336 lines
9.1 KiB
JavaScript
336 lines
9.1 KiB
JavaScript
let scheduler = new Scheduler();
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let settings = new Settings();
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let stats = new Stats();
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let holdQueue = new HoldQueue();
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let matrix = new Matrix();
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let nextQueue = new NextQueue();
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let playing = false;
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//let lastActionSucceded = true
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let favicon;
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window.onload = function (event) {
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favicon = document.querySelector("link[rel~='icon']");
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fullscreenCheckbox.onchange = function () {
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if (this.checked) {
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document.documentElement.requestFullscreen();
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} else {
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document.exitFullscreen();
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}
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};
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restart();
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};
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document.onfullscreenchange = function () {
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if (document.fullscreenElement) {
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fullscreenCheckbox.checked = true;
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} else {
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fullscreenCheckbox.checked = false;
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if (playing) pauseSettings();
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}
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};
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document.onfullscreenerror = function () {
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fullscreenCheckbox.checked = false;
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};
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function restart() {
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stats.modal.hide();
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holdQueue.init();
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holdQueue.redraw();
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stats.init();
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matrix.init();
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nextQueue.init();
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settings.init();
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pauseSettings();
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}
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function pauseSettings() {
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scheduler.clearInterval(fall);
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scheduler.clearTimeout(lockDown);
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scheduler.clearTimeout(repeat);
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scheduler.clearInterval(autorepeat);
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scheduler.clearInterval(ticktack);
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stats.pauseTime = stats.time;
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document.onkeydown = null;
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settings.show();
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}
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function newGame(event) {
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if (!settings.form.checkValidity()) {
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event.preventDefault();
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event.stopPropagation();
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settings.form.reportValidity();
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settings.form.classList.add('was-validated');
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} else {
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const audioContext = new AudioContext();
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for (const sound of document.getElementsByTagName('audio')) {
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sound.preservesPitch = false;
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audioContext.createMediaElementSource(sound).connect(audioContext.destination);
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}
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levelInput.name = 'level';
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levelInput.disabled = true;
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titleHeader.innerHTML = 'PAUSE';
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resumeButton.innerHTML = 'Reprendre';
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event.target.onsubmit = resume;
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stats.level = levelInput.valueAsNumber;
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localStorage['startLevel'] = levelInput.value;
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playing = true;
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onblur = pauseSettings;
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resume(event);
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}
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}
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function resume(event) {
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event.preventDefault();
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event.stopPropagation();
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settings.form.reportValidity();
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settings.form.classList.add('was-validated');
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if (settings.form.checkValidity()) {
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for (const sound of document.getElementsByTagName('audio'))
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sound.volume = sfxVolumeRange.value;
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settings.modal.hide();
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settings.getInputs();
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document.onkeydown = onkeydown;
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document.onkeyup = onkeyup;
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stats.time = stats.pauseTime;
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scheduler.setInterval(ticktack, 1000);
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if (matrix.piece) scheduler.setInterval(fall, stats.fallPeriod);
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else generate();
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}
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}
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function ticktack() {
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timeCell.innerText = stats.timeFormat.format(stats.time);
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}
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function generate(piece) {
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matrix.piece = piece || nextQueue.shift();
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if (!piece && holdQueue.piece) holdQueue.drawPiece();
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//lastActionSucceded = true
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favicon.href = matrix.piece.favicon_href;
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if (matrix.piece.canMove(TRANSLATION.NONE)) {
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scheduler.setInterval(fall, stats.fallPeriod);
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} else {
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gameOver(); // block out
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}
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}
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let playerActions = {
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moveLeft: () => matrix.piece.move(TRANSLATION.LEFT),
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moveRight: () => matrix.piece.move(TRANSLATION.RIGHT),
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rotateClockwise: () => matrix.piece.rotate(ROTATION.CW),
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rotateCounterclockwise: () => matrix.piece.rotate(ROTATION.CCW),
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softDrop: () => matrix.piece.move(TRANSLATION.DOWN) && ++stats.score,
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hardDrop: function () {
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scheduler.clearTimeout(lockDown);
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playSound(hardDropSound);
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while (matrix.piece.move(TRANSLATION.DOWN, ROTATION.NONE, true)) stats.score += 2;
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matrixCard.classList.remove('hard-dropped-table-animation');
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matrixCard.offsetHeight;
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matrixCard.classList.add('hard-dropped-table-animation'); // restart animation
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lockDown();
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return true;
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},
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hold: function () {
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if (matrix.piece.holdEnabled) {
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scheduler.clearInterval(fall);
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scheduler.clearTimeout(lockDown);
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let piece = matrix.piece;
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piece.facing = FACING.NORTH;
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piece.locked = false;
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generate(holdQueue.piece);
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matrix.piece.holdEnabled = false;
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holdQueue.piece = piece;
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}
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},
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pause: pauseSettings,
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};
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// Handle player inputs
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const REPEATABLE_ACTIONS = [
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playerActions.moveLeft,
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playerActions.moveRight,
