fix sideGroundMaterial
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parent
c8982cb0cb
commit
7bc2344d32
28
main.js
28
main.js
@ -4,7 +4,7 @@ import * as THREE from 'three';
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import { Octree } from 'three/addons/math/Octree.js';
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import { Octree } from 'three/addons/math/Octree.js';
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import { Capsule } from 'three/addons/math/Capsule.js';
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import { Capsule } from 'three/addons/math/Capsule.js';
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import { Water } from 'three/addons/objects/Water.js';
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import { Water } from 'three/addons/objects/Water.js';
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import { Sky } from 'three/addons/objects/Sky.js';
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// import { Sky } from 'three/addons/objects/Sky.js';
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import { PointerLockControls } from 'three/addons/controls/PointerLockControls.js';
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import { PointerLockControls } from 'three/addons/controls/PointerLockControls.js';
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import { GUI } from 'three/addons/libs/lil-gui.module.min.js';
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import { GUI } from 'three/addons/libs/lil-gui.module.min.js';
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import { OctreeHelper } from 'three/addons/helpers/OctreeHelper.js';
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import { OctreeHelper } from 'three/addons/helpers/OctreeHelper.js';
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@ -160,21 +160,21 @@ const groundMaterial = new THREE.MeshStandardMaterial({
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),
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),
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envMap: scene.background
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envMap: scene.background
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})
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})
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const sideGroundMaterial = new THREE.MeshStandardMaterial()
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const sideGroundMaterial = groundMaterial.clone()
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sideGroundMaterial.map = wallMaterial.map.clone()
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sideGroundMaterial.map = wallMaterial.map.clone()
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sideGroundMaterial.map.wrapS = sideGroundMaterial.map.wrapT = THREE.RepeatWrapping
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sideGroundMaterial.map.repeat.set(mazeWidth, 1)
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sideGroundMaterial.normalMap = wallMaterial.normalMap.clone()
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sideGroundMaterial.normalMap = wallMaterial.normalMap.clone()
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sideGroundMaterial.normalMap.wrapS = sideGroundMaterial.normalMap.wrapT = THREE.RepeatWrapping
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sideGroundMaterial.normalMap.repeat.set(mazeWidth, 1)
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sideGroundMaterial.metalnessMap = wallMaterial.metalnessMap.clone()
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sideGroundMaterial.metalnessMap = wallMaterial.metalnessMap.clone()
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sideGroundMaterial.metalnessMap.wrapS = sideGroundMaterial.normalMap.wrapT = THREE.RepeatWrapping
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sideGroundMaterial.metalnessMap.repeat.set(mazeWidth, 1)
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sideGroundMaterial.aoMap = wallMaterial.aoMap.clone()
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sideGroundMaterial.aoMap.wrapS = sideGroundMaterial.aoMap.wrapT = THREE.RepeatWrapping
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sideGroundMaterial.aoMap.repeat.set(mazeWidth, 1)
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sideGroundMaterial.roughnessMap = wallMaterial.roughnessMap.clone()
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sideGroundMaterial.roughnessMap = wallMaterial.roughnessMap.clone()
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sideGroundMaterial.aoMap = wallMaterial.aoMap.clone()
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sideGroundMaterial.map.wrapS = sideGroundMaterial.map.wrapT = THREE.RepeatWrapping
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sideGroundMaterial.normalMap.wrapS = sideGroundMaterial.normalMap.wrapT = THREE.RepeatWrapping
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sideGroundMaterial.metalnessMap.wrapS = sideGroundMaterial.metalnessMap.wrapT = THREE.RepeatWrapping
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sideGroundMaterial.aoMap.wrapS = sideGroundMaterial.aoMap.wrapT = THREE.RepeatWrapping
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sideGroundMaterial.roughnessMap.wrapS = sideGroundMaterial.roughnessMap.wrapT = THREE.RepeatWrapping
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sideGroundMaterial.roughnessMap.wrapS = sideGroundMaterial.roughnessMap.wrapT = THREE.RepeatWrapping
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sideGroundMaterial.map.repeat.set(mazeWidth, 1)
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sideGroundMaterial.normalMap.repeat.set(mazeWidth, 1)
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sideGroundMaterial.metalnessMap.repeat.set(mazeWidth, 1)
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sideGroundMaterial.aoMap.repeat.set(mazeWidth, 1)
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sideGroundMaterial.roughnessMap.repeat.set(mazeWidth, 1)
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sideGroundMaterial.roughnessMap.repeat.set(mazeWidth, 1)
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const ground = new THREE.Mesh(
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const ground = new THREE.Mesh(
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@ -198,7 +198,7 @@ collisionner.add(ground)
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// Water
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// Water
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const waterGeometry = new THREE.PlaneGeometry(2048, 2048, 512, 512);
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const waterGeometry = new THREE.PlaneGeometry(1024, 1024, 512, 512);
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const ocean = new Water(waterGeometry, {
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const ocean = new Water(waterGeometry, {
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textureWidth : 512,
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textureWidth : 512,
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@ -255,12 +255,10 @@ ocean.material.onBeforeCompile = function (shader) {
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scene.add(ocean);
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scene.add(ocean);
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// Skybox
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// Lights
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const sun = new THREE.Vector3();
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const sun = new THREE.Vector3();
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// Lights
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const ambientLight = new THREE.AmbientLight(0x404040, 7);
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const ambientLight = new THREE.AmbientLight(0x404040, 7);
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scene.add(ambientLight);
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scene.add(ambientLight);
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