rotating loading maze
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17
main.js
17
main.js
@@ -69,18 +69,17 @@ function* endlessLaby() {
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}
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}
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let labyIterator = endlessLaby()
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let interval = window.setInterval(() => labyIterator.next(), 200)
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let interval
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const loadMngr = new THREE.LoadingManager()
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const loader = new THREE.TextureLoader(loadMngr)
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loader.setPath("textures/")
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let t0
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loadMngr.onStart = function (url, itemsLoaded, itemsTotal) {
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progress.innerText = "0"
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t0 = Date.now()
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let labyIterator = endlessLaby()
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interval = window.setInterval(() => labyIterator.next(), 200)
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}
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loadMngr.onProgress = function (url, itemsLoaded, itemsTotal) {
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progress.innerText = Math.floor(100 * itemsLoaded / itemsTotal)
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@@ -203,10 +202,10 @@ function repeatGroundMaterial (texture) {
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}
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const groundMaterial = new THREE.MeshStandardMaterial({
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map : loader.load('angled-blocks-vegetation/albedo.webp', repeatGroundMaterial),
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aoMap : loader.load('angled-blocks-vegetation/ao.webp', repeatGroundMaterial),
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metalnessMap: loader.load('angled-blocks-vegetation/metallic.webp', repeatGroundMaterial),
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aoMap : loader.load('angled-blocks-vegetation/ao-roughness-metalness.webp', repeatGroundMaterial),
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metalnessMap: loader.load('angled-blocks-vegetation/ao-roughness-metalness.webp', repeatGroundMaterial),
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normalMap : loader.load('angled-blocks-vegetation/normal-dx.webp', repeatGroundMaterial),
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roughnessMap: loader.load('angled-blocks-vegetation/roughness.webp', repeatGroundMaterial),
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roughnessMap: loader.load('angled-blocks-vegetation/ao-roughness-metalness.webp', repeatGroundMaterial),
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/*hexTiling : {
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patchScale: 1,
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useContrastCorrectedBlending: true,
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