() {
super.init()
this.blocks = Array(this.rows).fill().map(() => Array(this.columns))
this.redraw()
}
cellIsEmpty(position) {
return 0 <= position.x && position.x < this.columns && 0 <= position.y && position.y < this.rows && !this.blocks[position.y][position.x]
}
get piece() {
return this._piece
}
set piece(piece) {
this._piece = piece
this._piece.center = Array.from(this.init_center)
this.ghost = piece.ghost
this.redraw()
this.drawPiece()
}
drawPiece(piece=this.piece, className=piece.className) {
super.drawPiece(this.ghost, "")
this.ghost = piece.ghost
super.drawPiece(this.ghost)
if (piece.locked) className += " locking"
if (piece==this.piece && actionsQueue.length) className += " moving"
super.drawPiece(piece, className)
matrix.table.style.setProperty('--piece-column', this.piece.center.x)
matrix.table.style.setProperty('--piece-row', this.piece.center.y)
}
redraw() {
for (let y=0; y<this.rows; y++) {
for (let x=0; x<this.columns; x++) {
if (this.table.rows[y].cells[x].classList != "trail-animation")
this.drawMino([x, y], this.blocks[y][x] || "")
}
}
}
lock() {
let blocksPosition = this.piece.minoesPosition[this.piece.facing].translate(this.piece.center)
if (blocksPosition.some(position => position.y >= 4)) {
blocksPosition.forEach(position => {
this.blocks[position.y][position.x] = "locked " + this.piece.className
this.drawMino(position, this.piece.className)
})
return true
} else {
return false
}
}
clearLines() {
let nbClearedLines = 0
for (let y=0; y<this.rows; y++) {
let row = this.blocks[y]
if (row.filter(lockedMino => lockedMino).length == this.columns) {
nbClearedLines++
this.blocks.splice(y, 1)
this.blocks.unshift(Array(matrix.columns))
this.table.rows[y].classList.add("cleared-line-animation")
}
}
this.redraw()
return nbClearedLines
}
}
Matrix.prototype.init_center = [4, 4]
class Tetromino {
static randomBag = []
static get pick() {
if (!this.randomBag.length) this.randomBag = [I, J, L, O, S, T, Z]
return this.randomBag.pick()
}
constructor(center, facing=0, className=this.constructor.name + " mino") {
this.center = center
this.className = className
this.facing = facing
this.lastRotation = false
this.rotationPoint4Used = false
this.holdEnabled = true
this.locked = false
}
canMove(translation, rotation=ROTATION.NONE) {
let testCenter = this.center.add(translation)
let testFacing = rotation? (this.facing + rotation + 4) % 4: this.facing
let testMinoesPosition = this.minoesPosition[testFacing]
if (testMinoesPosition
.translate(testCenter)
.every(minoPosition => matrix.cellIsEmpty(minoPosition)))
return {center: testCenter, facing: testFacing}
else
return false
}
move(translation, rotation=ROTATION.NONE, hardDropped=false) {
let success = this.canMove(translation, rotation)
if (success) {
scheduler.clearTimeout(lockDown)
matrix.drawPiece(this, hardDropped? "trail-animation" : "")
this.center = success.center
if (rotation) this.facing = success.facing
this.lastRotation = rotation
if (this.canMove(TRANSLATION.DOWN)) {
this.locked = false
} else {
this.locked = true
scheduler.setTimeout(lockDown, stats.lockDelay)
}
matrix.drawPiece()
return true
} else if (!hardDropped) {
wallSound.play()
if (translation == TRANSLATION.DOWN) {
this.locked = true
if (!scheduler.timeoutTasks.has(lockDown))
scheduler.setTimeout(lockDown, stats.lockDelay)
matrix.drawPiece()
}
}
}
rotate(rotation) {
return this.srs[this.facing][rotation].some((translation, rotationPoint) => {
if (this.move(translation, rotation)) {
