rename laby to loadingMaze

This commit is contained in:
Adrien MALINGREY 2024-03-20 16:41:00 +01:00
parent 852394c54c
commit d0446e680d
3 changed files with 19 additions and 19 deletions

View File

@ -144,8 +144,8 @@
</head>
<body>
<div id="loading">
<div id="labyShadow">
<table id="labyTable"></table>
<div id="loadingMazeShadow">
<table id="loadingMazeTable"></table>
</div>
<div id="loadingMessage">Construction du labyrinthe : <span id="progress">0</span>%</div>
<div>

28
main.js
View File

@ -14,13 +14,13 @@ import MazeMesh from './MazeMesh.js'
// LOADING
const labyWidth = 23
const labyHeight = 23
const loadingMazeWidth = 23
const loadingMazeHeight = 23
for(let y=0; y < labyHeight; y++) {
for(let y=0; y < loadingMazeHeight; y++) {
let tr = document.createElement("tr")
labyTable.appendChild(tr)
for(let x=0; x < labyWidth; x++) {
loadingMazeTable.appendChild(tr)
for(let x=0; x < loadingMazeWidth; x++) {
let td = document.createElement("td")
tr.appendChild(td)
}
@ -30,7 +30,7 @@ let walls
function dig(x, y) {
walls[y][x] = false
labyTable.children[y].children[x].className = "ground"
loadingMazeTable.children[y].children[x].className = "ground"
}
const directions = [[0, 1], [0, -1], [1, 0], [-1, 0]]
@ -41,7 +41,7 @@ function* build(x, y) {
let y1 = y + dy
let x2 = x1 + dx
let y2 = y1 + dy
if (0 <= x2 && x2 < labyWidth && 0 <= y2 && y2 < labyHeight && walls[y2][x2]) {
if (0 <= x2 && x2 < loadingMazeWidth && 0 <= y2 && y2 < loadingMazeHeight && walls[y2][x2]) {
dig(x1, y1)
yield x1, y1
dig(x2, y2)
@ -51,18 +51,18 @@ function* build(x, y) {
}
}
function* endlessLaby() {
function* endlessLoadingMaze() {
while (true) {
for (const tr of labyTable.children) {
for (const tr of loadingMazeTable.children) {
for (const td of tr.children) {
td.className = "wall"
}
}
walls = Array(labyHeight).fill(true).map(row => Array(labyWidth).fill(true))
walls = Array(loadingMazeHeight).fill(true).map(row => Array(loadingMazeWidth).fill(true))
let x0 = Math.floor(labyWidth / 2)
let y0 = Math.floor(labyHeight / 2)
let x0 = Math.floor(loadingMazeWidth / 2)
let y0 = Math.floor(loadingMazeHeight / 2)
dig(x0, y0)
yield* build(x0, y0)
@ -78,8 +78,8 @@ loader.setPath("textures/")
loadMngr.onStart = function (url, itemsLoaded, itemsTotal) {
progress.innerText = "0"
let labyIterator = endlessLaby()
interval = window.setInterval(() => labyIterator.next(), 200)
let loadingMazeIterator = endlessLoadingMaze()
interval = window.setInterval(() => loadingMazeIterator.next(), 200)
}
loadMngr.onProgress = function (url, itemsLoaded, itemsTotal) {
progress.innerText = Math.floor(100 * itemsLoaded / itemsTotal)

View File

@ -30,7 +30,7 @@ body {
}
}
#labyShadow {
#loadingMazeShadow {
width: 230px;
height: 230px;
margin-left: auto;
@ -49,13 +49,13 @@ body {
}
}
#labyTable {
#loadingMazeTable {
border-collapse: collapse;
animation: rotation 60s infinite;
border: none;
}
#labyTable td {
#loadingMazeTable td {
width: 10px;
height: 10px;
transition: background-color 1s;