fix mal de mer
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cdadb7d42e
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1196e896e3
14
main.js
14
main.js
@ -471,9 +471,12 @@ document.addEventListener('keyup', (event) => {
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function playerCollisions() {
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function playerCollisions() {
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if (!escaped && raftOctree.capsuleIntersect(playerCollider)) {
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if (raftOctree.capsuleIntersect(playerCollider)) {
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gameEnd()
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camera.position.y = raft.position.y + 0.9;
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if (!escaped) gameEnd()
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}
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}
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@ -696,6 +699,9 @@ function animate() {
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const delta = Math.min(0.05, clock.getDelta())
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const delta = Math.min(0.05, clock.getDelta())
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const deltaTime = delta / STEPS_PER_FRAME;
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const deltaTime = delta / STEPS_PER_FRAME;
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ocean.material.uniforms['time'].value += delta;
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updateRaft(delta);
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// we look for collisions in substeps to mitigate the risk of
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// we look for collisions in substeps to mitigate the risk of
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// an object traversing another too quickly for detection.
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// an object traversing another too quickly for detection.
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@ -712,10 +718,6 @@ function animate() {
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if (camera.position.y > 3.5)
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if (camera.position.y > 3.5)
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camera.lookAt(raft.position.x, raft.position.y, raft.position.z);
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camera.lookAt(raft.position.x, raft.position.y, raft.position.z);
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ocean.material.uniforms['time'].value += delta;
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updateRaft(delta);
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if (escaped) camera.position.y = raft.position.y + 0.9;
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renderer.render(scene, camera);
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renderer.render(scene, camera);
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if (showStats) stats.update();
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if (showStats) stats.update();
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