bump
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2
main.js
2
main.js
@ -73,7 +73,7 @@ const wallMaterial = new THREE.MeshPhongMaterial({
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specular: 0x505050,
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specular: 0x505050,
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shininess: 4,
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shininess: 4,
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bumpMap: wallTexture,
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bumpMap: wallTexture,
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bumpScale: .01,
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bumpScale: .005,
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depthFunc: 3,
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depthFunc: 3,
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depthTest: true,
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depthTest: true,
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depthWrite: true
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depthWrite: true
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