228 lines
9.2 KiB
ActionScript
Executable File
228 lines
9.2 KiB
ActionScript
Executable File
/*
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Copyright (c) 2009 Yahoo! Inc. All rights reserved.
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The copyrights embodied in the content of this file are licensed under the BSD (revised) open source license
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*/
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package com.yahoo.astra.fl.events
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{
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import flash.events.Event;
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/**
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* The MenuButtonRowEvent class defines events for the MenuButtonRow component.
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*
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* These events include the following:
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* <ul>
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* <li><code>MenuButtonRowEvent.ITEM_DOWN</code>: dispatched after the user mouses down over an item in the component.</li>
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* <li><code>MenuButtonRowEvent.ITEM_ROLL_OUT</code>: dispatched after the user rolls the mouse pointer out of an item in the component.</li>
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* <li><code>MenuButtonRowEvent.ITEM_ROLL_OVER</code>: dispatched after the user rolls the mouse pointer over an item in the component.</li>
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* <li><code>MenuButtonRowEvent.ITEM_UP</code>: dispatched after the user mouses up over an item in the component.</li>
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* </ul>
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*
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* @see com.yahoo.astra.fl.controls.MenuButtonRow
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*
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* @langversion 3.0
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* @playerversion Flash 9.0.28.0
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* @author Dwight Bridges
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*/
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public class MenuButtonRowEvent extends Event
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{
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//--------------------------------------
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// Constants
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//--------------------------------------
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/**
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* Defines the value of the <code>type</code> property of an <code>itemClick</code>
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* event object.
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*
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* <p>This event has the following properties:</p>
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* <table class="innertable" width="100%">
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* <tr><th>Property</th><th>Value</th></tr>
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* <tr><td><code>bubbles</code></td><td><code>false</code></td></tr>
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* <tr><td><code>cancelable</code></td><td><code>true</code></td></tr>
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* <tr><td><code>currentTarget</code></td><td>The object that is actively processing
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* the event object with an event listener.</td></tr>
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* <tr><td><code>index</code></td><td>The zero-based index in the DataProvider
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* that contains the renderer.</td></tr>
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* <tr><td><code>item</code></td><td>A reference to the data that belongs to the renderer.
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* <tr><td><code>target</code></td><td>The object that dispatched the event. The target is
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* not always the object listening for the event. Use the <code>currentTarget</code>
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* property to access the object that is listening for the event.</td></tr>
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* </td></tr>
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* </table>
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*
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* @eventType itemClick
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*
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* @langversion 3.0
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* @playerversion Flash 9.0.28.0
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*/
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public static const ITEM_DOWN:String = "itemDown";
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/**
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* Defines the value of the <code>type</code> property of an <code>itemRollOver</code>
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* event object.
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*
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* <p>This event has the following properties:</p>
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* <table class="innertable" width="100%">
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* <tr><th>Property</th><th>Value</th></tr>
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* <tr><td><code>bubbles</code></td><td><code>false</code></td></tr>
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* <tr><td><code>cancelable</code></td><td><code>false</code>; there is
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* no default behavior to cancel.</td></tr>
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* <tr><td><code>currentTarget</code></td><td>The object that is actively processing
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* the event object with an event listener.</td></tr>
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* <tr><td><code>index</code></td><td>The zero-based index in the DataProvider
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* that contains the renderer.</td></tr>
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* <tr><td><code>item</code></td><td>A reference to the data that belongs to the renderer.</td></tr>
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* <tr><td><code>target</code></td><td>The object that dispatched the event. The target is
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* not always the object listening for the event. Use the <code>currentTarget</code>
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* property to access the object that is listening for the event.</td></tr>
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* </table>
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*
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* @eventType itemRollOver
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*
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* @see #ITEM_ROLL_OUT
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*
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* @langversion 3.0
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* @playerversion Flash 9.0.28.0
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*/
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public static const ITEM_ROLL_OVER:String = "itemRollOver";
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/**
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* Defines the value of the <code>type</code> property on an <code>itemUp</code>
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* event object.
