GAME OVER
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parent
1286d0b8c4
commit
406ae270b2
129
app.js
129
app.js
@ -95,15 +95,15 @@ class Sprite {
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onanimationend () {}
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draw() {
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draw(deltaX=0, deltaY=0) {
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canvasCtx.drawImage(
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this.sprite,
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this.sx + this.frame * this.sWidth,
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this.sy,
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this.sWidth,
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this.sHeight,
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this.dx,
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this.dy,
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this.dx + deltaX,
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this.dy + deltaY,
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this.dWidth,
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this.dHeight
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)
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@ -127,7 +127,7 @@ class Cannon extends Sprite {
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this.pipeSprite = new Sprite(canvasCtx, "pipe.png", this.x-1, this.y+36, 16, 18)
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}
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draw() {
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draw(deltaX=0, deltaY=0) {
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if (this.shooting) {
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this.frame += this.df
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if (this.frame >= this.frames) this.df = -1
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@ -135,17 +135,21 @@ class Cannon extends Sprite {
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} else {
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if (this.frame > 0) this.frame--
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}
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this.pipeSprite.draw()
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this.pipeSprite.draw(deltaX, deltaY)
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this.canvasCtx.fillStyle = "#d3d6cf"
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this.canvasCtx.fillText(this.key, this.pipeSprite.x+2, this.pipeSprite.y+10)
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this.canvasCtx.fillText(this.key, this.pipeSprite.x+2, this.pipeSprite.y+9)
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this.canvasCtx.fillStyle = "#222327"
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this.canvasCtx.fillText(this.key, this.pipeSprite.x, this.pipeSprite.y+8)
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super.draw()
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super.draw(deltaX, deltaY)
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if (this.frame) {
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this.canvasCtx.drawImage(this.sprite, this.sWidth*(this.frame), 0, this.sWidth, 1, this.dx, this.impactY, 22, this.dy - this.impactY)
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if (this.impactY) this.canvasCtx.drawImage(this.sprite, this.sWidth*(this.frame), 2*this.sHeight, this.sWidth, this.impactHeight, this.dx, this.impactY, this.dWidth, 2*this.impactHeight)
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}
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}
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explose() {
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return new Sprite(canvasCtx, "big-explosion.png", this.x, this.y, 48, 48, 8)
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}
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}
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@ -167,11 +171,11 @@ class Note extends Sprite {
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this.time++
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}
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draw() {
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draw(deltaX=0, deltaY=0) {
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if (this.shot) {
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this.drawShot()
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} else {
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super.draw()
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super.draw(deltaX, deltaY)
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}
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}
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@ -258,8 +262,11 @@ let consoleSprite = new Sprite(canvasCtx, "console.png", canvas.width/2, 554, 4
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let syntheSprite = new Sprite(canvasCtx, "synthe.png", canvas.width/2, 546, 110, 80)
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let cannonSprites = []
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for (let note=FIRST_NOTE; note<LAST_NOTE; note++) cannonSprites[note] = new Cannon(canvasCtx, note)
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let batterySprite = new Sprite(canvasCtx, "battery.png", 890, 40, 44, 13, 13)
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batterySprite.frame = 12
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window.onload = function() {
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draw()
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startDialog.showModal()
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//window.setInterval(draw, 60)
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}
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@ -271,6 +278,7 @@ let mod
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let depth
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let compressor
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let oscillators = {}
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let updateTaskId
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function init() {
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Tone.start()
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@ -298,21 +306,31 @@ function init() {
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onpartialinput()
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Tone.Transport.scheduleRepeat(draw, DRAW_PERIOD)
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Tone.Transport.scheduleRepeat(update, UPDATE_PERIOD)
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updateTaskId = Tone.Transport.scheduleRepeat(update, UPDATE_PERIOD)
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settingsDialog.onclose = newGame
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showSettings()
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}
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startDialog.onclose = init
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let animateConsole = 0
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function draw() {
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canvasCtx.clearRect(0, 0, canvas.width, canvas.height)
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consoleSprite.draw()
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cannonSprites.forEach(cannonSprite => cannonSprite.draw())
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if (animateConsole) {
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animateConsole++
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if (animateConsole > 5) {
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animateConsole = 0
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}
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}
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let deltaY = animateConsole? 4 : 0;
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consoleSprite.draw(0, deltaY)
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cannonSprites.forEach(cannonSprite => cannonSprite.draw(0, deltaY))
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noteSprites.forEach(noteSprite => noteSprite.draw())
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syntheSprite.draw()
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syntheSprite.draw(0, -deltaY)
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explosionSprites.forEach(explosionSprite => explosionSprite.draw())
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batterySprite.draw()
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}
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function showSettings() {
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@ -413,33 +431,39 @@ function newGame() {
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let midiSong
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let noteSprites = []
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let explosionSprites = []
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let health
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async function nextLevel(time=0) {
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Tone.Transport.pause()
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level++
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midiSong = await Midi.fromUrl(`midi/${level}.mid`)
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levelTitle.innerText = `Niveau ${level}`
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songNameTitle.innerText = midiSong.name
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noteSprites = []
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midiSong.tracks.forEach(track => {
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//console.log(track.name)
