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b318adb469
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75a173d0af
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75a173d0af | |||
3bb43edcee |
@ -12,8 +12,8 @@
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<script type="importmap">
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{
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"imports": {
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"three": "https://unpkg.com/three@0.154/build/three.module.js?module",
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"three/addons/": "https://unpkg.com/three@0.154/examples/jsm/"
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"three": "https://unpkg.com/three@0.155/build/three.module.js?module",
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"three/addons/": "https://unpkg.com/three@0.155/examples/jsm/"
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}
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}
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</script>
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39
main.js
39
main.js
@ -62,11 +62,8 @@ const renderer = new THREE.WebGLRenderer({
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renderer.setPixelRatio(window.devicePixelRatio);
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renderer.setSize(window.innerWidth, window.innerHeight);
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renderer.toneMapping = THREE.ACESFilmicToneMapping;
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//renderer.toneMappingExposure = 0.5;
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renderer.shadowMap.enabled = true;
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renderer.shadowMap.type = THREE.PCFSoftShadowMap;
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renderer.useLegacyLights = false;
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//renderer.outputColorSpace = THREE.sRGBEncoding;
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container.appendChild(renderer.domElement);
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@ -101,7 +98,6 @@ const wallMaterial = new THREE.MeshStandardMaterial({
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aoMap : loader.load('textures/Poly-cobblestone-wall/ao_map.jpg'),
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roughnessMap : loader.load('textures/Poly-cobblestone-wall/roughness_map.jpg'),
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roughness : 1,
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envMapIntensity: 0.5
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})
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const maze = new MazeMesh(mazeWidth, mazeWidth, 1, wallMaterial);
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@ -136,38 +132,37 @@ const groundMaterial = new THREE.MeshStandardMaterial({
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'textures/angled-blocks-vegetation/albedo.png',
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texture => {
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texture.wrapS = texture.wrapT = THREE.RepeatWrapping
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texture.repeat.set(mazeWidth / 2, mazeWidth / 2)
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texture.repeat.set(mazeWidth / 4, mazeWidth / 4)
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}
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),
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aoMap: loader.load(
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'textures/angled-blocks-vegetation/ao.png',
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texture => {
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texture.wrapS = texture.wrapT = THREE.RepeatWrapping
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texture.repeat.set(mazeWidth / 2, mazeWidth / 2)
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texture.repeat.set(mazeWidth / 4, mazeWidth / 4)
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}
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),
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metalnessMap: loader.load(
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'textures/angled-blocks-vegetation/metallic.png',
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texture => {
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texture.wrapS = texture.wrapT = THREE.RepeatWrapping
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texture.repeat.set(mazeWidth / 2, mazeWidth / 2)
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texture.repeat.set(mazeWidth / 4, mazeWidth / 4)
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}
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),
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normalMap: loader.load(
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'textures/angled-blocks-vegetation/normal-dx.png',
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texture => {
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texture.wrapS = texture.wrapT = THREE.RepeatWrapping
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texture.repeat.set(mazeWidth / 2, mazeWidth / 2)
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texture.repeat.set(mazeWidth / 4, mazeWidth / 4)
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}
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),
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roughnessMap: loader.load(
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'textures/angled-blocks-vegetation/roughness.png',
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texture => {
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texture.wrapS = texture.wrapT = THREE.RepeatWrapping
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texture.repeat.set(mazeWidth / 2, mazeWidth / 2)
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texture.repeat.set(mazeWidth / 4, mazeWidth / 4)
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}
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),
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envMapIntensity : 0.6
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})
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const sideGroundMaterial = new THREE.MeshStandardMaterial({
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@ -177,7 +172,6 @@ const sideGroundMaterial = new THREE.MeshStandardMaterial({
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aoMap : wallMaterial.aoMap.clone(),
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roughnessMap : wallMaterial.roughnessMap.clone(),
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roughness : 1,
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envMapIntensity : 0.5
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})
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sideGroundMaterial.map.wrapS = sideGroundMaterial.map.wrapT = THREE.RepeatWrapping
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sideGroundMaterial.normalMap.wrapS = sideGroundMaterial.normalMap.wrapT = THREE.RepeatWrapping
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@ -282,7 +276,7 @@ const sun = new THREE.Vector3();
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//const ambientLight = new THREE.AmbientLight(0x404040, 7);
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//scene.add(ambientLight);
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const sunLight = new THREE.DirectionalLight(0xfffae8, 2);
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const sunLight = new THREE.DirectionalLight(0xffffff, 1);
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sunLight.castShadow = true;
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sunLight.shadow.camera.near = 0.1;
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sunLight.shadow.camera.far = 1.4 * mazeWidth;
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@ -343,7 +337,6 @@ const raftMaterial = new THREE.MeshStandardMaterial({
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}),
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displacementScale: -0.3,
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displacementBias: 0.15,
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envMapIntensity: 0.5
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})
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const raft = new THREE.Mesh(raftGeometry, raftMaterial)
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raft.position.set( .25, ocean.position.y, -mazeWidth/2 - 1.1 )
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@ -618,7 +611,7 @@ function gameEnd() {
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piano.play();
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document.exitPointerLock();
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container.style.cursor = "default";
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//container.style.cursor = "default";
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}
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@ -708,22 +701,6 @@ function controls(deltaTime) {
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}
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function teleportPlayerIfOob() {
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if (camera.position.y <= - 25) {
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playerCollider.start.set(0, 25, 0);
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playerCollider.end.set(0, 25.5, 0);
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playerCollider.radius = 0.3;
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camera.position.copy(playerCollider.end);
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camera.rotation.set(0, 0, 0);
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message.className = ""
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escaped = false;
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}
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}
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function getWaveInfo(x, z, time) {
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const pos = new THREE.Vector3();
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@ -803,8 +780,6 @@ function animate() {
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updatePlayer(deltaTime);
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teleportPlayerIfOob();
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}
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if (camera.position.y > 3.5)
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