stats if hash, animate on load

This commit is contained in:
Adrien MALINGREY 2023-05-30 20:17:21 +02:00
parent ba65ac67f6
commit eae4c0cf56

22
main.js
View File

@ -73,6 +73,9 @@ const waterTexture = loader.load('img/waternormals.jpg');
const groundTexture = loader.load('img/ground.jpg');
const wallTexture = loader.load('img/wall.jpg');
const woodTexture = loader.load('img/wood.jpg');
loadMngr.onLoad = () => {
animate();
};
const clock = new THREE.Clock();
@ -182,9 +185,9 @@ const wallMaterial = new THREE.MeshPhongMaterial( {
const mazeMap = new Labyrinthe(mazeLength, mazeWidth)
const maze = new THREE.InstancedMesh( wallGeometry, wallMaterial, mazeMap.walls );
let i=0
let matrix = new THREE.Matrix4()
const cube = new THREE.Mesh(wallGeometry)
let i=0
mazeMap.forEach((row, z) => {
row.forEach((isWall, x) => {
if (isWall) {
@ -289,10 +292,17 @@ function updateSun() {
updateSun();
setInterval( updateSun, 10000 );
let showStats = false
const stats = new Stats();
stats.domElement.style.position = 'absolute';
stats.domElement.style.top = '0px';
container.appendChild( stats.domElement );
window.onhashchange = function(event) {
showStats = document.location.hash == "#stats"
if ( showStats ) {
stats.domElement.style.position = 'absolute';
stats.domElement.style.top = '0px';
container.appendChild( stats.domElement );
}
}
window.onhashchange()
const GRAVITY = 30;
@ -487,8 +497,6 @@ gui.add( { debug: false }, 'debug' )
} );
*/
animate();
function teleportPlayerIfOob() {
if ( camera.position.y <= - 25 ) {
@ -530,7 +538,7 @@ function animate() {
renderer.render( scene, camera );
stats.update();
if ( showStats ) stats.update();
requestAnimationFrame( animate );