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8
main.js
8
main.js
@ -54,18 +54,18 @@ renderer.shadowMap.enabled = true;
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renderer.shadowMap.type = THREE.PCFShadowMap;
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renderer.shadowMap.type = THREE.PCFShadowMap;
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container.appendChild(renderer.domElement);
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container.appendChild(renderer.domElement);
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const scene = new THREE.Scene();
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const scene = new THREE.Scene();
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const camera = new THREE.PerspectiveCamera(70, window.innerWidth / window.innerHeight, 0.1, 1000);
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const camera = new THREE.PerspectiveCamera(70, window.innerWidth / window.innerHeight, 0.1, 1000);
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camera.rotation.order = 'YXZ';
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camera.rotation.order = 'YXZ';
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camera.position.set(0, 25, 0);
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camera.position.set(0, 25, 0);
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const worldOctree = new Octree();
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const worldOctree = new Octree();
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const raftOctree = new Octree();
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const raftOctree = new Octree();
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// Maze
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// Maze
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const wallTexture = loader.load('img/wall.jpg');
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const wallTexture = loader.load('img/wall.jpg');
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const wallMaterial = new THREE.MeshPhongMaterial({
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const wallMaterial = new THREE.MeshPhongMaterial({
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map: wallTexture,
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map: wallTexture,
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color: 0xFCF8E5,
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color: 0xFCF8E5,
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@ -73,7 +73,7 @@ const wallMaterial = new THREE.MeshPhongMaterial({
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specular: 0x505050,
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specular: 0x505050,
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shininess: 4,
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shininess: 4,
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bumpMap: wallTexture,
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bumpMap: wallTexture,
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bumpScale: .01,
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bumpScale: .005,
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depthFunc: 3,
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depthFunc: 3,
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depthTest: true,
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depthTest: true,
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depthWrite: true
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depthWrite: true
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