terminology

This commit is contained in:
Adrien MALINGREY 2023-04-24 04:25:55 +02:00
parent 82fb27036b
commit 9a3fb5bbcc

64
app.js
View File

@ -61,7 +61,7 @@ const KEY_NAMES = {
["Entrée"]: "Enter",
}
/* Customize Array to be use as coord */
/* Customize Array to be use as position */
Object.defineProperties(Array.prototype, {
"x": {
get: function() { return this[0] },
@ -135,15 +135,15 @@ class MinoesTable {
this.drawPiece()
}
drawMino(coord, className) {
this.table.rows[coord.y].cells[coord.x].className = className
drawMino(position, className) {
this.table.rows[position.y].cells[position.x].className = className
}
drawPiece(piece=this.piece, className=piece.className + (piece.locked? " locked" : "")) {
piece.minoesCoord[piece.orientation]
piece.minoesPosition[piece.orientation]
.translate(piece.center)
.forEach(minoCoord => {
this.drawMino(minoCoord, className)
.forEach(minoPosition => {
this.drawMino(minoPosition, className)
})
}
@ -191,11 +191,11 @@ NextQueue.prototype.init_centers = [[2, 2], [2, 5], [2, 8], [2, 11], [2, 14]]
class PlayfieldMatrix extends MinoesTable {
constructor(id, piece_init_position) {
super(id, piece_init_position)
this.lockedMinoes = Array(this.rows).fill().map(() => Array(this.columns))
this.blocks = Array(this.rows).fill().map(() => Array(this.columns))
}
cellIsEmpty(coord) {
return 0 <= coord.x && coord.x < this.columns && 0 <= coord.y && coord.y < this.rows && !this.lockedMinoes[coord.y][coord.x]
cellIsEmpty(position) {
return 0 <= position.x && position.x < this.columns && 0 <= position.y && position.y < this.rows && !this.blocks[position.y][position.x]
}
get piece() {
@ -221,7 +221,7 @@ class PlayfieldMatrix extends MinoesTable {
for (let y=0; y<this.rows; y++) {
for (let x=0; x<this.columns; x++) {
if (this.table.rows[y].cells[x].classList != "hard-drop-animation")
this.drawMino([x, y], this.lockedMinoes[y][x] || "")
this.drawMino([x, y], this.blocks[y][x] || "")
}
}
}
@ -249,10 +249,10 @@ class Tetromino {
canMove(translation, rotation=ROTATION.NONE) {
let testCenter = this.center.add(translation)
let testOrientation = rotation? (this.orientation + rotation + 4) % 4: this.orientation
let testMinoesCoord = this.minoesCoord[testOrientation]
if (testMinoesCoord
let testMinoesPosition = this.minoesPosition[testOrientation]
if (testMinoesPosition
.translate(testCenter)
.every(minoCoord => matrix.cellIsEmpty(minoCoord)))
.every(minoPosition => matrix.cellIsEmpty(minoPosition)))
return {center: testCenter, orientation: testOrientation}
else
return false
@ -305,7 +305,7 @@ Tetromino.prototype.srs = [
]
class I extends Tetromino {}
I.prototype.minoesCoord = [
I.prototype.minoesPosition = [
[[-1, 0], [0, 0], [1, 0], [2, 0]],
[[1, -1], [1, 0], [1, 1], [1, 2]],
[[-1, 1], [0, 1], [1, 1], [2, 1]],
@ -319,7 +319,7 @@ I.prototype.srs = [
]
class J extends Tetromino {}
J.prototype.minoesCoord = [
J.prototype.minoesPosition = [
[[-1, -1], [-1, 0], [0, 0], [1, 0]],
[[ 0, -1], [1, -1], [0, 0], [0, 1]],
[[ 1, 1], [-1, 0], [0, 0], [1, 0]],
@ -327,7 +327,7 @@ J.prototype.minoesCoord = [
]
class L extends Tetromino {}
L.prototype.minoesCoord = [
L.prototype.minoesPosition = [
