more sounds

This commit is contained in:
2026-03-12 02:41:08 +01:00
parent 040dc5d5e9
commit 6706d60086
86 changed files with 126 additions and 33 deletions
+52 -5
View File
@@ -247,11 +247,58 @@
<img src="favicons/T-0.png"/><img src="favicons/T-1.png"/><img src="favicons/T-2.png"/><img src="favicons/T-3.png"/>
<img src="favicons/Z-0.png"/><img src="favicons/Z-1.png"/><img src="favicons/Z-2.png"/><img src="favicons/Z-3.png"/>
<audio id="wallSound" src="sounds/808K_A.wav" preload="auto" type="audio/wav"></audio>
<audio id="hardDropSound" src="sounds/909S.wav" preload="auto" type="audio/wav"></audio>
<audio id="lineClearSound" src="sounds/808COW.wav" preload="auto" type="audio/wav"></audio>
<audio id="tSpinSound" src="sounds/78GUIR.wav" preload="auto" type="audio/wav"></audio>
<audio id="quatuorSound" src="sounds/BRRDC1.wav" preload="auto" type="audio/wav"></audio>
<audio id = "btb_1" src = "snd/btb_1.ogg" preload = "auto" type = "audio/ogg"></audio>
<audio id = "btb_2" src = "snd/btb_2.ogg" preload = "auto" type = "audio/ogg"></audio>
<audio id = "btb_3" src = "snd/btb_3.ogg" preload = "auto" type = "audio/ogg"></audio>
<audio id = "btb_break" src = "snd/btb_break.ogg" preload = "auto" type = "audio/ogg"></audio>
<audio id = "clearbtb" src = "snd/clearbtb.ogg" preload = "auto" type = "audio/ogg"></audio>
<audio id = "clearline" src = "snd/clearline.ogg" preload = "auto" type = "audio/ogg"></audio>
<audio id = "clearquad" src = "snd/clearquad.ogg" preload = "auto" type = "audio/ogg"></audio>
<audio id = "clearspin" src = "snd/clearspin.ogg" preload = "auto" type = "audio/ogg"></audio>
<audio id = "combo_1_power" src = "snd/combo_1_power.mp3" preload = "auto" type = "audio/mp3"></audio>
<audio id = "combo_1" src = "snd/combo_1.mp3" preload = "auto" type = "audio/mp3"></audio>
<audio id = "combo_10_power" src = "snd/combo_10_power.mp3" preload = "auto" type = "audio/mp3"></audio>
<audio id = "combo_10" src = "snd/combo_10.mp3" preload = "auto" type = "audio/mp3"></audio>
<audio id = "combo_11_power" src = "snd/combo_11_power.mp3" preload = "auto" type = "audio/mp3"></audio>
<audio id = "combo_11" src = "snd/combo_11.mp3" preload = "auto" type = "audio/mp3"></audio>
<audio id = "combo_12_power" src = "snd/combo_12_power.mp3" preload = "auto" type = "audio/mp3"></audio>
<audio id = "combo_12" src = "snd/combo_12.mp3" preload = "auto" type = "audio/mp3"></audio>
<audio id = "combo_13_power" src = "snd/combo_13_power.mp3" preload = "auto" type = "audio/mp3"></audio>
<audio id = "combo_13" src = "snd/combo_13.mp3" preload = "auto" type = "audio/mp3"></audio>
<audio id = "combo_14_power" src = "snd/combo_14_power.mp3" preload = "auto" type = "audio/mp3"></audio>
<audio id = "combo_14" src = "snd/combo_14.mp3" preload = "auto" type = "audio/mp3"></audio>
<audio id = "combo_15_power" src = "snd/combo_15_power.mp3" preload = "auto" type = "audio/mp3"></audio>
<audio id = "combo_15" src = "snd/combo_15.mp3" preload = "auto" type = "audio/mp3"></audio>
<audio id = "combo_16_power" src = "snd/combo_16_power.ogg" preload = "auto" type = "audio/ogg"></audio>
<audio id = "combo_16" src = "snd/combo_16.ogg" preload = "auto" type = "audio/ogg"></audio>
