simple import
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@ -19,8 +19,7 @@
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{
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"imports": {
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"three": "https://unpkg.com/three@0.152.2/build/three.module.js",
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"three/addons/": "https://unpkg.com/three@0.152.2/examples/jsm/",
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"MazeMesh": "./MazeMesh.js"
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"three/addons/": "https://unpkg.com/three@0.152.2/examples/jsm/"
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}
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}
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</script>
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10
main.js
10
main.js
@ -12,7 +12,7 @@ import { GUI } from 'three/addons/libs/lil-gui.module.min.js';
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import { Water } from 'three/addons/objects/Water.js';
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import { Sky } from 'three/addons/objects/Sky.js';
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import { MazeMesh } from 'MazeMesh';
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import { MazeMesh } from './MazeMesh.js';
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const latitude = THREE.MathUtils.degToRad(35)
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const longitude = THREE.MathUtils.degToRad(25)
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@ -74,7 +74,7 @@ const ocean = new Water(
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alpha : 0.7
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}
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);
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ocean.rotation.x = - Math.PI / 2;
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ocean.rotation.x = - Math.PI * 0.5;
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ocean.position.y = -.01
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ocean.receiveShadow = true;
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ocean.material.transparent = true;
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@ -553,9 +553,9 @@ function animate() {
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const time = clock.elapsedTime;
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ocean.material.uniforms[ 'time' ].value += 1.0 / 100.0;
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raft.rotation.z = 0.12 * Math.cos( 1.2 * time )
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raft.rotation.x = 0.06 * Math.cos( time )
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raft.position.y = 0.05 * (0.5 * Math.sin( 1.2 * time ) + 0.5 * Math.sin( time ))
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raft.rotation.z = 0.06 * Math.cos( 1.1 * time )
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raft.rotation.x = 0.05 * Math.cos( 1.0 * time )
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raft.position.y = 0.03 * (0.6 * Math.sin( 1.1 * time ) + 0.5 * Math.sin( 1.0 * time ))
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if ( sunLight.visible ) {
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