tweak sunLight

This commit is contained in:
Adrien MALINGREY 2023-05-31 02:01:08 +02:00
parent 71e302857e
commit bec07969f9

View File

@ -218,7 +218,7 @@ scene.add( ambientLight );
const sunLight = new THREE.DirectionalLight( 0xffffff, 0.3 );
sunLight.castShadow = true;
sunLight.shadow.camera.near = 0.1;
sunLight.shadow.camera.far = 50;
sunLight.shadow.camera.far = 500;
sunLight.shadow.camera.right = 30;
sunLight.shadow.camera.left = - 30;
sunLight.shadow.camera.top = 30;
@ -302,7 +302,7 @@ function updateSun() {
if ( elevation >= 0 ) {
sunLight.visible = true
sunLight.position.setFromSphericalCoords(10, phi, theta)
sunLight.position.setFromSphericalCoords(100, phi, theta)
sunLight.position.x += mazeLength/2
sunLight.position.z += mazeWidth/2
@ -445,7 +445,7 @@ function playerCollisions() {
if ( !escaped && raftOctree.capsuleIntersect( playerCollider ) ) {
escaped = true;
alert("Congrats! You escaped.");
alert("Congrats! You finally escaped.");
}