no torchLight shadow

This commit is contained in:
Adrien MALINGREY 2023-06-03 19:49:29 +02:00
parent eed37b46ac
commit d012c80a57

View File

@ -139,12 +139,12 @@ sunLight.shadow.camera.top = 10;
sunLight.shadow.camera.bottom = -10; sunLight.shadow.camera.bottom = -10;
sunLight.shadow.mapSize.width = 4096; sunLight.shadow.mapSize.width = 4096;
sunLight.shadow.mapSize.height = 4096; sunLight.shadow.mapSize.height = 4096;
sunLight.shadow.radius = 4; sunLight.shadow.radius = 6;
sunLight.target = camera sunLight.target = camera
scene.add( sunLight ); scene.add( sunLight );
const torchLight = new THREE.SpotLight(0xffffe8, 1, mazeLength/2, .45, 1) const torchLight = new THREE.SpotLight(0xffffe8, 1, mazeLength/2, .45, 1)
torchLight.castShadow = true; /*torchLight.castShadow = true;
torchLight.shadow.camera.near = 20; torchLight.shadow.camera.near = 20;
torchLight.shadow.camera.far = 200; torchLight.shadow.camera.far = 200;
torchLight.shadow.camera.right = 30; torchLight.shadow.camera.right = 30;
@ -152,7 +152,7 @@ torchLight.shadow.camera.left = -30;
torchLight.shadow.camera.top = 30; torchLight.shadow.camera.top = 30;
torchLight.shadow.camera.bottom = -30; torchLight.shadow.camera.bottom = -30;
torchLight.shadow.mapSize.width = 512; torchLight.shadow.mapSize.width = 512;
torchLight.shadow.mapSize.height = 512; torchLight.shadow.mapSize.height = 512;*/
scene.add( torchLight ); scene.add( torchLight );
scene.add( torchLight.target ); scene.add( torchLight.target );