renderer.setAnimationLoop
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52ced3f0f1
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5
main.js
5
main.js
@ -64,6 +64,9 @@ renderer.toneMapping = THREE.ACESFilmicToneMapping;
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renderer.shadowMap.enabled = true;
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renderer.shadowMap.enabled = true;
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renderer.shadowMap.type = THREE.PCFShadowMap;
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renderer.shadowMap.type = THREE.PCFShadowMap;
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renderer.physicallyCorrectLights = true;
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renderer.physicallyCorrectLights = true;
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renderer.setAnimationLoop(animate)
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container.appendChild(renderer.domElement);
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container.appendChild(renderer.domElement);
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const scene = new THREE.Scene();
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const scene = new THREE.Scene();
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@ -707,8 +710,6 @@ function onWindowResize() {
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function animate() {
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function animate() {
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requestAnimationFrame(animate);
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const delta = Math.min(0.05, clock.getDelta())
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const delta = Math.min(0.05, clock.getDelta())
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const deltaTime = delta / STEPS_PER_FRAME;
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const deltaTime = delta / STEPS_PER_FRAME;
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