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track.notes.filter(note => FIRST_NOTE <= note.midi && note.midi <= LAST_NOTE).forEach(note => {
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let noteSprite
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let durationInQuarter = note.durationTicks / midiSong.header.ppq
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if (durationInQuarter <= 0.25) noteSprite = new Sixteenth(canvasCtx, note.midi, note.duration)
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else if (durationInQuarter <= 0.5) noteSprite = new Eighth(canvasCtx, note.midi, note.duration)
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else if (durationInQuarter <= 1) noteSprite = new Quarter(canvasCtx, note.midi, note.duration)
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else noteSprite = new Whole(canvasCtx, note.midi, note.duration)
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Tone.Transport.scheduleOnce(time => noteSprites.push(noteSprite), time + note.time)
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})
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})
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Tone.Transport.scheduleOnce(time => nextLevel(time), time + midiSong.duration + TIME_TO_SCREEN)
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levelDialog.showModal()
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if (level <= MAX_LEVEL) {
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health = 12
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batterySprite.frame = health
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midiSong = await Midi.fromUrl(`midi/${level}.mid`)
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levelTitle.innerText = `Niveau ${level}`
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songNameTitle.innerText = midiSong.name
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noteSprites = []
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midiSong.tracks.forEach(track => {
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//console.log(track.name)
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track.notes.filter(note => FIRST_NOTE <= note.midi && note.midi <= LAST_NOTE).forEach(note => {
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let noteSprite
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let durationInQuarter = note.durationTicks / midiSong.header.ppq
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if (durationInQuarter <= 0.25) noteSprite = new Sixteenth(canvasCtx, note.midi, note.duration)
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else if (durationInQuarter <= 0.5) noteSprite = new Eighth(canvasCtx, note.midi, note.duration)
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else if (durationInQuarter <= 1) noteSprite = new Quarter(canvasCtx, note.midi, note.duration)
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else noteSprite = new Whole(canvasCtx, note.midi, note.duration)
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Tone.Transport.scheduleOnce(time => noteSprites.push(noteSprite), time + note.time)
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})
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})
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Tone.Transport.scheduleOnce(time => nextLevel(time), time + midiSong.duration + TIME_TO_SCREEN)
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levelDialog.showModal()
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} else {
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// win
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}
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}
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levelDialog.onclose = resume
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let updateTaskId
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function resume() {
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settingsDialog.onclose = resume
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playing = true
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@ -447,18 +471,25 @@ function resume() {
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}
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function update(time) {
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noteSprites.forEach(noteSprite => {
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noteSprites.filter(noteSprite => !noteSprite.shot).forEach(noteSprite => {
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noteSprite.y += STEP
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})
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noteSprites.filter(noteSprite => noteSprite.y >= FLOOR).forEach(noteSprite => {
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stopNote(noteSprite.note)
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let explosionSprite = noteSprite.explose()
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explosionSprites.push(explosionSprite)
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explosionSprite.play().then(() => explosionSprites.remove(explosionSprite))
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noteSprite.playNoise(time)
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animateConsole = 1
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health--
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batterySprite.frame = health
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})
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noteSprites = noteSprites.filter(note => note.y < FLOOR)
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if (health <= 0) {
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gameOver(time)
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return
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}
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cannonSprites.filter(cannonSprite => cannonSprite.shooting).forEach(cannonSprite => {
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let noteSprite = noteSprites.find(noteSprite => noteSprite.note == cannonSprite.note)
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if (noteSprite) {
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@ -479,6 +510,34 @@ function update(time) {
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})
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}
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function gameOver(time) {
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playing = false
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cannonSprites.forEach(cannonSprite => {
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let explosionSprite = cannonSprite.explose()
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explosionSprites.push(explosionSprite)
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explosionSprite.play().then(() => explosionSprites.remove(explosionSprite))
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})
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noteSprites.forEach(noteSprite => {
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let explosionSprite = noteSprite.explose()
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explosionSprites.push(explosionSprite)
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explosionSprite.play().then(() => explosionSprites.remove(explosionSprite))
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})
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noteSprites = []
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playNoise(0.7, 400, 2, time)
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Tone.Transport.clear(updateTaskId)
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Tone.Transport.scheduleOnce((time) => {
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Tone.Transport.stop(time)
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gameOverDialog.showModal()
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}, time + 0.2)
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}
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gameOverDialog.onclose = () => {
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document.location = ""
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}
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function playNote(note, velocity=0.7, duration=0, time=0) {
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if(oscillators[note]) return
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BIN
img/battery.png
Normal file
BIN
img/battery.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 949 B |
@ -82,6 +82,14 @@
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</div>
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</form>
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</dialog>
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<dialog id="gameOverDialog" class="nes-dialog is-rounded is-dark">
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<form method="dialog">
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<h2 class="title is-centered">Game over</h2>
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<div class="is-centered">
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<button class="nes-btn is-primary" tabindex="1">Rejouer ?</button>
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</div>
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</form>
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</dialog>
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<button id="settingsButton" type="button" class="nes-btn">
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<span>
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<svg fill="none" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 24 24"> <path d="M4 6h16v2H4V6zm0 5h16v2H4v-2zm16 5H4v2h16v-2z" fill="currentColor"></path></svg>
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