fix laser impact

This commit is contained in:
Adrien MALINGREY 2024-08-27 02:52:04 +02:00
parent 5c62de15a4
commit a5285a10e2

10
app.js
View File

@ -1,6 +1,6 @@
const MAX_LEVEL = 3 const MAX_LEVEL = 3
const DRAW_PERIOD = 0.04 // s const DRAW_PERIOD = 0.04 // s
const UPDATE_PERIOD = 0.04 // s const UPDATE_PERIOD = 0.01 // s
const FLOOR = 400 // px const FLOOR = 400 // px
const FIRST_NOTE = 48 // C2 const FIRST_NOTE = 48 // C2
const LAST_NOTE = 73 // C4 const LAST_NOTE = 73 // C4
@ -148,7 +148,7 @@ class Cannon extends Sprite {
class Note extends Sprite { class Note extends Sprite {
constructor(canvasCtx, note, duration, velocity, sx, sy, width, height, frames, shotAnimationPeriod) { constructor(canvasCtx, note, duration, velocity, sx, sy, width, height, frames, shotAnimationPeriod) {
super(canvasCtx, "note.png", 34 * (note - FIRST_NOTE) + 66, -40, width, height, frames, 1) super(canvasCtx, "note.png", 34 * (note - FIRST_NOTE) + 66, 0, width, height, frames, 1)
this.note = note this.note = note
this.duration = duration this.duration = duration
this.velocity = velocity this.velocity = velocity
@ -462,7 +462,8 @@ function update(time) {
cannonSprites.filter(cannonSprite => cannonSprite.shooting).forEach(cannonSprite => { cannonSprites.filter(cannonSprite => cannonSprite.shooting).forEach(cannonSprite => {
let noteSprite = noteSprites.find(noteSprite => noteSprite.note == cannonSprite.note) let noteSprite = noteSprites.find(noteSprite => noteSprite.note == cannonSprite.note)
if (noteSprite && !noteSprite.shot) { if (noteSprite) {
if (!noteSprite.shot) {
playNote(noteSprite.note, noteSprite.velocity, time + noteSprite.duration) playNote(noteSprite.note, noteSprite.velocity, time + noteSprite.duration)
cannonSprite.impactY = noteSprite.y cannonSprite.impactY = noteSprite.y
noteSprite.shot = true noteSprite.shot = true
@ -473,6 +474,9 @@ function update(time) {
explosionSprite.play().then(() => explosionSprites.remove(explosionSprite)) explosionSprite.play().then(() => explosionSprites.remove(explosionSprite))
}, noteSprite.duration * 1000) }, noteSprite.duration * 1000)
} }
} else {
cannonSprite.impactY = 0
}
}) })
} }