/* Contants */ const TRANSLATION = { NONE: [ 0, 0], LEFT: [-1, 0], RIGHT: [ 1, 0], DOWN: [ 0, 1], } const ROTATION = { CW: 1, // ClockWise CCW: -1, // CounterClockWise } const T_SPIN = { NONE: "", MINI: "PETITE
PIROUETTE", T_SPIN: "PIROUETTE" } // score = SCORES[tSpin][nbClearedLines] const SCORES = { [T_SPIN.NONE]: [0, 100, 300, 500, 800], [T_SPIN.MINI]: [100, 200], [T_SPIN.T_SPIN]: [400, 800, 1200, 1600] } const CLEARED_LINES_NAMES = [ "", "SOLO", "DUO", "TRIO", "QUATRIS", ] const DELAY = { LOCK: 500, FALL: 1000, } const ORIENTATION = { NORTH: 0, EAST: 1, SOUTH: 2, WEST: 3, } const KEY_NAMES = { ["ArrowLeft"]: "←", ["ArrowRight"]: "→", ["ArrowUp"]: "↑", ["ArrowDown"]: "↓", [" "]: "Espace", ["Escape"]: "Échap", ["Enter"]: "Entrée", ["←"]: "ArrowLeft", ["→"]: "ArrowRight", ["↑"]: "ArrowUp", ["↓"]: "ArrowDown", ["Espace"]: " ", ["Échap"]: "Escape", ["Entrée"]: "Enter", } /* Customize Array to be use as position */ Object.defineProperties(Array.prototype, { "x": { get: function() { return this[0] }, set: function(x) { this[0] = x } }, "y": { get: function() { return this[1] }, set: function(y) { this[1] = y } } }) Array.prototype.add = function(other) { return this.map((x, i) => x + other[i]) } Array.prototype.mul = function(k) { return this.map(x => k * x) } Array.prototype.translate = function(vector) { return this.map(pos => pos.add(vector)) } Array.prototype.rotate = function(rotation) { return [-rotation*this.y, rotation*this.x] } Array.prototype.pick = function() { return this.splice(Math.floor(Math.random()*this.length), 1)[0] } HTMLElement.prototype.addNewChild = function(tag, properties) { let child = document.createElement(tag) for (key in properties) { child[key] = properties[key] } this.appendChild(child) } /* Classes */ class Scheduler { constructor() { this.intervalTasks = new Map() this.timeoutTasks = new Map() } setInterval(func, delay, ...args) { this.intervalTasks.set(func, window.setInterval(func, delay, ...args)) } setTimeout(func, delay, ...args) { this.timeoutTasks.set(func, window.setTimeout(func, delay, ...args)) } clearInterval(func) { if (this.intervalTasks.has(func)) window.clearInterval(this.intervalTasks.get(func)) this.intervalTasks.delete(func) } clearTimeout(func) { if (this.timeoutTasks.has(func)) window.clearTimeout(this.timeoutTasks.get(func)) this.timeoutTasks.delete(func) } } class MinoesTable { constructor(id) { this.table = document.getElementById(id) this.rows = this.table.rows.length this.columns = this.table.rows[0].childElementCount this._piece = null } get piece() { return this._piece } set piece(piece) { this._piece = piece this._piece.center = Array.from(this.init_center) this.redraw() this.drawPiece() } drawMino(position, className) { this.table.rows[position.y].cells[position.x].className = className } drawPiece(piece=this.piece, className=piece.className + (piece.locked? " locked" : "")) { piece.minoesPosition[piece.orientation] .translate(piece.center) .forEach(minoPosition => { this.drawMino(minoPosition, className) }) } redraw() { for (let y=0; y { let piece = new Tetromino.pick() piece.center = Array.from(center) return piece }) } shift() { let fistPiece = this.pieces.shift() this.pieces.push(new Tetromino.pick()) this.pieces.forEach((piece, i) => { piece.center = Array.from(this.init_centers[i]) }) this.redraw() return fistPiece } redraw() { super.redraw() this.pieces.forEach((piece) => { this.drawPiece(piece) }) } } NextQueue.prototype.init_centers = [[2, 2], [2, 5], [2, 8], [2, 11], [2, 14]] class PlayfieldMatrix extends MinoesTable { constructor(id, piece_init_position) { super(id, piece_init_position) this.blocks = Array(this.rows).fill().map(() => Array(this.columns)) } cellIsEmpty(position) { return 0 <= position.x && position.x < this.columns && 0 <= position.y && position.y < this.rows && !this.blocks[position.y][position.x] } get piece() { return this._piece } set piece(piece) { this._piece = piece this._piece.center = Array.from(this.init_center) this.ghost = piece.ghost this.redraw() this.drawPiece() } drawPiece(piece=this.piece, className=piece.className + (piece.locked? " locked" : "")) { super.drawPiece(this.ghost, "") this.ghost = piece.ghost while (this.ghost.canMove(TRANSLATION.DOWN)) this.ghost.center.y++ super.drawPiece(this.ghost) super.drawPiece(piece, className) } redraw() { for (let y=0; y matrix.cellIsEmpty(minoPosition))) return {center: testCenter, orientation: testOrientation} else return false } move(translation, rotation=ROTATION.NONE, clearClassName="") { let success = this.canMove(translation, rotation) if (success) { scheduler.clearTimeout(lockDown) matrix.drawPiece(this, clearClassName) this.center = success.center if (rotation) this.orientation = success.orientation this.lastRotation = rotation if (this.canMove(TRANSLATION.DOWN)) { this.locked = false } else { this.locked = true scheduler.setTimeout(lockDown, stats.lockDelay) } matrix.drawPiece() return true } else if (translation == TRANSLATION.DOWN) { this.locked = true if (!scheduler.timeoutTasks.has(lockDown)) scheduler.setTimeout(lockDown, stats.lockDelay) matrix.drawPiece() } } rotate(rotation) { return this.srs[this.orientation][rotation].some((translation, rotationPoint) => { if (this.move(translation, rotation)) { if (rotationPoint == 4) this.rotationPoint4Used = true return true } }) } get ghost() { return new this.constructor(Array.from(this.center), this.orientation, "ghost " + this.className) } } // Super Rotation System // freedom of movement = srs[piece.orientation][rotation] Tetromino.prototype.srs = [ { [ROTATION.CW]: [[0, 0], [-1, 0], [-1, -1], [0, 2], [-1, 2]], [ROTATION.CCW]: [[0, 0], [ 1, 0], [ 1, -1], [0, 2], [ 1, 2]] }, { [ROTATION.CW]: [[0, 0], [ 1, 0], [ 1, 1], [0, -2], [ 1, -2]], [ROTATION.CCW]: [[0, 0], [ 1, 0], [ 1, 1], [0, -2], [ 1, -2]] }, { [ROTATION.CW]: [[0, 0], [ 1, 0], [ 1, -1], [0, 2], [ 1, 2]], [ROTATION.CCW]: [[0, 0], [-1, 0], [-1, -1], [0, 2], [-1, 2]] }, { [ROTATION.CW]: [[0, 0], [-1, 0], [-1, 1], [0, -2], [-1, -2]], [ROTATION.CCW]: [[0, 0], [-1, 0], [-1, 1], [0, -2], [-1, -2]] }, ] class I extends Tetromino {} I.prototype.minoesPosition = [ [[-1, 0], [0, 0], [1, 0], [2, 0]], [[1, -1], [1, 0], [1, 1], [1, 2]], [[-1, 1], [0, 1], [1, 1], [2, 1]], [[0, -1], [0, 0], [0, 1], [0, 2]], ] I.prototype.srs = [ { [ROTATION.CW]: [[0, 0], [-2, 0], [ 1, 0], [-2, 1], [ 1, -2]], [ROTATION.CCW]: [[0, 0], [-1, 0], [ 2, 0], [-1, -2], [ 2, 1]] }, { [ROTATION.CW]: [[0, 0], [-1, 0], [ 2, 0], [-1, -2], [ 2, 1]], [ROTATION.CCW]: [[0, 0], [ 2, 0], [-1, 0], [ 2, -1], [-1, 2]] }, { [ROTATION.CW]: [[0, 0], [ 2, 0], [-1, 0], [ 2, -1], [-1, 2]], [ROTATION.CCW]: [[0, 0], [ 1, 0], [-2, 0], [ 1, 2], [-2, -1]] }, { [ROTATION.CW]: [[0, 0], [ 1, 0], [-2, 0], [ 1, 2], [-2, -1]], [ROTATION.CCW]: [[0, 0], [-2, 0], [ 1, 0], [-2, 1], [ 1, -2]] }, ] class J extends Tetromino {} J.prototype.minoesPosition = [ [[-1, -1], [-1, 0], [0, 0], [1, 0]], [[ 0, -1], [1, -1], [0, 0], [0, 1]], [[ 1, 1], [-1, 0], [0, 0], [1, 0]], [[ 0, -1], [-1, 1], [0, 0], [0, 1]], ] class L extends Tetromino {} L.prototype.minoesPosition = [ [[-1, 0], [0, 0], [1, 0], [ 1, -1]], [[0, -1], [0, 0], [0, 1], [ 1, 1]], [[-1, 0], [0, 0], [1, 0], [-1, 1]], [[0, -1], [0, 0], [0, 1], [-1, -1]], ] class O extends Tetromino {} O.prototype.minoesPosition = [ [[0, 0], [1, 0], [0, -1], [1, -1]] ] O.prototype.srs = [ {[ROTATION.CW]: [], [ROTATION.CCW]: []} ] class S extends Tetromino {} S.prototype.minoesPosition = [ [[-1, 0], [0, 0], [0, -1], [1, -1]], [[ 0, -1], [0, 0], [1, 0], [1, 1]], [[-1, 1], [0, 0], [1, 0], [0, 1]], [[-1, -1], [0, 0], [-1, 0], [0, 1]], ] class T extends Tetromino {} T.prototype.minoesPosition = [ [[-1, 0], [0, 0], [1, 0], [0, -1]], [[0, -1], [0, 0], [1, 0], [0, 1]], [[-1, 0], [0, 0], [1, 0], [0, 1]], [[0, -1], [0, 0], [0, 1], [-1, 0]], ] T.prototype.tSlots = [ [[-1, -1], [ 1, -1], [ 1, 1], [-1, 1]], [[ 1, -1], [ 1, 1], [-1, 1], [-1, -1]], [[ 1, 1], [-1, 1], [-1, -1], [ 1, -1]], [[-1, 1], [-1, -1], [ 1, -1], [ 1, 1]], ] class Z extends Tetromino {} Z.prototype.minoesPosition = [ [[-1, -1], [0, -1], [0, 0], [ 1, 0]], [[ 1, -1], [1, 0], [0, 0], [ 0, 1]], [[-1, 0], [0, 0], [0, 1], [ 1, 1]], [[ 0, -1], [-1, 0], [0, 0], [-1, 1]] ] class Settings { constructor() { this.form = settingsForm for (let input of this.form.getElementsByTagName("input")) { if (localStorage[input.name]) input.value = localStorage[input.name] } this.form.onsubmit = newGame this.modal = new bootstrap.Modal('#settingsModal') document.getElementById('settingsModal').addEventListener('shown.bs.modal', () => { resumeButton.focus() }) } load() { for (let input of keyBindFielset.getElementsByTagName("input")) { this[input.name] = KEY_NAMES[input.value] || input.value } for (let input of autorepearFieldset.getElementsByTagName("input")) { this[input.name] = input.valueAsNumber } this.keyBind = {} for (let actionName in playerActions) { this.keyBind[settings[actionName]] = playerActions[actionName] } } } function changeKey(input) { prevValue = input.value input.value = "" input.onkeydown = function (event) { event.preventDefault() input.value = KEY_NAMES[event.key] || event.key input.blur() } input.onblur = function (event) { if (input.value == "") input.value = prevValue input.onkeydown = null input.onblur = null } } class Stats { constructor() { this.highScore = Number(localStorage["highScore"]) || 0 this.combo = 0 this.b2b = 0 this.startTime = new Date() } set score(score) { this._score = score scoreCell.innerText = score.toLocaleString() if (score > this.highScore) { this.highScore = score } } get score() { return this._score } set highScore(highScore) { this._highScore = highScore highScoreCell.innerText = highScore.toLocaleString() } get highScore() { return this._highScore } set level(level) { this._level = level this.goal += level * 5 if (level <= 20){ this.fallPeriod = 1000 * Math.pow(0.8 - ((level - 1) * 0.007), level - 1) } if (level > 15) this.lockDelay = 500 * Math.pow(0.9, level - 15) levelInput.value = level levelCell.innerText = level messagesSpan.addNewChild("div", { className: "show-level-animation", innerHTML: `

NIVEAU
${this.level}

` }) } get level() { return this._level } set goal(goal) { this._goal = goal goalCell.innerText = goal } get goal() { return this._goal } set time(time) { this.startTime = new Date() - time ticktack() } get time() { return new Date() - this.startTime } lockDown(nbClearedLines, tSpin) { // Cleared lines & T-Spin let patternScore = SCORES[tSpin][nbClearedLines] * this.level if (tSpin) messagesSpan.addNewChild("div", { className: "rotate-in-animation", innerHTML: tSpin }) if (nbClearedLines) messagesSpan.addNewChild("div", { className: "zoom-in-animation", innerHTML: CLEARED_LINES_NAMES[nbClearedLines] }) if (patternScore) { messagesSpan.addNewChild("div", { className: "zoom-in-animation", style: "animation-delay: .2s", innerHTML: patternScore }) this.score += patternScore } // Combo if (nbClearedLines) { this.combo++ if (this.combo >= 1) { let comboScore = (nbClearedLines == 1 ? 20 : 50) * this.combo * this.level if (this.combo == 1) { messagesSpan.addNewChild("div", { className: "zoom-in-animation", style: "animation-delay: .4s", innerHTML: `ENCHAINEMENT
