combine ao roughness and metalness maps in one file for ground material
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parent
af8fdfd30e
commit
eb5b39529a
6
main.js
6
main.js
@ -145,14 +145,14 @@ const groundMaterial = new THREE.MeshStandardMaterial({
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}
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}
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),
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),
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aoMap: loader.load(
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aoMap: loader.load(
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'textures/angled-blocks-vegetation/ao.png',
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'textures/angled-blocks-vegetation/ao-roughness-metalness.png',
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texture => {
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texture => {
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texture.wrapS = texture.wrapT = THREE.RepeatWrapping
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texture.wrapS = texture.wrapT = THREE.RepeatWrapping
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texture.repeat.set(mazeWidth / 2, mazeWidth / 2)
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texture.repeat.set(mazeWidth / 2, mazeWidth / 2)
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}
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}
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),
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),
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metalnessMap: loader.load(
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metalnessMap: loader.load(
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'textures/angled-blocks-vegetation/metallic.png',
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'textures/angled-blocks-vegetation/ao-roughness-metalness.png',
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texture => {
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texture => {
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texture.wrapS = texture.wrapT = THREE.RepeatWrapping
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texture.wrapS = texture.wrapT = THREE.RepeatWrapping
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texture.repeat.set(mazeWidth / 2, mazeWidth / 2)
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texture.repeat.set(mazeWidth / 2, mazeWidth / 2)
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@ -166,7 +166,7 @@ const groundMaterial = new THREE.MeshStandardMaterial({
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}
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}
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),
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),
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roughnessMap: loader.load(
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roughnessMap: loader.load(
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'textures/angled-blocks-vegetation/roughness.png',
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'textures/angled-blocks-vegetation/ao-roughness-metalness.png',
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texture => {
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texture => {
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texture.wrapS = texture.wrapT = THREE.RepeatWrapping
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texture.wrapS = texture.wrapT = THREE.RepeatWrapping
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texture.repeat.set(mazeWidth / 2, mazeWidth / 2)
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texture.repeat.set(mazeWidth / 2, mazeWidth / 2)
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BIN
textures/angled-blocks-vegetation/ao-roughness-metalness.png
Normal file
BIN
textures/angled-blocks-vegetation/ao-roughness-metalness.png
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After Width: | Height: | Size: 2.3 MiB |
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