spinend sound
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@@ -131,9 +131,9 @@ let playerActions = {
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moveRight: () => matrix.piece.move(TRANSLATION.RIGHT)? playSound(move) : playSound(hit),
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rotateClockwise: () => matrix.piece.rotate(ROTATION.CW)? playSound(rotate) : playSound(hit),
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rotateClockwise: () => matrix.piece.rotate(ROTATION.CW)? playSound(rotate) : playSound(spinend),
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rotateCounterclockwise: () => matrix.piece.rotate(ROTATION.CCW)? playSound(rotate) : playSound(hit),
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rotateCounterclockwise: () => matrix.piece.rotate(ROTATION.CCW)? playSound(rotate) : playSound(spinend),
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softDrop: () => (matrix.piece.move(TRANSLATION.DOWN) && ++stats.score)? playSound(move) : playSound(floor),
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