quatuor/js/app.js
2025-04-08 00:29:00 +02:00

314 lines
8.5 KiB
JavaScript

let scheduler = new Scheduler()
let settings = new Settings()
let stats = new Stats()
let holdQueue = new HoldQueue()
let matrix = new Matrix()
let nextQueue = new NextQueue()
let playing = false
//let lastActionSucceded = true
let favicon
window.onload = function(event) {
document.selectedStyleSheetSet = selectedStyleSheet.title
selectedStyleSheet.href = stylesheetSelect.value
favicon = document.querySelector("link[rel~='icon']")
restart()
}
function restart() {
stats.modal.hide()
holdQueue.init()
holdQueue.redraw()
stats.init()
matrix.init()
nextQueue.init()
settings.init()
pauseSettings()
}
function pauseSettings() {
scheduler.clearInterval(fall)
scheduler.clearTimeout(lockDown)
scheduler.clearTimeout(repeat)
scheduler.clearInterval(autorepeat)
scheduler.clearInterval(ticktack)
stats.pauseTime = stats.time
document.onkeydown = null
settings.show()
}
function newGame(event) {
if (!settings.form.checkValidity()) {
event.preventDefault()
event.stopPropagation()
settings.form.reportValidity()
settings.form.classList.add('was-validated')
} else {
const audioContext = new AudioContext()
for(const sound of document.getElementsByTagName("audio")) {
sound.preservesPitch = false
audioContext.createMediaElementSource(sound).connect(audioContext.destination)
}
levelInput.name = "level"
levelInput.disabled = true
titleHeader.innerHTML = "PAUSE"
resumeButton.innerHTML = "Reprendre"
event.target.onsubmit = resume
stats.level = levelInput.valueAsNumber
localStorage["startLevel"] = levelInput.value
playing = true
onblur = pauseSettings
resume(event)
}
}
function resume(event) {
event.preventDefault()
event.stopPropagation()
settings.form.reportValidity()
settings.form.classList.add('was-validated')
if (settings.form.checkValidity()) {
for(const sound of document.getElementsByTagName("audio"))
sound.volume = sfxVolumeRange.value
settings.modal.hide()
settings.getInputs()
document.onkeydown = onkeydown
document.onkeyup = onkeyup
stats.time = stats.pauseTime
scheduler.setInterval(ticktack, 1000)
if (matrix.piece) scheduler.setInterval(fall, stats.fallPeriod)
else generate()
}
}
function ticktack() {
timeCell.innerText = stats.timeFormat.format(stats.time)
}
function generate(piece) {
matrix.piece = piece || nextQueue.shift()
if (!piece && holdQueue.piece) holdQueue.drawPiece()
//lastActionSucceded = true
favicon.href = matrix.piece.favicon_href
if (matrix.piece.canMove(TRANSLATION.NONE)) {
scheduler.setInterval(fall, stats.fallPeriod)
} else {
gameOver() // block out
}
}
let playerActions = {
moveLeft: () => matrix.piece.move(TRANSLATION.LEFT),
moveRight: () => matrix.piece.move(TRANSLATION.RIGHT),
rotateClockwise: () => matrix.piece.rotate(ROTATION.CW),
rotateCounterclockwise: () => matrix.piece.rotate(ROTATION.CCW),
softDrop: () => matrix.piece.move(TRANSLATION.DOWN) && ++stats.score,
hardDrop: function() {
scheduler.clearTimeout(lockDown)
playSound(hardDropSound)
while (matrix.piece.move(TRANSLATION.DOWN, ROTATION.NONE, true)) stats.score += 2
matrixCard.classList.add("hard-dropped-table-animation")
lockDown()
return true
},
hold: function() {
if (matrix.piece.holdEnabled) {
scheduler.clearInterval(fall)
scheduler.clearTimeout(lockDown)
let piece = matrix.piece
piece.facing = FACING.NORTH
piece.locked = false
generate(holdQueue.piece)
matrix.piece.holdEnabled = false
holdQueue.piece = piece
}
},
pause: pauseSettings,
}
// Handle player inputs
const REPEATABLE_ACTIONS = [
playerActions.moveLeft,
playerActions.moveRight,
playerActions.softDrop
]