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*
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* <p>This event has the following properties:</p>
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* <table class="innertable" width="100%">
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* <tr><th>Property</th><th>Value</th></tr>
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* <tr><td><code>bubbles</code></td><td><code>false</code></td></tr>
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* <tr><td><code>cancelable</code></td><td><code>false</code>; there is
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* no default behavior to cancel.</td></tr>
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* <tr><td><code>currentTarget</code></td><td>The object that is actively processing
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* the event object with an event listener.</td></tr>
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* <tr><td><code>index</code></td><td>The zero-based index in the DataProvider
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* that contains the renderer.</td></tr>
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* <tr><td><code>item</code></td><td>A reference to the data that belongs to the renderer.</td></tr>
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* <tr><td><code>target</code></td><td>The object that dispatched the event. The target is
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* not always the object listening for the event. Use the <code>currentTarget</code>
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* property to access the object that is listening for the event.</td></tr>
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* </table>
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*
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* @eventType itemUp
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*
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* @see #ITEM_UP
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*
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* @langversion 3.0
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* @playerversion Flash 9.0.28.0
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*/
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public static const ITEM_UP:String = "itemUp";
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/**
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* Defines the value of the <code>type</code> property of an
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* <code>itemRollOut</code> event object.
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*
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* <p>This event has the following properties:</p>
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* <table class="innertable" width="100%">
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* <tr>
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* <th>Property</th>
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* <th>Value</th>
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* </tr>
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* <tr>
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* <td><code>bubbles</code></td>
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* <td><code>false</code></td></tr>
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* <tr><td><code>cancelable</code></td><td><code>false</code>; there is
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* no default behavior to cancel.</td></tr>
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* <tr><td><code>currentTarget</code></td><td>The object that is actively processing
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* the event object with an event listener.</td></tr>
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* <tr><td><code>index</code></td><td>The zero-based index in the DataProvider
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* that contains the renderer.</td></tr>
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* <tr><td><code>item</code></td><td>A reference to the data that belongs to the renderer.</td></tr>
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* <tr><td><code>target</code></td><td>The object that dispatched the event. The target is
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* not always the object listening for the event. Use the <code>currentTarget</code>
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* property to access the object that is listening for the event.</td></tr>
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* </table>
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*
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* @eventType itemRollOut
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*
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* @see #ITEM_ROLL_OVER
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*
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* @langversion 3.0
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* @playerversion Flash 9.0.28.0
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*/
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public static const ITEM_ROLL_OUT:String = "itemRollOut";
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//--------------------------------------
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// Constructor
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//--------------------------------------
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/**
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* Constructor. Creates a new MenuButtonRowEvent object with the specified parameters.
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*
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* @param type The event type; this value identifies the action that caused the event.
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*
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* @param bubbles Indicates whether the event can bubble up the display list hierarchy.
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*
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* @param cancelable Indicates whether the behavior associated with the event can be
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* prevented.
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*
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* @param index The zero-based index of the item in the DataProvider.
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*
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* @param item A reference to the data that belongs to the renderer.
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*
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* @langversion 3.0
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* @playerversion Flash 9.0.28.0
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*/
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public function MenuButtonRowEvent(type:String, bubbles:Boolean = false, cancelable:Boolean = false, index:int = -1, item:Object = null, label:String = "")
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{
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super(type, bubbles, cancelable);
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this.index = index;
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this.item = item;
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this.label = label;
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}
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//--------------------------------------
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// Properties
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//--------------------------------------
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/**
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* The zero-based index of the cell that contains the renderer.
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*
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* @langversion 3.0
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* @playerversion Flash 9.0.28.0
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*/
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public var index:int = -1;
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/**
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* The data that belongs to the current cell renderer.
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*
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* @langversion 3.0
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* @playerversion Flash 9.0.28.0
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*/
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public var item:Object = null;
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/**
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* The label of the current cell renderer.
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*
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* @langversion 3.0
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* @playerversion Flash 9.0.28.0
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*/
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public var label:String = "";
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//--------------------------------------
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// Public Methods
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//--------------------------------------
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/**
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* Creates a copy of the MenuButtonRowEvent object and sets the value of each parameter to match
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* the original.
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*
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* @return A new MenuButtonRowEvent object with parameter values that match those of the original.
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*
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* @langversion 3.0
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* @playerversion Flash 9.0.28.0
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*/
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override public function clone():Event
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{
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return new MenuButtonRowEvent(this.type, this.bubbles, this.cancelable, this.index, this.item, this.label);
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}
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}
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} |