accordeon buttons
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ad05712e20
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12
app.js
12
app.js
@ -116,7 +116,8 @@ class Sprite {
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class Cannon extends Sprite {
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constructor(canvasCtx, note) {
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let sharp = [1, 3, 6, 8, 10].includes(note % 12)
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super(canvasCtx, "cannon.png", 34 * (note - FIRST_NOTE) + 66, sharp? 418:424, 11, 26, 4)
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//super(canvasCtx, "cannon.png", 34 * (note - FIRST_NOTE) + 66, sharp? 418:424, 11, 26, 4)
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super(canvasCtx, "cannon.png", 34 * (note - FIRST_NOTE) + 66, 424 - 8*(note % 3), 11, 26, 4)
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this.note = note
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this.key = keyMap[note - FIRST_NOTE]?.toUpperCase() || ""
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this.impactHeight = 9
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@ -260,7 +261,7 @@ canvasCtx.imageSmoothingEnabled = false
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canvasCtx.font = '12px "Press Start 2P"'
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canvasCtx.textAlign = "center"
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let consoleSprite = new Sprite(canvasCtx, "console.png", canvas.width/2, 554, 482, 86)
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let consoleSprite = new Sprite(canvasCtx, "console.png", canvas.width/2, 554, 482, 104)
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let syntheSprite = new Sprite(canvasCtx, "synthe.png", canvas.width/2, 546, 110, 80)
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let cannonSprites = []
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for (let note=FIRST_NOTE; note<LAST_NOTE; note++) cannonSprites[note] = new Cannon(canvasCtx, note)
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@ -528,7 +529,7 @@ function stopShoot(note) {
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if (!cannonSprites[note].oscillator) return
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var oscillator = cannonSprites[note].oscillator
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oscillator.velocity.gain.exponentialRampToValueAtTime(0, Tone.Transport.seconds, 0.5)
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oscillator.velocity.gain.exponentialRampToValueAtTime(0.01, Tone.Transport.seconds, 0.5)
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oscillator.stop(Tone.Transport.seconds + 0.5)
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delete(cannonSprites[note].oscillator)
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@ -598,7 +599,7 @@ function playNote(note, velocity=0.7, duration=0, time=audioCtx.currentTime) {
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function stopNote(note, time=audioCtx.currentTime) {
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if(!oscillators[note]) return
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oscillators[note].velocity.gain.exponentialRampToValueAtTime(0, time + 0.5)
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oscillators[note].velocity.gain.exponentialRampToValueAtTime(0.01, time + 0.5)
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oscillators[note].stop(time + 0.5)
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delete(oscillators[note])
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@ -622,7 +623,8 @@ function playNoise(startGain=0.5, bandHz=1000, duration, time) {
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frequency: bandHz,
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})
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const gain = new GainNode(audioCtx)
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gain.gain.exponentialRampToValueAtTime(0, time, duration)
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gain.gain.value = startGain
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gain.gain.exponentialRampToValueAtTime(0.01, time, duration)
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noise.connect(bandpass).connect(gain).connect(audioCtx.destination)
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noise.start()
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noise.stop(time + duration)
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@ -41,7 +41,7 @@
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<input type="text" id="keyMapInput" class="nes-textarea is-dark"
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minlength="25" maxlength="25" size="25" required tabindex="2"
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title="Cliquez pour changer une touche"
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placeholder="wsxdcvgbhnj,e'r(tyèu_içop" value="wsxdcvgbhnj,e'r(tyèu_içop"/>
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placeholder="ccddeffggaabccddeffggaabc" value="wsexdrcftvgybhunji,ko;lp:"/>
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</div>
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<div class="nes-select is-dark">
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<select id="midiSelect" tabindex="3">
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