458 lines
14 KiB
JavaScript
458 lines
14 KiB
JavaScript
/* Constants */
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const TRANSLATION = {
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NONE: [ 0, 0],
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LEFT: [-1, 0],
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RIGHT: [ 1, 0],
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DOWN: [ 0, 1],
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}
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const ROTATION = {
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CW: 1, // ClockWise
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CCW: -1, // CounterClockWise
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}
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const T_SPIN = {
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NONE: "",
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MINI: "PETITE<br/>PIROUETTE",
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T_SPIN: "PIROUETTE"
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}
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// score = AWARDED_LINE_CLEARS[tSpin][nbClearedLines]
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const AWARDED_LINE_CLEARS = {
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[T_SPIN.NONE]: [0, 1, 3, 5, 8],
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[T_SPIN.MINI]: [1, 2],
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[T_SPIN.T_SPIN]: [4, 8, 12, 16]
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}
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const CLEARED_LINES_NAMES = [
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"",
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"SOLO",
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"DUO",
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"TRIO",
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"QUATUOR",
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]
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const DELAY = {
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LOCK: 500,
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FALL: 1000,
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}
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const FACING = {
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NORTH: 0,
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EAST: 1,
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SOUTH: 2,
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WEST: 3,
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}
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const KEY_NAMES = new Proxy({
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["ArrowLeft"] : "←",
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["←"] : "ArrowLeft",
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["ArrowRight"] : "→",
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["→"] : "ArrowRight",
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["ArrowUp"] : "↑",
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["↑"] : "ArrowUp",
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["ArrowDown"] : "↓",
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["↓"] : "ArrowDown",
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[" "] : "Espace",
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["Espace"] : " ",
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["Escape"] : "Échap.",
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["Échap."] : "Escape",
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["Backspace"] : "Ret. arrière",
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["Ret. arrière"]: "Backspace",
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["Enter"] : "Entrée",
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["Entrée"] : "Enter",
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}, {
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get(obj, keyName) {
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return keyName in obj? obj[keyName] : keyName
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}
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})
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/* Customize Array to be use as position */
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Object.defineProperties(Array.prototype, {
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"x": {
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get: function() { return this[0] },
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set: function(x) { this[0] = x }
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},
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"y": {
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get: function() { return this[1] },
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set: function(y) { this[1] = y }
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}
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})
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Array.prototype.add = function(other) { return this.map((x, i) => x + other[i]) }
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Array.prototype.mul = function(k) { return this.map(x => k * x) }
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Array.prototype.translate = function(vector) { return this.map(pos => pos.add(vector)) }
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Array.prototype.rotate = function(rotation) { return [-rotation*this.y, rotation*this.x] }
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Array.prototype.pick = function() { return this.splice(Math.floor(Math.random()*this.length), 1)[0] }
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HTMLElement.prototype.addNewChild = function(tag, properties) {
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let child = document.createElement(tag)
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for (key in properties) {
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child[key] = properties[key]
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}
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this.appendChild(child)
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}
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/* Classes */
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class Scheduler {
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constructor() {
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this.intervalTasks = new Map()
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this.timeoutTasks = new Map()
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}
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setInterval(func, delay, ...args) {
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this.intervalTasks.set(func, window.setInterval(func, delay, ...args))
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}
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setTimeout(func, delay, ...args) {
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this.timeoutTasks.set(func, window.setTimeout(func, delay, ...args))
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}
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clearInterval(func) {
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if (this.intervalTasks.has(func)) {
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window.clearInterval(this.intervalTasks.get(func))
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this.intervalTasks.delete(func)
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}
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}
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clearTimeout(func) {
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if (this.timeoutTasks.has(func)) {
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window.clearTimeout(this.timeoutTasks.get(func))
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this.timeoutTasks.delete(func)