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playerActions.softDrop,
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];
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pressedKeys = new Set();
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actionsQueue = [];
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function onkeydown(event) {
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if (event.key in settings.keyBind) {
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event.preventDefault();
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if (!pressedKeys.has(event.key)) {
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pressedKeys.add(event.key);
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action = settings.keyBind[event.key];
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/*if (action()) {
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lastActionSucceded = true
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} else if (lastActionSucceded || !(action in REPEATABLE_ACTIONS)) {
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playSound(wallSound)
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lastActionSucceded = false
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}*/
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action();
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if (REPEATABLE_ACTIONS.includes(action)) {
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actionsQueue.unshift(action);
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scheduler.clearTimeout(repeat);
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scheduler.clearInterval(autorepeat);
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if (action == playerActions.softDrop)
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scheduler.setInterval(autorepeat, settings.fallPeriod / 20);
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else scheduler.setTimeout(repeat, settings.das);
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}
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matrix.drawPiece();
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}
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}
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}
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function repeat() {
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if (actionsQueue.length) {
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actionsQueue[0]();
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scheduler.setInterval(autorepeat, settings.arr);
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}
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}
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function autorepeat() {
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if (actionsQueue.length) {
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/*if (actionsQueue[0]()) {
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lastActionSucceded = true
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} else if (lastActionSucceded) {
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wallSound.play()
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lastActionSucceded = false
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}*/
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actionsQueue[0]();
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} else scheduler.clearInterval(autorepeat);
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}
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function onkeyup(event) {
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if (event.key in settings.keyBind) {
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event.preventDefault();
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pressedKeys.delete(event.key);
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action = settings.keyBind[event.key];
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if (actionsQueue.includes(action)) {
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actionsQueue.splice(actionsQueue.indexOf(action), 1);
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scheduler.clearTimeout(repeat);
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scheduler.clearInterval(autorepeat);
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if (actionsQueue.length) {
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if (actionsQueue[0] == playerActions.softDrop)
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scheduler.setInterval(autorepeat, settings.fallPeriod / 20);
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else scheduler.setTimeout(repeat, settings.das);
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} else {
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matrix.drawPiece();
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}
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}
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}
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}
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function fall() {
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matrix.piece.move(TRANSLATION.DOWN);
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}
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function lockDown() {
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scheduler.clearTimeout(lockDown);
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scheduler.clearInterval(fall);
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if (matrix.lock()) {
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stats.lockDown(matrix.piece.tSpin, matrix.clearLines());
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generate();
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} else {
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gameOver(); // lock out
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}
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}
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onanimationend = function (event) {
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event.target.classList.remove(event.animationName);
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};
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messagesSpan.onanimationend = function (event) {
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event.target.remove();
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};
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function gameOver() {
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matrix.piece.locked = true;
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matrix.drawPiece();
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document.onkeydown = null;
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onblur = null;
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scheduler.clearInterval(ticktack);
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playing = false;
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stats.show();
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}
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window.onbeforeunload = function (event) {
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stats.save();
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settings.save();
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if (playing) return false;
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};
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// Play with 3D
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let mousedown = false;
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let rX0 = -15;
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let rY0 = 0;
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let clientX0 = 0;
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let clientY0 = 0;
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sceneDiv.onmousedown = function (event) {
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mousedown = true;
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rX0 = parseInt(getComputedStyle(screenRow).getPropertyValue('--rX'));
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dy0 = parseInt(getComputedStyle(screenRow).getPropertyValue('--rY'));
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clientX0 = event.clientX;
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clientY0 = event.clientY;
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};
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sceneDiv.onmousemove = function (event) {
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if (mousedown) {
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event.preventDefault();
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event.stopPropagation();
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rX = (rX0 - 0.5 * (event.clientY - clientY0)) % 360;
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screenRow.style.setProperty('--rX', rX);
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if (rX >= 0) {
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screenRow.classList.remove('top');
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screenRow.classList.add('bottom');
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} else {
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screenRow.classList.add('top');
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screenRow.classList.remove('bottom');
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}
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rY = (rY0 + 0.5 * (event.clientX - clientX0)) % 360;
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screenRow.style.setProperty('--rY', rY);
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if (rY <= 0) {
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screenRow.classList.remove('left');
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screenRow.classList.add('right');
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} else {
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screenRow.classList.add('left');
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screenRow.classList.remove('right');
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}
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}
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};
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sceneDiv.onmouseup = document.onmouseleave = function (event) {
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mousedown = false;
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};
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sceneDiv.onwheel = function (event) {
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event.preventDefault();
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event.stopPropagation();
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let tZ = parseInt(getComputedStyle(screenRow).getPropertyValue('--tZ'));
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tZ -= event.deltaY;
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screenRow.style.setProperty('--tZ', tZ + 'px');
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};
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