use webp textures
							
								
								
									
										62
									
								
								main.js
									
									
									
									
									
								
							
							
						
						@ -1,15 +1,15 @@
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import * as THREE from 'three';
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import { Octree } from 'three/addons/math/Octree.js';
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import { Capsule } from 'three/addons/math/Capsule.js';
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import { Water } from 'three/addons/objects/Water.js';
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import { PointerLockControls } from 'three/addons/controls/PointerLockControls.js';
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import { GUI } from 'three/addons/libs/lil-gui.module.min.js';
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import { OctreeHelper } from 'three/addons/helpers/OctreeHelper.js';
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import Stats from 'three/addons/libs/stats.module.js';
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import * as THREE from 'three'
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import { Octree } from 'three/addons/math/Octree.js'
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import { Capsule } from 'three/addons/math/Capsule.js'
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import { Water } from 'three/addons/objects/Water.js'
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import { PointerLockControls } from 'three/addons/controls/PointerLockControls.js'
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import { GUI } from 'three/addons/libs/lil-gui.module.min.js'
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import { OctreeHelper } from 'three/addons/helpers/OctreeHelper.js'
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import Stats from 'three/addons/libs/stats.module.js'
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//import 'three-hex-tiling';
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//import 'three-hex-tiling'
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import MazeMesh from './MazeMesh.js';
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import MazeMesh from './MazeMesh.js'
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const playerHeight = 0.5;
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@ -80,12 +80,12 @@ const scene = new THREE.Scene();
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scene.background = new THREE.CubeTextureLoader(loadMngr)
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    .setPath( 'textures/calm-sea-skybox/' )
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    .load( [
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        'ft.avif',
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        'bk.avif',
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        'up.avif',
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        'dn.avif',
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        'rt.avif',
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        'lf.avif',
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        'ft.webp',
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        'bk.webp',
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        'up.webp',
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        'dn.webp',
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        'rt.webp',
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        'lf.webp',
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    ] );
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scene.backgroundBlurriness = 0.03;
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scene.backgroundIntensity  = 1.4;
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@ -102,10 +102,10 @@ const mazeCollisionner = new THREE.Group();
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// Maze
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const wallMaterial = new THREE.MeshStandardMaterial({
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    map            : loader.load('textures/Poly-cobblestone-wall/color_map.avif'),
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    normalMap      : loader.load('textures/Poly-cobblestone-wall/normal_map_opengl.avif'),
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	aoMap          : loader.load('textures/Poly-cobblestone-wall/ao_map.avif'),
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	roughnessMap   : loader.load('textures/Poly-cobblestone-wall/roughness_map.avif'),
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    map            : loader.load('textures/Poly-cobblestone-wall/color_map.webp'),
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    normalMap      : loader.load('textures/Poly-cobblestone-wall/normal_map_opengl.webp'),
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	aoMap          : loader.load('textures/Poly-cobblestone-wall/ao_map.webp'),
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	roughnessMap   : loader.load('textures/Poly-cobblestone-wall/roughness_map.webp'),
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	roughness      : 1
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})
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@ -139,11 +139,11 @@ function repeatGroundMaterial (texture) {
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    texture.repeat.set(mazeWidth / 4, mazeWidth / 4)
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}
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const groundMaterial = new THREE.MeshStandardMaterial({
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    map         : loader.load('textures/angled-blocks-vegetation/albedo.avif', repeatGroundMaterial),
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    aoMap       : loader.load('textures/angled-blocks-vegetation/ao-roughness-metalness.avif', repeatGroundMaterial),
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    metalnessMap: loader.load('textures/angled-blocks-vegetation/ao-roughness-metalness.avif', repeatGroundMaterial),
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    normalMap   : loader.load('textures/angled-blocks-vegetation/normal-dx.avif', repeatGroundMaterial),
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    roughnessMap: loader.load('textures/angled-blocks-vegetation/ao-roughness-metalness.avif', repeatGroundMaterial),
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    map         : loader.load('textures/angled-blocks-vegetation/albedo.webp', repeatGroundMaterial),
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    aoMap       : loader.load('textures/angled-blocks-vegetation/ao.webp', repeatGroundMaterial),
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    metalnessMap: loader.load('textures/angled-blocks-vegetation/metallic.webp', repeatGroundMaterial),
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    normalMap   : loader.load('textures/angled-blocks-vegetation/normal-dx.webp', repeatGroundMaterial),
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    roughnessMap: loader.load('textures/angled-blocks-vegetation/roughness.webp', repeatGroundMaterial),
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    /*hexTiling   : {
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        patchScale: 1,
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        useContrastCorrectedBlending: true,
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@ -204,7 +204,7 @@ const ocean = new Water(waterGeometry, {
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    textureWidth : 512,
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    textureHeight: 512,
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    waterNormals : loader.load(
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        'textures/waternormals.avif',
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        'textures/waternormals.webp',
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        function (texture) {
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            texture.wrapS = texture.wrapT = THREE.RepeatWrapping;
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        }
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@ -302,15 +302,15 @@ function repeatRaftMaterial(texture) {
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    texture.repeat.set(2, 1)
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}
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const raftMaterial = new THREE.MeshStandardMaterial({
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    map: loader.load("textures/Poly-wood/color_map.avif", repeatRaftMaterial),
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    aoMap: loader.load("textures/Poly-wood/ao_map.avif", repeatRaftMaterial),
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    normalMap: loader.load("textures/Poly-wood/normal_map_opengl.avif", repeatRaftMaterial),
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    map: loader.load("textures/Poly-wood/color_map.webp", repeatRaftMaterial),
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    aoMap: loader.load("textures/Poly-wood/ao_map.webp", repeatRaftMaterial),
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    normalMap: loader.load("textures/Poly-wood/normal_map_opengl.webp", repeatRaftMaterial),
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    normalScale : new THREE.Vector2(2, 2),
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    roughnessMap: loader.load("textures/Poly-wood/roughness_map.avif", repeatRaftMaterial),
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    roughnessMap: loader.load("textures/Poly-wood/roughness_map.webp", repeatRaftMaterial),
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    depthFunc: 3,
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    depthTest: true,
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    depthWrite: true,
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    displacementMap: loader.load("textures/Poly-wood/displacement_map.avif", repeatRaftMaterial),
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    displacementMap: loader.load("textures/Poly-wood/displacement_map.webp", repeatRaftMaterial),
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    displacementScale: -0.3,
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    displacementBias: 0.15,
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})
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								textures/Poly-cobblestone-wall/ao_map.webp
									
