spinend sound
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@@ -306,6 +306,7 @@
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<audio id="move" src="snd/move.ogg" preload="auto" type="audio/ogg"></audio>
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<audio id="move" src="snd/move.ogg" preload="auto" type="audio/ogg"></audio>
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<audio id="rotate" src="snd/rotate.ogg" preload="auto" type="audio/ogg"></audio>
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<audio id="rotate" src="snd/rotate.ogg" preload="auto" type="audio/ogg"></audio>
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<audio id="spin" src="snd/spin.ogg" preload="auto" type="audio/ogg"></audio>
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<audio id="spin" src="snd/spin.ogg" preload="auto" type="audio/ogg"></audio>
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<audio id="spinend" src="snd/spinend.mp3" preload="auto" type="audio/ogg"></audio>
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</span>
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</span>
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<script src="js/game_logic.js" language="Javascript" type="text/javascript"></script>
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<script src="js/game_logic.js" language="Javascript" type="text/javascript"></script>
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@@ -131,9 +131,9 @@ let playerActions = {
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moveRight: () => matrix.piece.move(TRANSLATION.RIGHT)? playSound(move) : playSound(hit),
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moveRight: () => matrix.piece.move(TRANSLATION.RIGHT)? playSound(move) : playSound(hit),
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rotateClockwise: () => matrix.piece.rotate(ROTATION.CW)? playSound(rotate) : playSound(hit),
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rotateClockwise: () => matrix.piece.rotate(ROTATION.CW)? playSound(rotate) : playSound(spinend),
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rotateCounterclockwise: () => matrix.piece.rotate(ROTATION.CCW)? playSound(rotate) : playSound(hit),
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rotateCounterclockwise: () => matrix.piece.rotate(ROTATION.CCW)? playSound(rotate) : playSound(spinend),
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softDrop: () => (matrix.piece.move(TRANSLATION.DOWN) && ++stats.score)? playSound(move) : playSound(floor),
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softDrop: () => (matrix.piece.move(TRANSLATION.DOWN) && ++stats.score)? playSound(move) : playSound(floor),
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