From 98c41622636d968156d52922c8b1c4f3102f23d6 Mon Sep 17 00:00:00 2001 From: adrien Date: Sat, 10 Jun 2023 20:28:42 +0200 Subject: [PATCH] shadow --- main.js | 22 +++++++++++----------- 1 file changed, 11 insertions(+), 11 deletions(-) diff --git a/main.js b/main.js index 7013e0f..8a04230 100644 --- a/main.js +++ b/main.js @@ -146,17 +146,17 @@ const ambientLight = new THREE.AmbientLight(0x404040, 1); // soft white light scene.add(ambientLight); const sunLight = new THREE.DirectionalLight(0xffffff, 0.3); -sunLight.castShadow = true; -sunLight.shadow.camera.near = 20; -sunLight.shadow.camera.far = 200; -sunLight.shadow.camera.right = 10; -sunLight.shadow.camera.left = -10; -sunLight.shadow.camera.top = 10; -sunLight.shadow.camera.bottom = -10; -sunLight.shadow.mapSize.width = 4096; +sunLight.castShadow = true; +sunLight.shadow.camera.near = 20; +sunLight.shadow.camera.far = 250; +sunLight.shadow.camera.right = 10; +sunLight.shadow.camera.left = -10; +sunLight.shadow.camera.top = 10; +sunLight.shadow.camera.bottom = -10; +sunLight.shadow.mapSize.width = 4096; sunLight.shadow.mapSize.height = 4096; -sunLight.shadow.radius = 4; -sunLight.target = camera +sunLight.shadow.radius = 4; +sunLight.target = camera scene.add(sunLight); updateSun(); @@ -305,7 +305,7 @@ if (showParam) { showHelper.onChange(function (value) { lightHelper.visible = value; - octreeHelper.visible = value; + //octreeHelper.visible = value; });