									
									
									
									
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								textures/Poly-cobblestone-wall/color_map.webp
									
									
									
									
									
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								textures/Poly-cobblestone-wall/displacement_map.webp
									
									
									
									
									
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								textures/Poly-cobblestone-wall/normal_map_opengl.webp
									
									
									
									
									
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								textures/Poly-cobblestone-wall/render_map.webp
									
									
									
									
									
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								textures/Poly-cobblestone-wall/roughness_map.webp
									
									
									
									
									
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								textures/Poly-wood/ao_map.webp
									
									
									
									
									
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								textures/Poly-wood/color_map.webp
									
									
									
									
									
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								textures/Poly-wood/displacement_map.webp
									
									
									
									
									
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								textures/Poly-wood/normal_map_opengl.webp
									
									
									
									
									
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								textures/Poly-wood/render_map.webp
									
									
									
									
									
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								textures/Poly-wood/roughness_map.webp
									
									
									
									
									
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								textures/angled-blocks-vegetation/albedo.webp
									
									
									
									
									
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								textures/angled-blocks-vegetation/ao-roughness-metalness.webp
									
									
									
									
									
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								textures/angled-blocks-vegetation/ao.webp
									
									
									
									
									
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								textures/angled-blocks-vegetation/height.webp
									
									
									
									
									
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								textures/angled-blocks-vegetation/metallic.webp
									
									
									
									
									
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								textures/angled-blocks-vegetation/normal-dx.webp
									
									
									
									
									
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								textures/angled-blocks-vegetation/roughness.webp
									
									
									
									
									
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								textures/calm-sea-skybox/bk.webp
									
									
									
									
									
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								textures/calm-sea-skybox/dn.webp
									
									
									
									
									
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								textures/calm-sea-skybox/ft.webp
									
									
									
									
									
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								textures/calm-sea-skybox/lf.webp
									
									
									
									
									
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								textures/calm-sea-skybox/rt.webp
									
									
									
									
									
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								textures/calm-sea-skybox/up.webp
									
									
									
									
									
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								textures/waternormals.webp
									
									
									
									
									
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