<audio id = "combo_2_power" src = "snd/combo_2_power.mp3" preload = "auto" type = "audio/mp3"></audio>
<audio id = "combo_2" src = "snd/combo_2.mp3" preload = "auto" type = "audio/mp3"></audio>
<audio id = "combo_3_power" src = "snd/combo_3_power.mp3" preload = "auto" type = "audio/mp3"></audio>
<audio id = "combo_3" src = "snd/combo_3.mp3" preload = "auto" type = "audio/mp3"></audio>
<audio id = "combo_4_power" src = "snd/combo_4_power.mp3" preload = "auto" type = "audio/mp3"></audio>
<audio id = "combo_4" src = "snd/combo_4.mp3" preload = "auto" type = "audio/mp3"></audio>
<audio id = "combo_5_power" src = "snd/combo_5_power.mp3" preload = "auto" type = "audio/mp3"></audio>
<audio id = "combo_5" src = "snd/combo_5.mp3" preload = "auto" type = "audio/mp3"></audio>
<audio id = "combo_6_power" src = "snd/combo_6_power.mp3" preload = "auto" type = "audio/mp3"></audio>
<audio id = "combo_6" src = "snd/combo_6.mp3" preload = "auto" type = "audio/mp3"></audio>
<audio id = "combo_7_power" src = "snd/combo_7_power.mp3" preload = "auto" type = "audio/mp3"></audio>
<audio id = "combo_7" src = "snd/combo_7.mp3" preload = "auto" type = "audio/mp3"></audio>
<audio id = "combo_8_power" src = "snd/combo_8_power.mp3" preload = "auto" type = "audio/mp3"></audio>
<audio id = "combo_8" src = "snd/combo_8.mp3" preload = "auto" type = "audio/mp3"></audio>
<audio id = "combo_9_power" src = "snd/combo_9_power.mp3" preload = "auto" type = "audio/mp3"></audio>
<audio id = "combo_9" src = "snd/combo_9.mp3" preload = "auto" type = "audio/mp3"></audio>
<audio id = "combobreak" src = "snd/combobreak.mp3" preload = "auto" type = "audio/mp3"></audio>
<audio id = "floor" src = "snd/floor.ogg" preload = "auto" type = "audio/ogg"></audio>
<audio id = "harddrop" src = "snd/harddrop.ogg" preload = "auto" type = "audio/ogg"></audio>
<audio id = "hit" src = "snd/hit.mp3" preload = "auto" type = "audio/mp3"></audio>
<audio id = "hold" src = "snd/hold.ogg" preload = "auto" type = "audio/ogg"></audio>
<audio id = "hyperalert" src = "snd/hyperalert.mp3" preload = "auto" type = "audio/mp3"></audio>
<audio id = "menuconfirm" src = "snd/menuconfirm.mp3" preload = "auto" type = "audio/mp3"></audio>
<audio id = "menuhover" src = "snd/menuhover.ogg" preload = "auto" type = "audio/ogg"></audio>
<audio id = "move" src = "snd/move.ogg" preload = "auto" type = "audio/ogg"></audio>
<audio id = "rotate" src = "snd/rotate.ogg" preload = "auto" type = "audio/ogg"></audio>
<audio id = "shatter" src = "snd/shatter.mp3" preload = "auto" type = "audio/mp3"></audio>
<audio id = "spin" src = "snd/spin.ogg" preload = "auto" type = "audio/ogg"></audio>
</span>
<script src="js/game_logic.js" language="Javascript" type="text/javascript"></script>
+10 -6
View File
@@ -32,6 +32,7 @@ function pauseSettings() {
document.onkeydown = null;
settings.show();
playSound(menuhover)
}
function newGame(event) {
@@ -82,6 +83,8 @@ function resume(event) {
if (matrix.piece) scheduler.setInterval(fall, stats.fallPeriod);
else generate();
playSound(menuconfirm)
}
}
@@ -103,19 +106,19 @@ function generate(piece) {
}
let playerActions = {
