GAME OVER

This commit is contained in:
Adrien MALINGREY 2024-08-28 18:17:55 +02:00
parent 1286d0b8c4
commit 406ae270b2
3 changed files with 102 additions and 35 deletions

129
app.js
View File

@ -95,15 +95,15 @@ class Sprite {
onanimationend () {}
draw() {
draw(deltaX=0, deltaY=0) {
canvasCtx.drawImage(
this.sprite,
this.sx + this.frame * this.sWidth,
this.sy,
this.sWidth,
this.sHeight,
this.dx,
this.dy,
this.dx + deltaX,
this.dy + deltaY,
this.dWidth,
this.dHeight
)
@ -127,7 +127,7 @@ class Cannon extends Sprite {
this.pipeSprite = new Sprite(canvasCtx, "pipe.png", this.x-1, this.y+36, 16, 18)
}
draw() {
draw(deltaX=0, deltaY=0) {
if (this.shooting) {
this.frame += this.df
if (this.frame >= this.frames) this.df = -1
@ -135,17 +135,21 @@ class Cannon extends Sprite {
} else {
if (this.frame > 0) this.frame--
}
this.pipeSprite.draw()
this.pipeSprite.draw(deltaX, deltaY)
this.canvasCtx.fillStyle = "#d3d6cf"
this.canvasCtx.fillText(this.key, this.pipeSprite.x+2, this.pipeSprite.y+10)
this.canvasCtx.fillText(this.key, this.pipeSprite.x+2, this.pipeSprite.y+9)
this.canvasCtx.fillStyle = "#222327"
this.canvasCtx.fillText(this.key, this.pipeSprite.x, this.pipeSprite.y+8)
super.draw()
super.draw(deltaX, deltaY)
if (this.frame) {
this.canvasCtx.drawImage(this.sprite, this.sWidth*(this.frame), 0, this.sWidth, 1, this.dx, this.impactY, 22, this.dy - this.impactY)
if (this.impactY) this.canvasCtx.drawImage(this.sprite, this.sWidth*(this.frame), 2*this.sHeight, this.sWidth, this.impactHeight, this.dx, this.impactY, this.dWidth, 2*this.impactHeight)
}
}
explose() {
return new Sprite(canvasCtx, "big-explosion.png", this.x, this.y, 48, 48, 8)
}
}
@ -167,11 +171,11 @@ class Note extends Sprite {
this.time++
}
draw() {
draw(deltaX=0, deltaY=0) {
if (this.shot) {
this.drawShot()
} else {
super.draw()
super.draw(deltaX, deltaY)
}
}
@ -258,8 +262,11 @@ let consoleSprite = new Sprite(canvasCtx, "console.png", canvas.width/2, 554, 4
let syntheSprite = new Sprite(canvasCtx, "synthe.png", canvas.width/2, 546, 110, 80)
let cannonSprites = []
for (let note=FIRST_NOTE; note<LAST_NOTE; note++) cannonSprites[note] = new Cannon(canvasCtx, note)
let batterySprite = new Sprite(canvasCtx, "battery.png", 890, 40, 44, 13, 13)
batterySprite.frame = 12
window.onload = function() {
draw()
startDialog.showModal()
//window.setInterval(draw, 60)
}
@ -271,6 +278,7 @@ let mod
let depth
let compressor
let oscillators = {}
let updateTaskId
function init() {
Tone.start()
@ -298,21 +306,31 @@ function init() {
onpartialinput()
Tone.Transport.scheduleRepeat(draw, DRAW_PERIOD)
Tone.Transport.scheduleRepeat(update, UPDATE_PERIOD)
updateTaskId = Tone.Transport.scheduleRepeat(update, UPDATE_PERIOD)
settingsDialog.onclose = newGame
showSettings()
}
startDialog.onclose = init
let animateConsole = 0
function draw() {
canvasCtx.clearRect(0, 0, canvas.width, canvas.height)
consoleSprite.draw()
cannonSprites.forEach(cannonSprite => cannonSprite.draw())
if (animateConsole) {
animateConsole++
if (animateConsole > 5) {
animateConsole = 0
}
}
let deltaY = animateConsole? 4 : 0;
consoleSprite.draw(0, deltaY)
cannonSprites.forEach(cannonSprite => cannonSprite.draw(0, deltaY))
noteSprites.forEach(noteSprite => noteSprite.draw())
syntheSprite.draw()
syntheSprite.draw(0, -deltaY)
explosionSprites.forEach(explosionSprite => explosionSprite.draw())
batterySprite.draw()
}
function showSettings() {
@ -413,33 +431,39 @@ function newGame() {
let midiSong
let noteSprites = []
let explosionSprites = []
let health
async function nextLevel(time=0) {
Tone.Transport.pause()
level++
midiSong = await Midi.fromUrl(`midi/${level}.mid`)
levelTitle.innerText = `Niveau ${level}`
songNameTitle.innerText = midiSong.name
noteSprites = []
midiSong.tracks.forEach(track => {
//console.log(track.name)
track.notes.filter(note => FIRST_NOTE <= note.midi && note.midi <= LAST_NOTE).forEach(note => {
let noteSprite
let durationInQuarter = note.durationTicks / midiSong.header.ppq
