more sounds
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@@ -144,8 +144,8 @@ class Stats {
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levelInput.value = localStorage['startLevel'] || 1;
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this.score = 0;
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this.goal = 0;
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this.combo = 0;
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this.b2b = 0;
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this.combo = -1;
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this.b2b = -1;
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this.startTime = new Date();
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this.lockDelay = DELAY.LOCK;
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this.totalClearedLines = 0;
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@@ -231,23 +231,23 @@ class Stats {
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return new Date() - this.startTime;
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}
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lockDown(tSpin, nbClearedLines) {
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this.totalClearedLines += nbClearedLines;
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if (nbClearedLines == 4) this.nbQuatuors++;
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lockDown(tSpin, clearedLines) {
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this.totalClearedLines += clearedLines;
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if (clearedLines == 4) this.nbQuatuors++;
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if (tSpin == T_SPIN.T_SPIN) this.nbTSpin++;
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// Cleared lines & T-Spin
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let awardedLineClears = AWARDED_LINE_CLEARS[tSpin][nbClearedLines];
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let awardedLineClears = AWARDED_LINE_CLEARS[tSpin][clearedLines];
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let patternScore = 100 * this.level * awardedLineClears;
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if (tSpin)
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messagesSpan.addNewChild('div', {
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className: 'rotate-in-animation',
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innerHTML: tSpin,
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});
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if (nbClearedLines)
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if (clearedLines)
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messagesSpan.addNewChild('div', {
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className: 'zoom-in-animation',
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innerHTML: CLEARED_LINES_NAMES[nbClearedLines],
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innerHTML: CLEARED_LINES_NAMES[clearedLines],
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});
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if (patternScore) {
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messagesSpan.addNewChild('div', {
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@@ -259,10 +259,10 @@ class Stats {
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}
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// Combo
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if (nbClearedLines) {
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if (clearedLines) {
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this.combo++;
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if (this.combo >= 1) {
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let comboScore = (nbClearedLines == 1 ? 20 : 50) * this.combo * this.level;
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let comboScore = (clearedLines == 1 ? 20 : 50) * this.combo * this.level;
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if (this.combo == 1) {
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messagesSpan.addNewChild('div', {
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className: 'zoom-in-animation',
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@@ -279,11 +279,12 @@ class Stats {
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this.score += comboScore;
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}
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} else {
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if (this.combo >= 1) playSound(combobreak)
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this.combo = -1;
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}
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// Back to back sequence
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if (nbClearedLines == 4 || (tSpin && nbClearedLines)) {
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if (clearedLines == 4 || (tSpin && clearedLines)) {
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this.b2b++;
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if (this.b2b >= 1) {
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let b2bScore = patternScore / 2;
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@@ -302,23 +303,64 @@ class Stats {
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}
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this.score += b2bScore;
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}
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} else if (nbClearedLines && !tSpin) {
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} else if (clearedLines && !tSpin) {
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if (this.b2b >= 1) {
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messagesSpan.addNewChild('div', {
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className: 'zoom-in-animation',
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style: 'animation-delay: .4s',
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innerHTML: `FIN DU BOUT À BOUT`,
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});
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playSound(btb_break)
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}
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this.b2b = -1;
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}
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// Sound
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if (sfxVolumeRange.value) {
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if (nbClearedLines == 4) playSound(quatuorSound, this.combo);
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else if (nbClearedLines) playSound(lineClearSound, this.combo);
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if (tSpin) playSound(tSpinSound, this.combo);
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}
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// Sounds
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if (clearedLines == 4 || (tSpin && clearedLines)) {
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if (this.b2b >= 1) switch(this.b2b) {
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case 1: playSound(btb_1); break
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case 2: playSound(btb_2); break
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default: playSound(btb_3)
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} else if (this.combo >= 1) switch(this.combo) {
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case 1: playSound(combo_1_power); break
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case 2: playSound(combo_2_power); break
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case 3: playSound(combo_3_power); break
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case 4: playSound(combo_4_power); break
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case 5: playSound(combo_5_power); break
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case 6: playSound(combo_6_power); break
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case 7: playSound(combo_7_power); break
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case 8: playSound(combo_8_power); break
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case 9: playSound(combo_9_power); break
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case 10: playSound(combo_10_power); break
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case 11: playSound(combo_11_power); break
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case 12: playSound(combo_12_power); break
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case 13: playSound(combo_13_power); break
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case 14: playSound(combo_14_power); break
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case 15: playSound(combo_15_power); break
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default: playSound(combo_16_power)
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} else if (clearedLines == 4) playSound(clearbtb);
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else playSound(clearspin);
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} else if (this.combo >= 1) switch(this.combo) {
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case 1: playSound(combo_1); break
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case 2: playSound(combo_2); break
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case 3: playSound(combo_3); break
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case 4: playSound(combo_4); break
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case 5: playSound(combo_5); break
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case 6: playSound(combo_6); break
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case 7: playSound(combo_7); break
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case 8: playSound(combo_8); break
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case 9: playSound(combo_9); break
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case 10: playSound(combo_10); break
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case 11: playSound(combo_11); break
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case 12: playSound(combo_12); break
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case 13: playSound(combo_13); break
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case 14: playSound(combo_14); break
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case 15: playSound(combo_15); break
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default: playSound(combo_16)
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} else if (tSpin) {
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if (clearedLines) playSound(clearspin);
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else playSound(spin);
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} else if (clearedLines) playSound(clearline);
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this.goal -= awardedLineClears;
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if (this.goal <= 0) this.level++;
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