moveLeft: () => matrix.piece.move(TRANSLATION.LEFT),
moveLeft: () => matrix.piece.move(TRANSLATION.LEFT)? playSound(move) : playSound(hit),
moveRight: () => matrix.piece.move(TRANSLATION.RIGHT),
moveRight: () => matrix.piece.move(TRANSLATION.RIGHT)? playSound(move) : playSound(hit),
rotateClockwise: () => matrix.piece.rotate(ROTATION.CW),
rotateClockwise: () => matrix.piece.rotate(ROTATION.CW)? playSound(rotate) : playSound(hit),
rotateCounterclockwise: () => matrix.piece.rotate(ROTATION.CCW),
rotateCounterclockwise: () => matrix.piece.rotate(ROTATION.CCW)? playSound(rotate) : playSound(hit),
softDrop: () => matrix.piece.move(TRANSLATION.DOWN) && ++stats.score,
softDrop: () => (matrix.piece.move(TRANSLATION.DOWN) && ++stats.score)? playSound(move) : playSound(floor),
hardDrop: function () {
scheduler.clearTimeout(lockDown);
playSound(hardDropSound);
playSound(harddrop);
while (matrix.piece.move(TRANSLATION.DOWN, ROTATION.NONE, true)) stats.score += 2;
matrixCard.classList.remove('hard-dropped-table-animation');
matrixCard.offsetHeight;
@@ -128,6 +131,7 @@ let playerActions = {
if (matrix.piece.holdEnabled) {
scheduler.clearInterval(fall);
scheduler.clearTimeout(lockDown);
playSound(hold)
let piece = matrix.piece;
piece.facing = FACING.NORTH;
+4 -4
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@@ -17,7 +17,7 @@ const T_SPIN = {
T_SPIN: "PIROUETTE"
}
// score = AWARDED_LINE_CLEARS[tSpin][nbClearedLines]
// score = AWARDED_LINE_CLEARS[tSpin][clearedLines]
const AWARDED_LINE_CLEARS = {
[T_SPIN.NONE]: [0, 1, 3, 5, 8],
[T_SPIN.MINI]: [1, 2],
@@ -282,18 +282,18 @@ class Matrix extends MinoesTable {
}
clearLines() {
let nbClearedLines = 0
let clearedLines = 0
for (let y=0; y<this.rows; y++) {
let row = this.blocks[y]
if (row.filter(lockedMino => lockedMino).length == this.columns) {
nbClearedLines++
clearedLines++
this.blocks.splice(y, 1)
this.blocks.unshift(Array(matrix.columns))
this.table.rows[y].classList.add("cleared-line-animation")
}
}
this.redraw()
return nbClearedLines
return clearedLines
}
}
Matrix.prototype.init_center = [4, 4]
+60 -18
View File
@@ -144,8 +144,8 @@ class Stats {
levelInput.value = localStorage['startLevel'] || 1;
this.score = 0;
this.goal = 0;
this.combo = 0;
this.b2b = 0;
this.combo = -1;
this.b2b = -1;
this.startTime = new Date();
this.lockDelay = DELAY.LOCK;
this.totalClearedLines = 0;
@@ -231,23 +231,23 @@ class Stats {
return new Date() - this.startTime;
}
lockDown(tSpin, nbClearedLines) {
this.totalClearedLines += nbClearedLines;
if (nbClearedLines == 4) this.nbQuatuors++;
lockDown(tSpin, clearedLines) {
this.totalClearedLines += clearedLines;
if (clearedLines == 4) this.nbQuatuors++;
if (tSpin == T_SPIN.T_SPIN) this.nbTSpin++;
// Cleared lines & T-Spin
let awardedLineClears = AWARDED_LINE_CLEARS[tSpin][nbClearedLines];
let awardedLineClears = AWARDED_LINE_CLEARS[tSpin][clearedLines];
let patternScore = 100 * this.level * awardedLineClears;
if (tSpin)
messagesSpan.addNewChild('div', {
className: 'rotate-in-animation',
innerHTML: tSpin,
});
if (nbClearedLines)
if (clearedLines)
messagesSpan.addNewChild('div', {
className: 'zoom-in-animation',
innerHTML: CLEARED_LINES_NAMES[nbClearedLines],