[[-1, 0], [0, 0], [1, 0], [ 1, -1]],
[[0, -1], [0, 0], [0, 1], [ 1, 1]],
[[-1, 0], [0, 0], [1, 0], [-1, 1]],
@ -335,7 +335,7 @@ L.prototype.minoesCoord = [
]
class O extends Tetromino {}
O.prototype.minoesCoord = [
O.prototype.minoesPosition = [
[[0, 0], [1, 0], [0, -1], [1, -1]]
]
O.prototype.srs = [
@ -344,7 +344,7 @@ O.prototype.srs = [
class S extends Tetromino {}
S.prototype.minoesCoord = [
S.prototype.minoesPosition = [
[[-1, 0], [0, 0], [0, -1], [1, -1]],
[[ 0, -1], [0, 0], [1, 0], [1, 1]],
[[-1, 1], [0, 0], [1, 0], [0, 1]],
@ -352,7 +352,7 @@ S.prototype.minoesCoord = [
]
class T extends Tetromino {}
T.prototype.minoesCoord = [
T.prototype.minoesPosition = [
[[-1, 0], [0, 0], [1, 0], [0, -1]],
[[0, -1], [0, 0], [1, 0], [0, 1]],
[[-1, 0], [0, 0], [1, 0], [0, 1]],
@ -366,7 +366,7 @@ T.prototype.tSlots = [
]
class Z extends Tetromino {}
Z.prototype.minoesCoord = [
Z.prototype.minoesPosition = [
[[-1, -1], [0, -1], [0, 0], [ 1, 0]],
[[ 1, -1], [1, 0], [0, 0], [ 0, 1]],
[[-1, 0], [0, 0], [0, 1], [ 1, 1]],
@ -640,7 +640,7 @@ function generate(piece) {
if (matrix.piece.canMove(TRANSLATION.NONE)) {
scheduler.setInterval(fall, stats.fallPeriod)
} else {
gameOver()
gameOver() // block out
}
}
@ -745,12 +745,12 @@ function lockDown() {
scheduler.clearTimeout(lockDown)
scheduler.clearInterval(fall)
lockedMinoesCoord = matrix.piece.minoesCoord[matrix.piece.orientation]
blocksPosition = matrix.piece.minoesPosition[matrix.piece.orientation]
.translate(matrix.piece.center)
if (lockedMinoesCoord.some(minoCoord => minoCoord.y >= 4)) {
lockedMinoesCoord.forEach(minoCoord => {
matrix.lockedMinoes[minoCoord.y][minoCoord.x] = matrix.piece.className
matrix.drawMino(minoCoord, matrix.piece.className)
if (blocksPosition.some(minoPosition => minoPosition.y >= 4)) {
blocksPosition.forEach(minoPosition => {
matrix.blocks[minoPosition.y][minoPosition.x] = matrix.piece.className
matrix.drawMino(minoPosition, matrix.piece.className)
})
// T-Spin
@ -758,7 +758,7 @@ function lockDown() {
if (matrix.piece.lastRotation && matrix.piece.constructor == T) {
let [a, b, c, d] = matrix.piece.tSlots[matrix.piece.orientation]
.translate(matrix.piece.center)
.map(minoCoord => !matrix.cellIsEmpty(minoCoord))
.map(minoPosition => !matrix.cellIsEmpty(minoPosition))
if (a && b && (c || d))
tSpin = T_SPIN.T_SPIN
else if (c && d && (a || b))
@ -766,12 +766,12 @@ function lockDown() {
}
// Cleared lines
let clearedLines = Array.from(new Set(lockedMinoesCoord.map(minoCoord => minoCoord.y)))
.filter(y => matrix.lockedMinoes[y].filter(lockedMino => lockedMino).length == matrix.columns)
let clearedLines = Array.from(new Set(blocksPosition.map(minoPosition => minoPosition.y)))
.filter(y => matrix.blocks[y].filter(lockedMino => lockedMino).length == matrix.columns)
.sort()
for (y of clearedLines) {
matrix.lockedMinoes.splice(y, 1)
matrix.lockedMinoes.unshift(Array(matrix.columns))
matrix.blocks.splice(y, 1)
matrix.blocks.unshift(Array(matrix.columns))
matrix.table.rows[y].classList.add("cleared-line-animation")
}
matrix.redraw()
@ -779,7 +779,7 @@ function lockDown() {
generate()
} else {
gameOver()
gameOver() // lock out
}
}