resume & prevent close
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parent
6498571656
commit
e0e46c4fa7
7
app.js
7
app.js
@ -583,6 +583,7 @@ let stats = new Stats()
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let holdQueue = new MinoesTable("holdTable")
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let matrix = new PlayfieldMatrix("matrixTable")
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let nextQueue = new NextQueue("nextTable")
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let playing = false
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function pause() {
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@ -620,6 +621,7 @@ function newGame(event) {
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stats.goal = 0
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stats.level = levelInput.valueAsNumber
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localStorage["startLevel"] = levelInput.value
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playing = true
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resume(event)
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}
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}
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@ -639,7 +641,8 @@ function resume(event) {
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stats.time = stats.pauseTime
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scheduler.setInterval(ticktack, 1000)
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if (!matrix.piece) generate()
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if (matrix.piece) scheduler.setInterval(fall, stats.fallPeriod)
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else generate()
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}
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}
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@ -803,6 +806,7 @@ function gameOver() {
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document.onkeydown = null
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onblur = null
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scheduler.clearInterval(ticktack)
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playing = false
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messagesSpan.onanimationend = null
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messagesSpan.addNewChild("div", {
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@ -817,6 +821,7 @@ window.onbeforeunload = function(event) {
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for (let input of settings.form.getElementsByTagName("input")) {
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localStorage[input.name] = input.value
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}
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if (playing) return false;
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}
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if ('serviceWorker' in navigator) {
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