diff --git a/css/common.css b/css/common.css index 535f66d..fc4dc95 100644 --- a/css/common.css +++ b/css/common.css @@ -41,6 +41,10 @@ body { text-align: right; } +#timeCell { + min-width: 10ch; +} + .minoes-table { --piece-column: 0; --piece-row : 0; diff --git a/css/minimal.css b/css/minimal.css index 137604d..201c6c7 100644 --- a/css/minimal.css +++ b/css/minimal.css @@ -76,7 +76,7 @@ tr.matrix td:not(.mino) { } .ghost.mino { - opacity: 50%; + opacity: 5%; box-shadow: none; } diff --git a/css/retro.css b/css/retro.css index f299d68..d0b71b8 100644 --- a/css/retro.css +++ b/css/retro.css @@ -120,7 +120,7 @@ td { } @keyframes blinker { - 50% { + 35% { opacity: 0; } } diff --git a/css/binaural.css b/css/stereo.css similarity index 100% rename from css/binaural.css rename to css/stereo.css diff --git a/index.html b/index.html index 80142bd..ea74798 100644 --- a/index.html +++ b/index.html @@ -17,7 +17,7 @@ - + @@ -77,7 +77,7 @@ - +
diff --git a/js/game_logic.js b/js/game_logic.js index 5ceba28..b5f4073 100644 --- a/js/game_logic.js +++ b/js/game_logic.js @@ -328,7 +328,7 @@ class Tetromino { let success = this.canMove(translation, rotation) if (success) { scheduler.clearTimeout(lockDown) - matrix.drawPiece(this, hardDropped? "trail-animation" : "") + matrix.drawPiece(this, translation == TRANSLATION.DOWN? "trail-animation" : "") this.center = success.center if (rotation) this.facing = success.facing this.lastRotation = rotation