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}
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}
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}
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class MinoesTable {
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constructor(id) {
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this.table = document.getElementById(id)
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Array.from(this.table.getElementsByTagName("tr")).forEach((tr, row) => {
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tr.style.setProperty('--row', row)
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Array.from(tr.getElementsByTagName("td")).forEach((td, column) => {
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td.style.setProperty('--column', column)
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})
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})
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this.rows = this.table.rows.length
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this.columns = this.table.rows[0].childElementCount
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}
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init() {
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this._piece = null
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}
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get piece() {
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return this._piece
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}
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set piece(piece) {
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this._piece = piece
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this._piece.center = Array.from(this.init_center)
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this.redraw()
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this.drawPiece()
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}
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drawMino(position, className) {
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this.table.rows[position.y].cells[position.x].className = className
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}
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drawPiece(piece=this.piece, className=piece.className) {
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piece.minoesPosition[piece.facing]
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.translate(piece.center)
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.forEach(minoPosition => {
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this.drawMino(minoPosition, className)
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})
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}
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redraw() {
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for (let y=0; y<this.rows; y++) {
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for (let x=0; x<this.columns; x++) {
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this.drawMino([x, y], "")
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}
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}
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}
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}
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MinoesTable.prototype.init_center = [2, 2]
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class NextQueue extends MinoesTable {
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constructor() {
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super("nextTable")
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}
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init() {
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this.pieces = this.init_centers.map(center => {
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let piece = new Tetromino.pick()
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piece.center = Array.from(center)
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return piece
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})
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}
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shift() {
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let fistPiece = this.pieces.shift()
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this.pieces.push(new Tetromino.pick())
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this.pieces.forEach((piece, i) => {
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piece.center = Array.from(this.init_centers[i])
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})
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this.redraw()
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return fistPiece
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}
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redraw() {
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super.redraw()
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this.pieces.forEach((piece) => {
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this.drawPiece(piece)
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})
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}
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}
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NextQueue.prototype.init_centers = [[2, 2], [2, 5], [2, 8], [2, 11], [2, 14]]
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class Matrix extends MinoesTable {
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constructor() {
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super("matrixTable")
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}
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init() {
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super.init()
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this.blocks = Array(this.rows).fill().map(() => Array(this.columns))
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this.redraw()
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}
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cellIsEmpty(position) {
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return 0 <= position.x && position.x < this.columns && 0 <= position.y && position.y < this.rows && !this.blocks[position.y][position.x]
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}
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get piece() {
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return this._piece
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}
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set piece(piece) {
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this._piece = piece
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this._piece.center = Array.from(this.init_center)
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this.ghost = piece.ghost
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this.redraw()
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this.drawPiece()
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}
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drawPiece(piece=this.piece, className=piece.className) {
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super.drawPiece(this.ghost, "")
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this.ghost = piece.ghost
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super.drawPiece(this.ghost)
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if (piece.locked) className += " locking"
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if (piece==this.piece && actionsQueue.length) className += " moving"
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super.drawPiece(piece, className)
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matrix.table.style.setProperty('--piece-column', this.piece.center.x)
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matrix.table.style.setProperty('--piece-row', this.piece.center.y)