if (rotationPoint == 4) this.rotationPoint4Used = true
favicon.href = this.favicon_href
return true
}
})
}
get ghost() {
let ghost = new this.constructor(Array.from(this.center), this.facing, "ghost " + this.className)
while (ghost.canMove(TRANSLATION.DOWN)) ghost.center.y++
return ghost
}
get favicon_href() {
return `favicons/${this.constructor.name}-${this.facing}.png`
}
get tSpin() {
return T_SPIN.NONE
}
}
// Super Rotation System
// freedom of movement = srs[piece.facing][rotation]
Tetromino.prototype.srs = [
{ [ROTATION.CW]: [[0, 0], [-1, 0], [-1, -1], [0, 2], [-1, 2]], [ROTATION.CCW]: [[0, 0], [ 1, 0], [ 1, -1], [0, 2], [ 1, 2]] },
{ [ROTATION.CW]: [[0, 0], [ 1, 0], [ 1, 1], [0, -2], [ 1, -2]], [ROTATION.CCW]: [[0, 0], [ 1, 0], [ 1, 1], [0, -2], [ 1, -2]] },
{ [ROTATION.CW]: [[0, 0], [ 1, 0], [ 1, -1], [0, 2], [ 1, 2]], [ROTATION.CCW]: [[0, 0], [-1, 0], [-1, -1], [0, 2], [-1, 2]] },
{ [ROTATION.CW]: [[0, 0], [-1, 0], [-1, 1], [0, -2], [-1, -2]], [ROTATION.CCW]: [[0, 0], [-1, 0], [-1, 1], [0, -2], [-1, -2]] },
]
class I extends Tetromino {}
I.prototype.minoesPosition = [
[[-1, 0], [0, 0], [1, 0], [2, 0]],
[[1, -1], [1, 0], [1, 1], [1, 2]],
[[-1, 1], [0, 1], [1, 1], [2, 1]],
[[0, -1], [0, 0], [0, 1], [0, 2]],
]
I.prototype.srs = [
{ [ROTATION.CW]: [[0, 0], [-2, 0], [ 1, 0], [-2, 1], [ 1, -2]], [ROTATION.CCW]: [[0, 0], [-1, 0], [ 2, 0], [-1, -2], [ 2, 1]] },
{ [ROTATION.CW]: [[0, 0], [-1, 0], [ 2, 0], [-1, -2], [ 2, 1]], [ROTATION.CCW]: [[0, 0], [ 2, 0], [-1, 0], [ 2, -1], [-1, 2]] },
{ [ROTATION.CW]: [[0, 0], [ 2, 0], [-1, 0], [ 2, -1], [-1, 2]], [ROTATION.CCW]: [[0, 0], [ 1, 0], [-2, 0], [ 1, 2], [-2, -1]] },
{ [ROTATION.CW]: [[0, 0], [ 1, 0], [-2, 0], [ 1, 2], [-2, -1]], [ROTATION.CCW]: [[0, 0], [-2, 0], [ 1, 0], [-2, 1], [ 1, -2]] },
]
class J extends Tetromino {}
J.prototype.minoesPosition = [
[[-1, -1], [-1, 0], [0, 0], [1, 0]],
[[ 0, -1], [1, -1], [0, 0], [0, 1]],
[[ 1, 1], [-1, 0], [0, 0], [1, 0]],
[[ 0, -1], [-1, 1], [0, 0], [0, 1]],
]
class L extends Tetromino {}
L.prototype.minoesPosition = [
[[-1, 0], [0, 0], [1, 0], [ 1, -1]],
[[0, -1], [0, 0], [0, 1], [ 1, 1]],
[[-1, 0], [0, 0], [1, 0], [-1, 1]],
[[0, -1], [0, 0], [0, 1], [-1, -1]],
]
class O extends Tetromino {}
O.prototype.minoesPosition = [
[[0, 0], [1, 0], [0, -1], [1, -1]]
]
O.prototype.srs = [
{[ROTATION.CW]: [], [ROTATION.CCW]: []}
]
class S extends Tetromino {}
S.prototype.minoesPosition = [
[[-1, 0], [0, 0], [0, -1], [1, -1]],
[[ 0, -1], [0, 0], [1, 0], [1, 1]],
[[-1, 1], [0, 0], [1, 0], [0, 1]],
[[-1, -1], [0, 0], [-1, 0], [0, 1]],
]
class T extends Tetromino {
get tSpin() {
if (this.lastRotation) {
let [a, b, c, d] = this.tSlots[this.facing]
.translate(this.center)
.map(minoPosition => !matrix.cellIsEmpty(minoPosition))
if (a && b && (c || d))
return T_SPIN.T_SPIN
else if (c && d && (a || b))
return this.rotationPoint4Used ? T_SPIN.T_SPIN : T_SPIN.MINI
}
return T_SPIN.NONE
}
}
T.prototype.minoesPosition = [
[[-1, 0], [0, 0], [1, 0], [0, -1]],
[[0, -1], [0, 0], [1, 0], [0, 1]],
[[-1, 0], [0, 0], [1, 0], [0, 1]],
[[0, -1], [0, 0], [0, 1], [-1, 0]],
]
T.prototype.tSlots = [
[[-1, -1], [ 1, -1], [ 1, 1], [-1, 1]],
[[ 1, -1], [ 1, 1], [-1, 1], [-1, -1]],
[[ 1, 1], [-1, 1], [-1, -1], [ 1, -1]],
[[-1, 1], [-1, -1], [ 1, -1], [ 1, 1]],
]
class Z extends Tetromino {}
Z.prototype.minoesPosition = [
[[-1, -1], [0, -1], [0, 0], [ 1, 0]],
[[ 1, -1], [1, 0], [0, 0], [ 0, 1]],
[[-1, 0], [0, 0], [0, 1], [ 1, 1]],
[[ 0, -1], [-1, 0], [0, 0], [-1, 1]]
]