deeper ground
This commit is contained in:
parent
75a173d0af
commit
938160f053
12
main.js
12
main.js
@ -126,7 +126,7 @@ if (!dev) {
|
|||||||
|
|
||||||
// Ground
|
// Ground
|
||||||
|
|
||||||
const groundGeometry = new THREE.BoxGeometry(mazeWidth, mazeWidth, 1)
|
const groundGeometry = new THREE.BoxGeometry(mazeWidth, mazeWidth, 20)
|
||||||
const groundMaterial = new THREE.MeshStandardMaterial({
|
const groundMaterial = new THREE.MeshStandardMaterial({
|
||||||
map: loader.load(
|
map: loader.load(
|
||||||
'textures/angled-blocks-vegetation/albedo.png',
|
'textures/angled-blocks-vegetation/albedo.png',
|
||||||
@ -177,10 +177,10 @@ sideGroundMaterial.map.wrapS = sideGroundMaterial.map.wrapT = THREE.RepeatWrappi
|
|||||||
sideGroundMaterial.normalMap.wrapS = sideGroundMaterial.normalMap.wrapT = THREE.RepeatWrapping
|
sideGroundMaterial.normalMap.wrapS = sideGroundMaterial.normalMap.wrapT = THREE.RepeatWrapping
|
||||||
sideGroundMaterial.aoMap.wrapS = sideGroundMaterial.aoMap.wrapT = THREE.RepeatWrapping
|
sideGroundMaterial.aoMap.wrapS = sideGroundMaterial.aoMap.wrapT = THREE.RepeatWrapping
|
||||||
sideGroundMaterial.roughnessMap.wrapS = sideGroundMaterial.roughnessMap.wrapT = THREE.RepeatWrapping
|
sideGroundMaterial.roughnessMap.wrapS = sideGroundMaterial.roughnessMap.wrapT = THREE.RepeatWrapping
|
||||||
sideGroundMaterial.map.repeat.set(mazeWidth, 1)
|
sideGroundMaterial.map.repeat.set(mazeWidth, 20)
|
||||||
sideGroundMaterial.normalMap.repeat.set(mazeWidth, 1)
|
sideGroundMaterial.normalMap.repeat.set(mazeWidth, 20)
|
||||||
sideGroundMaterial.aoMap.repeat.set(mazeWidth, 1)
|
sideGroundMaterial.aoMap.repeat.set(mazeWidth, 20)
|
||||||
sideGroundMaterial.roughnessMap.repeat.set(mazeWidth, 1)
|
sideGroundMaterial.roughnessMap.repeat.set(mazeWidth, 20)
|
||||||
sideGroundMaterial.map.rotation = Math.PI
|
sideGroundMaterial.map.rotation = Math.PI
|
||||||
sideGroundMaterial.normalMap.rotation = Math.PI
|
sideGroundMaterial.normalMap.rotation = Math.PI
|
||||||
sideGroundMaterial.aoMap.rotation = Math.PI
|
sideGroundMaterial.aoMap.rotation = Math.PI
|
||||||
@ -198,7 +198,7 @@ const ground = new THREE.Mesh(
|
|||||||
]
|
]
|
||||||
)
|
)
|
||||||
ground.rotation.x = -Math.PI / 2;
|
ground.rotation.x = -Math.PI / 2;
|
||||||
ground.position.y = -0.5
|
ground.position.y = -10
|
||||||
ground.receiveShadow = true;
|
ground.receiveShadow = true;
|
||||||
ground.matrixAutoUpdate = false
|
ground.matrixAutoUpdate = false
|
||||||
ground.updateMatrix();
|
ground.updateMatrix();
|
||||||
|
Loading…
x
Reference in New Issue
Block a user