no torchLight shadow
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parent
eed37b46ac
commit
d012c80a57
6
main.js
6
main.js
@ -139,12 +139,12 @@ sunLight.shadow.camera.top = 10;
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sunLight.shadow.camera.bottom = -10;
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sunLight.shadow.camera.bottom = -10;
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sunLight.shadow.mapSize.width = 4096;
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sunLight.shadow.mapSize.width = 4096;
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sunLight.shadow.mapSize.height = 4096;
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sunLight.shadow.mapSize.height = 4096;
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sunLight.shadow.radius = 4;
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sunLight.shadow.radius = 6;
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sunLight.target = camera
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sunLight.target = camera
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scene.add( sunLight );
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scene.add( sunLight );
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const torchLight = new THREE.SpotLight(0xffffe8, 1, mazeLength/2, .45, 1)
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const torchLight = new THREE.SpotLight(0xffffe8, 1, mazeLength/2, .45, 1)
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torchLight.castShadow = true;
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/*torchLight.castShadow = true;
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torchLight.shadow.camera.near = 20;
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torchLight.shadow.camera.near = 20;
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torchLight.shadow.camera.far = 200;
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torchLight.shadow.camera.far = 200;
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torchLight.shadow.camera.right = 30;
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torchLight.shadow.camera.right = 30;
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@ -152,7 +152,7 @@ torchLight.shadow.camera.left = -30;
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torchLight.shadow.camera.top = 30;
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torchLight.shadow.camera.top = 30;
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torchLight.shadow.camera.bottom = -30;
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torchLight.shadow.camera.bottom = -30;
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torchLight.shadow.mapSize.width = 512;
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torchLight.shadow.mapSize.width = 512;
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torchLight.shadow.mapSize.height = 512;
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torchLight.shadow.mapSize.height = 512;*/
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scene.add( torchLight );
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scene.add( torchLight );
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scene.add( torchLight.target );
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scene.add( torchLight.target );
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