larger raft

This commit is contained in:
Adrien MALINGREY 2023-06-27 00:50:42 +02:00
parent 215e15a945
commit 6ae40737d3

View File

@ -274,7 +274,7 @@ skyUniforms['mieDirectionalG'].value = 0.8;
const ambientLight = new THREE.AmbientLight(0x404040, 6);
scene.add(ambientLight);
const sunLight = new THREE.DirectionalLight(0xffffff, 2);
const sunLight = new THREE.DirectionalLight(0xffffff, 1.5);
sunLight.castShadow = true;
sunLight.shadow.camera.near = 50;
sunLight.shadow.camera.far = 300;
@ -310,7 +310,7 @@ function updateSun() {
// Raft
const raftGeometry = new THREE.BoxGeometry(1.8, .1, .9, 1, 1, 8)
const raftGeometry = new THREE.BoxGeometry(1.8, .1, 1.1, 1, 1, 8)
const woodTexture = loader.load('img/wood.jpg');
const raftMaterial = new THREE.MeshPhongMaterial({
map: woodTexture,