improve sounds

This commit is contained in:
2026-03-12 09:25:51 +01:00
parent 56ed3b5c13
commit 7730d72315
3 changed files with 90 additions and 90 deletions

View File

@@ -254,6 +254,7 @@ function gameOver() {
playing = false;
stats.show();
playSound(gameover)
}
window.onbeforeunload = function (event) {

View File

@@ -317,40 +317,43 @@ class Stats {
// Sounds
if (sfxVolumeRange.value) {
if (clearedLines == 4 || (tSpin && clearedLines)) {
if (this.b2b >= 1) switch(this.b2b) {
case 1: playSound(btb_1); break
case 2: playSound(btb_2); break
default: playSound(btb_3)
} else if (this.combo >= 1) switch(this.combo) {
case 1: playSound(combo_1_power); break
case 2: playSound(combo_2_power); break
case 3: playSound(combo_3_power); break
case 4: playSound(combo_4_power); break
case 5: playSound(combo_5_power); break
case 6: playSound(combo_6_power); break
case 7: playSound(combo_7_power); break
case 8: playSound(combo_8_power); break
case 9: playSound(combo_9_power); break
case 10: playSound(combo_10_power); break
case 11: playSound(combo_11_power); break
case 12: playSound(combo_12_power); break
case 13: playSound(combo_13_power); break
case 14: playSound(combo_14_power); break
case 15: playSound(combo_15_power); break
default: playSound(combo_16_power)
} else if (clearedLines == 4) playSound(clearbtb);
else playSound(clearspin);
} else if (this.combo >= 1) switch(this.combo) {
case 1: playSound(combo_1); break
case 2: playSound(combo_2); break
case 3: playSound(combo_3); break
case 4: playSound(combo_4); break
case 5: playSound(combo_5); break
case 6: playSound(combo_6); break
case 7: playSound(combo_7); break
case 8: playSound(combo_8); break
case 9: playSound(combo_9); break
if (clearedLines == 4 || (tSpin && clearedLines)) switch(this.b2b) {
case -1:
case 0: playSound(clearbtb); break
case 1: playSound(btb_1); break
case 2: playSound(btb_2); break
default: playSound(btb_3)
} else if (tSpin) switch(this.combo) {
case -1: playSound(spin); break
case 0: playSound(clearspin); break
case 1: playSound(combo_1_power); break
case 2: playSound(combo_2_power); break
case 3: playSound(combo_3_power); break
case 4: playSound(combo_4_power); break
case 5: playSound(combo_5_power); break
case 6: playSound(combo_6_power); break
case 7: playSound(combo_7_power); break
case 8: playSound(combo_8_power); break
case 9: playSound(combo_9_power); break
case 10: playSound(combo_10_power); break
case 11: playSound(combo_11_power); break
case 12: playSound(combo_12_power); break
case 13: playSound(combo_13_power); break
case 14: playSound(combo_14_power); break
case 15: playSound(combo_15_power); break
default: playSound(combo_16_power)
} else switch(this.combo) {
case -1: break;
case 0: playSound(clearline); break
case 1: playSound(combo_1); break
case 2: playSound(combo_2); break
case 3: playSound(combo_3); break
case 4: playSound(combo_4); break
case 5: playSound(combo_5); break
case 6: playSound(combo_6); break
case 7: playSound(combo_7); break
case 8: playSound(combo_8); break
case 9: playSound(combo_9); break
case 10: playSound(combo_10); break
case 11: playSound(combo_11); break
case 12: playSound(combo_12); break
@@ -358,10 +361,7 @@ class Stats {
case 14: playSound(combo_14); break
case 15: playSound(combo_15); break
default: playSound(combo_16)
} else if (tSpin) {
if (clearedLines) playSound(clearspin);
else playSound(spin);
} else if (clearedLines) playSound(clearline);
}
}
this.goal -= awardedLineClears;