transparent water!!

This commit is contained in:
Adrien MALINGREY 2023-06-04 00:57:58 +02:00
parent 3e548a863d
commit 8b10df1102

13
main.js
View File

@ -116,12 +116,14 @@ const ocean = new Water(
sunColor : 0xffffff,
waterColor : 0x001e0f,
distortionScale: 3.7,
fog : scene.fog !== undefined
fog : scene.fog !== undefined,
alpha : 0.5
}
);
ocean.rotation.x = - Math.PI / 2;
ocean.position.y = -.01
ocean.receiveShadow = true;
ocean.material.transparent = true;
scene.add( ocean );
// Lights
@ -144,15 +146,6 @@ sunLight.target = camera
scene.add( sunLight );
const torchLight = new THREE.SpotLight(0xffffe8, 1, mazeLength/2, .45, 1)
/*torchLight.castShadow = true;
torchLight.shadow.camera.near = 20;
torchLight.shadow.camera.far = 200;
torchLight.shadow.camera.right = 30;
torchLight.shadow.camera.left = -30;
torchLight.shadow.camera.top = 30;
torchLight.shadow.camera.bottom = -30;
torchLight.shadow.mapSize.width = 512;
torchLight.shadow.mapSize.height = 512;*/
scene.add( torchLight );
scene.add( torchLight.target );