if (durationInQuarter <= 0.25) noteSprite = new Sixteenth(canvasCtx, note.midi, note.duration)
else if (durationInQuarter <= 0.5) noteSprite = new Eighth(canvasCtx, note.midi, note.duration)
else if (durationInQuarter <= 1) noteSprite = new Quarter(canvasCtx, note.midi, note.duration)
else noteSprite = new Whole(canvasCtx, note.midi, note.duration)
Tone.Transport.scheduleOnce(time => noteSprites.push(noteSprite), time + note.time)
})
})
Tone.Transport.scheduleOnce(time => nextLevel(time), time + midiSong.duration + TIME_TO_SCREEN)
levelDialog.showModal()
if (level <= MAX_LEVEL) {
health = 12
batterySprite.frame = health
midiSong = await Midi.fromUrl(`midi/${level}.mid`)
levelTitle.innerText = `Niveau ${level}`
songNameTitle.innerText = midiSong.name
noteSprites = []
midiSong.tracks.forEach(track => {
//console.log(track.name)
track.notes.filter(note => FIRST_NOTE <= note.midi && note.midi <= LAST_NOTE).forEach(note => {
let noteSprite
let durationInQuarter = note.durationTicks / midiSong.header.ppq
if (durationInQuarter <= 0.25) noteSprite = new Sixteenth(canvasCtx, note.midi, note.duration)
else if (durationInQuarter <= 0.5) noteSprite = new Eighth(canvasCtx, note.midi, note.duration)
else if (durationInQuarter <= 1) noteSprite = new Quarter(canvasCtx, note.midi, note.duration)
else noteSprite = new Whole(canvasCtx, note.midi, note.duration)
Tone.Transport.scheduleOnce(time => noteSprites.push(noteSprite), time + note.time)
})
})
Tone.Transport.scheduleOnce(time => nextLevel(time), time + midiSong.duration + TIME_TO_SCREEN)
levelDialog.showModal()
} else {
// win
}
}
levelDialog.onclose = resume
let updateTaskId
function resume() {
settingsDialog.onclose = resume
playing = true
@ -447,18 +471,25 @@ function resume() {
}
function update(time) {
noteSprites.forEach(noteSprite => {
noteSprites.filter(noteSprite => !noteSprite.shot).forEach(noteSprite => {
noteSprite.y += STEP
})
noteSprites.filter(noteSprite => noteSprite.y >= FLOOR).forEach(noteSprite => {
stopNote(noteSprite.note)
let explosionSprite = noteSprite.explose()
explosionSprites.push(explosionSprite)
explosionSprite.play().then(() => explosionSprites.remove(explosionSprite))
noteSprite.playNoise(time)
animateConsole = 1
health--
batterySprite.frame = health
})
noteSprites = noteSprites.filter(note => note.y < FLOOR)
if (health <= 0) {
gameOver(time)
return
}
cannonSprites.filter(cannonSprite => cannonSprite.shooting).forEach(cannonSprite => {
let noteSprite = noteSprites.find(noteSprite => noteSprite.note == cannonSprite.note)
if (noteSprite) {
@ -479,6 +510,34 @@ function update(time) {
})
}
function gameOver(time) {
playing = false
cannonSprites.forEach(cannonSprite => {
let explosionSprite = cannonSprite.explose()
explosionSprites.push(explosionSprite)
explosionSprite.play().then(() => explosionSprites.remove(explosionSprite))
})
noteSprites.forEach(noteSprite => {
let explosionSprite = noteSprite.explose()
explosionSprites.push(explosionSprite)
explosionSprite.play().then(() => explosionSprites.remove(explosionSprite))
})
noteSprites = []
playNoise(0.7, 400, 2, time)
Tone.Transport.clear(updateTaskId)
Tone.Transport.scheduleOnce((time) => {
Tone.Transport.stop(time)
gameOverDialog.showModal()
}, time + 0.2)
}
gameOverDialog.onclose = () => {
document.location = ""
}
function playNote(note, velocity=0.7, duration=0, time=0) {
if(oscillators[note]) return

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img/battery.png Normal file

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@ -82,6 +82,14 @@
</div>
</form>
</dialog>
<dialog id="gameOverDialog" class="nes-dialog is-rounded is-dark">
<form method="dialog">
<h2 class="title is-centered">Game over</h2>
<div class="is-centered">
<button class="nes-btn is-primary" tabindex="1">Rejouer ?</button>
</div>
</form>
</dialog>
<button id="settingsButton" type="button" class="nes-btn">
<span>
<svg fill="none" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 24 24"> <path d="M4 6h16v2H4V6zm0 5h16v2H4v-2zm16 5H4v2h16v-2z" fill="currentColor"></path></svg>