pressedKeys = new Set()
actionsQueue = []
function onkeydown(event) {
if (event.key in settings.keyBind) {
event.preventDefault()
if (!pressedKeys.has(event.key)) {
pressedKeys.add(event.key)
action = settings.keyBind[event.key]
/*if (action()) {
lastActionSucceded = true
} else if (lastActionSucceded || !(action in REPEATABLE_ACTIONS)) {
playSound(wallSound)
lastActionSucceded = false
}*/
action()
if (REPEATABLE_ACTIONS.includes(action)) {
actionsQueue.unshift(action)
scheduler.clearTimeout(repeat)
scheduler.clearInterval(autorepeat)
if (action == playerActions.softDrop) scheduler.setInterval(autorepeat, settings.fallPeriod/20)
else scheduler.setTimeout(repeat, settings.das)
}
matrix.drawPiece()
}
}
}
function repeat() {
if (actionsQueue.length) {
actionsQueue[0]()
scheduler.setInterval(autorepeat, settings.arr)
}
}
function autorepeat() {
if (actionsQueue.length) {
/*if (actionsQueue[0]()) {
lastActionSucceded = true
} else if (lastActionSucceded) {
wallSound.play()
lastActionSucceded = false
}*/
actionsQueue[0]()
}
else scheduler.clearInterval(autorepeat)
}
function onkeyup(event) {
if (event.key in settings.keyBind) {
event.preventDefault()
pressedKeys.delete(event.key)
action = settings.keyBind[event.key]
if (actionsQueue.includes(action)) {
actionsQueue.splice(actionsQueue.indexOf(action), 1)
scheduler.clearTimeout(repeat)
scheduler.clearInterval(autorepeat)
if (actionsQueue.length) {
if (actionsQueue[0] == playerActions.softDrop) scheduler.setInterval(autorepeat, settings.fallPeriod/20)
else scheduler.setTimeout(repeat, settings.das)
} else {
matrix.drawPiece()
}
}
}
}
function fall() {
matrix.piece.move(TRANSLATION.DOWN)
}
function lockDown() {
scheduler.clearTimeout(lockDown)
scheduler.clearInterval(fall)
if (matrix.lock()) {
stats.lockDown(matrix.piece.tSpin, matrix.clearLines())
generate()
} else {
gameOver() // lock out
}
}
onanimationend = function (event) {
event.target.classList.remove(event.animationName)
}
messagesSpan.onanimationend = function(event) {
event.target.remove()
}
function gameOver() {
matrix.piece.locked = true
matrix.drawPiece()
document.onkeydown = null
onblur = null
scheduler.clearInterval(ticktack)
playing = false
stats.show()
}
window.onbeforeunload = function(event) {
stats.save()
settings.save()
if (playing) return false;
}
// Play with 3D
let mousedown = false
let rX0 = 0
let rY0 = 0
let clientX0 = 0
let clientY0 = 0
screenRow.onmousedown = function(event) {
mousedown = true
rX0 = parseInt(getComputedStyle(screenRow).getPropertyValue("--rX"))
dy0 = parseInt(getComputedStyle(screenRow).getPropertyValue("--rY"))
clientX0 = event.clientX
clientY0 = event.clientY
}
screenRow.onmousemove = function(event) {
if (mousedown) {
event.preventDefault()
event.stopPropagation()
rX = (rX0 - event.clientY + clientY0 + 360) % 360
screenRow.style.setProperty("--rX", rX + "deg")
if (rX <= 180) {
screenRow.classList.remove("top")
screenRow.classList.add("bottom")
} else {
screenRow.classList.add("top")
screenRow.classList.remove("bottom")
}
rY = (rY0 + event.clientX - clientX0 + 360) % 360
screenRow.style.setProperty("--rY", rY + "deg")
if (rY >= 180) {
screenRow.classList.remove("left")
screenRow.classList.add("right")
} else {
screenRow.classList.add("left")
screenRow.classList.remove("right")
}
}
}
screenRow.onmouseup = screenRow.onmouseleave = function(event) {
mousedown = false
}
screenRow.onwheel = function(event) {
event.preventDefault()
event.stopPropagation()
let tZ = parseInt(getComputedStyle(screenRow).getPropertyValue("--tZ"))
tZ += event.deltaY
screenRow.style.setProperty("--tZ", zoom + "px")
}