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}
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redraw() {
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for (let y=0; y<this.rows; y++) {
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for (let x=0; x<this.columns; x++) {
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if (this.table.rows[y].cells[x].classList != "trail-animation")
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this.drawMino([x, y], this.blocks[y][x] || "")
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}
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}
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}
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lock() {
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let blocksPosition = this.piece.minoesPosition[this.piece.facing].translate(this.piece.center)
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if (blocksPosition.some(position => position.y >= 4)) {
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blocksPosition.forEach(position => {
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this.blocks[position.y][position.x] = "locked " + this.piece.className
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this.drawMino(position, this.piece.className)
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})
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return true
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} else {
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return false
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}
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}
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clearLines() {
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let nbClearedLines = 0
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for (let y=0; y<this.rows; y++) {
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let row = this.blocks[y]
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if (row.filter(lockedMino => lockedMino).length == this.columns) {
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nbClearedLines++
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this.blocks.splice(y, 1)
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this.blocks.unshift(Array(matrix.columns))
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this.table.rows[y].classList.add("cleared-line-animation")
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}
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}
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this.redraw()
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return nbClearedLines
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}
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}
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Matrix.prototype.init_center = [4, 4]
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class Tetromino {
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static randomBag = []
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static get pick() {
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if (!this.randomBag.length) this.randomBag = [I, J, L, O, S, T, Z]
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return this.randomBag.pick()
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}
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constructor(center, facing=0, className=this.constructor.name + " mino") {
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this.center = center
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this.className = className
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this.facing = facing
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this.lastRotation = false
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this.rotationPoint4Used = false
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this.holdEnabled = true
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this.locked = false
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}
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canMove(translation, rotation=ROTATION.NONE) {
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let testCenter = this.center.add(translation)
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let testFacing = rotation? (this.facing + rotation + 4) % 4: this.facing
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let testMinoesPosition = this.minoesPosition[testFacing]
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if (testMinoesPosition
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.translate(testCenter)
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.every(minoPosition => matrix.cellIsEmpty(minoPosition)))
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return {center: testCenter, facing: testFacing}
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else
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return false
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}
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move(translation, rotation=ROTATION.NONE, hardDropped=false) {
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let success = this.canMove(translation, rotation)
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if (success) {
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scheduler.clearTimeout(lockDown)
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matrix.drawPiece(this, hardDropped? "trail-animation" : "")
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this.center = success.center
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if (rotation) this.facing = success.facing
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this.lastRotation = rotation
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if (this.canMove(TRANSLATION.DOWN)) {
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this.locked = false
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} else {
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this.locked = true
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scheduler.setTimeout(lockDown, stats.lockDelay)
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}
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matrix.drawPiece()
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return true
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} else if (!hardDropped) {
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// wallSound.play()
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if (translation == TRANSLATION.DOWN) {
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this.locked = true
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if (!scheduler.timeoutTasks.has(lockDown))
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scheduler.setTimeout(lockDown, stats.lockDelay)
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matrix.drawPiece()
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}
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}
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}
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rotate(rotation) {
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return this.srs[this.facing][rotation].some((translation, rotationPoint) => {
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if (this.move(translation, rotation)) {
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if (rotationPoint == 4) this.rotationPoint4Used = true
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favicon.href = this.favicon_href
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return true
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}
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})
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}
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get ghost() {
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let ghost = new this.constructor(Array.from(this.center), this.facing, "ghost " + this.className)