innerHTML: CLEARED_LINES_NAMES[clearedLines],
});
if (patternScore) {
messagesSpan.addNewChild('div', {
@@ -259,10 +259,10 @@ class Stats {
}
// Combo
if (nbClearedLines) {
if (clearedLines) {
this.combo++;
if (this.combo >= 1) {
let comboScore = (nbClearedLines == 1 ? 20 : 50) * this.combo * this.level;
let comboScore = (clearedLines == 1 ? 20 : 50) * this.combo * this.level;
if (this.combo == 1) {
messagesSpan.addNewChild('div', {
className: 'zoom-in-animation',
@@ -279,11 +279,12 @@ class Stats {
this.score += comboScore;
}
} else {
if (this.combo >= 1) playSound(combobreak)
this.combo = -1;
}
// Back to back sequence
if (nbClearedLines == 4 || (tSpin && nbClearedLines)) {
if (clearedLines == 4 || (tSpin && clearedLines)) {
this.b2b++;
if (this.b2b >= 1) {
let b2bScore = patternScore / 2;
@@ -302,23 +303,64 @@ class Stats {
}
this.score += b2bScore;
}
} else if (nbClearedLines && !tSpin) {
} else if (clearedLines && !tSpin) {
if (this.b2b >= 1) {
messagesSpan.addNewChild('div', {
className: 'zoom-in-animation',
style: 'animation-delay: .4s',
innerHTML: `FIN DU BOUT À BOUT`,
});
playSound(btb_break)
}
this.b2b = -1;
}
// Sound
if (sfxVolumeRange.value) {
if (nbClearedLines == 4) playSound(quatuorSound, this.combo);
else if (nbClearedLines) playSound(lineClearSound, this.combo);
if (tSpin) playSound(tSpinSound, this.combo);
}
// Sounds
if (clearedLines == 4 || (tSpin && clearedLines)) {
if (this.b2b >= 1) switch(this.b2b) {
case 1: playSound(btb_1); break
case 2: playSound(btb_2); break
default: playSound(btb_3)
} else if (this.combo >= 1) switch(this.combo) {
case 1: playSound(combo_1_power); break
case 2: playSound(combo_2_power); break
case 3: playSound(combo_3_power); break
case 4: playSound(combo_4_power); break
case 5: playSound(combo_5_power); break
case 6: playSound(combo_6_power); break
case 7: playSound(combo_7_power); break
case 8: playSound(combo_8_power); break
case 9: playSound(combo_9_power); break
case 10: playSound(combo_10_power); break
case 11: playSound(combo_11_power); break
case 12: playSound(combo_12_power); break
case 13: playSound(combo_13_power); break
case 14: playSound(combo_14_power); break
case 15: playSound(combo_15_power); break
default: playSound(combo_16_power)
} else if (clearedLines == 4) playSound(clearbtb);
else playSound(clearspin);
} else if (this.combo >= 1) switch(this.combo) {
case 1: playSound(combo_1); break
case 2: playSound(combo_2); break
case 3: playSound(combo_3); break
case 4: playSound(combo_4); break
case 5: playSound(combo_5); break
case 6: playSound(combo_6); break
case 7: playSound(combo_7); break
case 8: playSound(combo_8); break
case 9: playSound(combo_9); break
case 10: playSound(combo_10); break
case 11: playSound(combo_11); break
case 12: playSound(combo_12); break
case 13: playSound(combo_13); break
case 14: playSound(combo_14); break
case 15: playSound(combo_15); break
default: playSound(combo_16)
} else if (tSpin) {
if (clearedLines) playSound(clearspin);
else playSound(spin);
} else if (clearedLines) playSound(clearline);
this.goal -= awardedLineClears;
if (this.goal <= 0) this.level++;
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