${comboScore}` }) } else { messagesSpan.addNewChild("div", { className: "zoom-in-animation", style: "animation-delay: .4s", innerHTML: `ENCHAINEMENT x${this.combo}
${comboScore}` }) } this.score += comboScore } } else { this.combo = -1 } // Back to back sequence if ((nbClearedLines == 4) || (tSpin && nbClearedLines)) { this.b2b++ if (this.b2b >= 1) { let b2bScore = patternScore / 2 if (this.b2b == 1) { messagesSpan.addNewChild("div", { className: "zoom-in-animation", style: "animation-delay: .4s", innerHTML: `BOUT À BOUT
${b2bScore}` }) } else { messagesSpan.addNewChild("div", { className: "zoom-in-animation", style: "animation-delay: .4s", innerHTML: `BOUT À BOUT x${this.b2b}
${b2bScore}` }) } this.score += b2bScore } } else if (nbClearedLines && !tSpin ) { if (this.b2b >= 1) { messagesSpan.addNewChild("div", { className: "zoom-in-animation", style: "animation-delay: .4s", innerHTML: `FIN DU BOUT À BOUT` }) } this.b2b = -1 } this.goal -= nbClearedLines if (this.goal <= 0) this.level++ } } Stats.prototype.timeFormat = new Intl.DateTimeFormat("fr-FR", { minute: "2-digit", second: "2-digit", timeZone: "UTC" }) /* Game */ onanimationend = function (event) { event.target.classList.remove(event.animationName) } messagesSpan.onanimationend = function(event) { event.target.remove() } let scheduler = new Scheduler() let settings = new Settings() let stats = new Stats() let holdQueue = new MinoesTable("holdTable") let matrix = new PlayfieldMatrix("matrixTable") let nextQueue = new NextQueue("nextTable") let playing = false function pause() { scheduler.clearInterval(fall) scheduler.clearTimeout(lockDown) scheduler.clearTimeout(repeat) scheduler.clearInterval(autorepeat) scheduler.clearInterval(ticktack) stats.pauseTime = stats.time document.onkeydown = null resumeButton.disabled = false settings.form.classList.remove('was-validated') settings.modal.show() settings.form.reportValidity() } onblur = pause pause() function newGame(event) { if (!settings.form.checkValidity()) { event.preventDefault() event.stopPropagation() settings.form.reportValidity() settings.form.classList.add('was-validated') } else { stats.lockDelay = DELAY.LOCK levelInput.name = "level" levelInput.disabled = true titleHeader.innerHTML = "PAUSE" resumeButton.innerHTML = "Reprendre" event.target.onsubmit = resume stats.score = 0 stats.goal = 0 stats.level = levelInput.valueAsNumber localStorage["startLevel"] = levelInput.value playing = true resume(event) } } function resume(event) { event.preventDefault() event.stopPropagation() settings.form.reportValidity() settings.form.classList.add('was-validated') if (settings.form.checkValidity()) { settings.load() settings.modal.hide() document.onkeydown = onkeydown document.onkeyup = onkeyup stats.time = stats.pauseTime scheduler.setInterval(ticktack, 1000) if (matrix.piece) scheduler.setInterval(fall, stats.fallPeriod) else generate() } } function ticktack() { timeCell.innerText = stats.timeFormat.format(stats.time) } function generate(piece) { matrix.piece = piece || nextQueue.shift() if (matrix.piece.canMove(TRANSLATION.NONE)) { scheduler.setInterval(fall, stats.fallPeriod) } else { gameOver() // block out } } let playerActions = { moveLeft: () => matrix.piece.move(TRANSLATION.LEFT), moveRight: () => matrix.piece.move(TRANSLATION.RIGHT), rotateClockwise: () => matrix.piece.rotate(ROTATION.CW), rotateCounterclockwise: () => matrix.piece.rotate(ROTATION.CCW), softDrop: function() { if (matrix.piece.move(TRANSLATION.DOWN)) stats.score++ }, hardDrop: function() { scheduler.clearTimeout(lockDown) //matrix.table.classList.add("hard-dropped-table-animation") while (matrix.piece.move(TRANSLATION.DOWN, ROTATION.NONE, "hard-drop-animation")) stats.score +=2 lockDown() }, hold: function() { if (matrix.piece.holdEnabled) { scheduler.clearInterval(fall) scheduler.clearTimeout(lockDown) matrix.piece.holdEnabled = false matrix.piece.locked = false matrix.piece.orientation = ORIENTATION.NORTH let heldPiece = holdQueue.piece holdQueue.piece = matrix.piece generate(heldPiece) } }, pause: pause, } // Handle player inputs const REPEATABLE_ACTIONS = [ playerActions.moveLeft, playerActions.moveRight, playerActions.softDrop ] pressedKeys = new Set() actionsQueue = [] function onkeydown(event) { if (event.key in settings.keyBind) { event.preventDefault() if (!pressedKeys.has(event.key)) { pressedKeys.add(event.key) action = settings.keyBind[event.key] action() if (REPEATABLE_ACTIONS.includes(action)) { actionsQueue.unshift(action) scheduler.clearTimeout(repeat) scheduler.clearInterval(autorepeat) scheduler.setTimeout(repeat, settings.das) } } } } function repeat() { if (actionsQueue.length) { actionsQueue[0]() scheduler.setInterval(autorepeat, settings.arr) } } function autorepeat() { if (actionsQueue.length) { actionsQueue[0]() } else { scheduler.clearInterval(autorepeat) } } function onkeyup(event) { if (event.key in settings.keyBind) { event.preventDefault() pressedKeys.delete(event.key) action = settings.keyBind[event.key] if (actionsQueue.includes(action)) { actionsQueue.splice(actionsQueue.indexOf(action), 1) if (!actionsQueue.length) { scheduler.clearTimeout(repeat) scheduler.clearInterval(autorepeat) } } } } function fall() { matrix.piece.move(TRANSLATION.DOWN) } function lockDown() { scheduler.clearTimeout(lockDown) scheduler.clearInterval(fall) blocksPosition = matrix.piece.minoesPosition[matrix.piece.orientation] .translate(matrix.piece.center) if (blocksPosition.some(minoPosition => minoPosition.y >= 4)) { blocksPosition.forEach(minoPosition => { matrix.blocks[minoPosition.y][minoPosition.x] = matrix.piece.className matrix.drawMino(minoPosition, matrix.piece.className) }) // T-Spin let tSpin = T_SPIN.NONE if (matrix.piece.lastRotation && matrix.piece.constructor == T) { let [a, b, c, d] = matrix.piece.tSlots[matrix.piece.orientation] .translate(matrix.piece.center) .map(minoPosition => !matrix.cellIsEmpty(minoPosition)) if (a && b && (c || d)) tSpin = T_SPIN.T_SPIN else if (c && d && (a || b)) tSpin = matrix.piece.rotationPoint5Used ? T_SPIN.T_SPIN : T_SPIN.MINI } // Cleared lines let clearedLines = Array.from(new Set(blocksPosition.map(minoPosition => minoPosition.y))) .filter(y => matrix.blocks[y].filter(lockedMino => lockedMino).length == matrix.columns) .sort() for (y of clearedLines) { matrix.blocks.splice(y, 1) matrix.blocks.unshift(Array(matrix.columns)) matrix.table.rows[y].classList.add("cleared-line-animation") } matrix.redraw() stats.lockDown(clearedLines.length, tSpin) generate() } else { gameOver() // lock out } } function gameOver() { matrix.piece.locked = false matrix.drawPiece() document.onkeydown = null onblur = null scheduler.clearInterval(ticktack) playing = false messagesSpan.onanimationend = null messagesSpan.addNewChild("div", { className: "game-over-animation", style: "opacity: 100%", innerHTML: "

FIN

" }) } window.onbeforeunload = function(event) { localStorage["highScore"] = stats.highScore for (let input of settings.form.getElementsByTagName("input")) { localStorage[input.name] = input.value } if (playing) return false; } if ('serviceWorker' in navigator) { navigator.serviceWorker.register('service-worker.js'); }