larger raft
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parent
215e15a945
commit
6ae40737d3
4
main.js
4
main.js
@ -274,7 +274,7 @@ skyUniforms['mieDirectionalG'].value = 0.8;
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const ambientLight = new THREE.AmbientLight(0x404040, 6);
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const ambientLight = new THREE.AmbientLight(0x404040, 6);
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scene.add(ambientLight);
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scene.add(ambientLight);
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const sunLight = new THREE.DirectionalLight(0xffffff, 2);
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const sunLight = new THREE.DirectionalLight(0xffffff, 1.5);
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sunLight.castShadow = true;
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sunLight.castShadow = true;
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sunLight.shadow.camera.near = 50;
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sunLight.shadow.camera.near = 50;
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sunLight.shadow.camera.far = 300;
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sunLight.shadow.camera.far = 300;
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@ -310,7 +310,7 @@ function updateSun() {
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// Raft
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// Raft
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const raftGeometry = new THREE.BoxGeometry(1.8, .1, .9, 1, 1, 8)
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const raftGeometry = new THREE.BoxGeometry(1.8, .1, 1.1, 1, 1, 8)
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const woodTexture = loader.load('img/wood.jpg');
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const woodTexture = loader.load('img/wood.jpg');
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const raftMaterial = new THREE.MeshPhongMaterial({
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const raftMaterial = new THREE.MeshPhongMaterial({
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map: woodTexture,
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map: woodTexture,
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