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while (ghost.canMove(TRANSLATION.DOWN)) ghost.center.y++
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return ghost
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}
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get favicon_href() {
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return `favicons/${this.constructor.name}-${this.facing}.png`
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}
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get tSpin() {
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return T_SPIN.NONE
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}
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}
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// Super Rotation System
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// freedom of movement = srs[piece.facing][rotation]
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Tetromino.prototype.srs = [
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{ [ROTATION.CW]: [[0, 0], [-1, 0], [-1, -1], [0, 2], [-1, 2]], [ROTATION.CCW]: [[0, 0], [ 1, 0], [ 1, -1], [0, 2], [ 1, 2]] },
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{ [ROTATION.CW]: [[0, 0], [ 1, 0], [ 1, 1], [0, -2], [ 1, -2]], [ROTATION.CCW]: [[0, 0], [ 1, 0], [ 1, 1], [0, -2], [ 1, -2]] },
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{ [ROTATION.CW]: [[0, 0], [ 1, 0], [ 1, -1], [0, 2], [ 1, 2]], [ROTATION.CCW]: [[0, 0], [-1, 0], [-1, -1], [0, 2], [-1, 2]] },
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{ [ROTATION.CW]: [[0, 0], [-1, 0], [-1, 1], [0, -2], [-1, -2]], [ROTATION.CCW]: [[0, 0], [-1, 0], [-1, 1], [0, -2], [-1, -2]] },
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]
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class I extends Tetromino {}
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I.prototype.minoesPosition = [
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[[-1, 0], [0, 0], [1, 0], [2, 0]],
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[[1, -1], [1, 0], [1, 1], [1, 2]],
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[[-1, 1], [0, 1], [1, 1], [2, 1]],
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[[0, -1], [0, 0], [0, 1], [0, 2]],
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]
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I.prototype.srs = [
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{ [ROTATION.CW]: [[0, 0], [-2, 0], [ 1, 0], [-2, 1], [ 1, -2]], [ROTATION.CCW]: [[0, 0], [-1, 0], [ 2, 0], [-1, -2], [ 2, 1]] },
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{ [ROTATION.CW]: [[0, 0], [-1, 0], [ 2, 0], [-1, -2], [ 2, 1]], [ROTATION.CCW]: [[0, 0], [ 2, 0], [-1, 0], [ 2, -1], [-1, 2]] },
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{ [ROTATION.CW]: [[0, 0], [ 2, 0], [-1, 0], [ 2, -1], [-1, 2]], [ROTATION.CCW]: [[0, 0], [ 1, 0], [-2, 0], [ 1, 2], [-2, -1]] },
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{ [ROTATION.CW]: [[0, 0], [ 1, 0], [-2, 0], [ 1, 2], [-2, -1]], [ROTATION.CCW]: [[0, 0], [-2, 0], [ 1, 0], [-2, 1], [ 1, -2]] },
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]
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class J extends Tetromino {}
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J.prototype.minoesPosition = [
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[[-1, -1], [-1, 0], [0, 0], [1, 0]],
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[[ 0, -1], [1, -1], [0, 0], [0, 1]],
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[[ 1, 1], [-1, 0], [0, 0], [1, 0]],
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[[ 0, -1], [-1, 1], [0, 0], [0, 1]],
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]
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class L extends Tetromino {}
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L.prototype.minoesPosition = [
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[[-1, 0], [0, 0], [1, 0], [ 1, -1]],
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[[0, -1], [0, 0], [0, 1], [ 1, 1]],
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[[-1, 0], [0, 0], [1, 0], [-1, 1]],
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[[0, -1], [0, 0], [0, 1], [-1, -1]],
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]
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class O extends Tetromino {}
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O.prototype.minoesPosition = [
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[[0, 0], [1, 0], [0, -1], [1, -1]]
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]
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O.prototype.srs = [
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{[ROTATION.CW]: [], [ROTATION.CCW]: []}
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]
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class S extends Tetromino {}
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S.prototype.minoesPosition = [
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[[-1, 0], [0, 0], [0, -1], [1, -1]],
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[[ 0, -1], [0, 0], [1, 0], [1, 1]],
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[[-1, 1], [0, 0], [1, 0], [0, 1]],
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[[-1, -1], [0, 0], [-1, 0], [0, 1]],
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]
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class T extends Tetromino {
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get tSpin() {
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if (this.lastRotation) {
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let [a, b, c, d] = this.tSlots[this.facing]
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.translate(this.center)
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.map(minoPosition => !matrix.cellIsEmpty(minoPosition))
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if (a && b && (c || d))
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return T_SPIN.T_SPIN
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else if (c && d && (a || b))
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return this.rotationPoint4Used ? T_SPIN.T_SPIN : T_SPIN.MINI
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}
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return T_SPIN.NONE
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}
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}
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T.prototype.minoesPosition = [
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[[-1, 0], [0, 0], [1, 0], [0, -1]],
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[[0, -1], [0, 0], [1, 0], [0, 1]],
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[[-1, 0], [0, 0], [1, 0], [0, 1]],
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[[0, -1], [0, 0], [0, 1], [-1, 0]],
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]
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T.prototype.tSlots = [
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[[-1, -1], [ 1, -1], [ 1, 1], [-1, 1]],
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[[ 1, -1], [ 1, 1], [-1, 1], [-1, -1]],
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[[ 1, 1], [-1, 1], [-1, -1], [ 1, -1]],
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[[-1, 1], [-1, -1], [ 1, -1], [ 1, 1]],
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]
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class Z extends Tetromino {}
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Z.prototype.minoesPosition = [
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[[-1, -1], [0, -1], [0, 0], [ 1, 0]],
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[[ 1, -1], [1, 0], [0, 0], [ 0, 1]],
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[[-1, 0], [0, 0], [0, 1], [ 1, 1]],
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[[ 0, -1], [-1, 0], [0, 0], [-1, 1]]
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] |